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Welcome To Launch, Mechwarriors!


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#1081 Craig Steele

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Posted 18 September 2013 - 06:02 AM

First ever post, go easy on me community -_-

I suspect the launch date is more of a Developer milestone than for the player base which is fine, I wasn't expecting anything at launch date and got what I expected. If I don't like the party (read shiny ornament) the dev's put on for their milestone I don't have to go to their party, its really not worth getting upset about though. I can still rip around in my Jenner and blast open the back armour of some Pult that thinks he is safe in the backfield. That's why I play the game anyway.

What money I have spent on this game I have spent on the current offering, not some future proposed patch or matchmaking or community warfare. If the company wants more of my money, they will need to entice me with new offerings. At some stage I will make a decision about what I am getting from the game for the money I have spent, and I will walk away if that's my decision. I'll be entertained somewhere else.

As good as this game is (imo), the IP is far more valuable so if this game fails as many of you seem to be predicting, there are companies out there who will see an opportunity to do better, it might be a couple of years but it will come. Be honest fans of BT, its not as if the Fasa / FanPro / BT canon is without commercial screw ups of a monumental scale and yet here we all are, charging up our Lasers and cursing that damn PUG who walked into our line of fire.

So take it easy community. Don't spend money on the game unless you are getting the value you want out of it as it is now. If that turns out to be a majority action but the player base, the cash will dry up and the dev's will either be playing catch up on new offerings or checking the classifieds. If the majority see value in the expense, then the minority will just have to wait, that's life.

But instead of getting all hot under the collar about what hasn't been done, just strap into your cockpit, switch on your engine, activate your sensors, charge your weapons and listen to Sally tell you that all Systems are Nominal. The find some poor 300+ ping noob called Craig Steele and turn him into a Collander. You will feel better, I promise.

#1082 shaytalis

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Posted 18 September 2013 - 06:02 AM

View PostMista Whizzard, on 17 September 2013 - 05:51 PM, said:

this is golden....

Posted Image

The new game music is state of the art

#1083 Furball42

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Posted 18 September 2013 - 06:03 AM

View Postbloo58, on 18 September 2013 - 05:59 AM, said:


I wouldnt think they'd have a HUGE influx of cash via MT's, more of a dribble here and dribble there wouldnt you think, i mean I havent looked, but whats the most expensive MT you can make? Buying MC's?

For me the Mechwarrior name was enough for me to commit to purchasing a phoenix pack, not the biggest, but I'll contribute what I think I want to spend on, as you say, an unfinished item, I can risk $40 and be happy..



Hmm, well i think it can be quite a lot.. my head hurts too much to do the math... But like you, I bought the Founders and the Phoenix + Addon because its Mech-Tiberius-Warrior damn it.. -_- And they look cool.

Actually, i am quite curious as to the amount of early MC purchases for new mechs (like the Orion)...

I still distrust MT.. MT is the devil's drink..

Edited by Furball42, 18 September 2013 - 06:03 AM.


#1084 Bloody Moon

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Posted 18 September 2013 - 06:03 AM

Why is that we have plenty of sock puppet accounts defending PGI, but almost none speaking against them? -_-
Oh yeah i can see that you created those accounts after the 3PV fiasco (you know who i'm talking about)...

#1085 Sovngarde Awaits

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Posted 18 September 2013 - 06:04 AM

View PostAhasver, on 18 September 2013 - 03:32 AM, said:

After rereading a lot of this Thread ... they DID install "Community Warfare" ... just totally different than expected!



Suddenly our faction avatar here reminded me of Gangs of New York, sharp knives and tall, colorful hats! -_-

Edited by Sabbath Bloody Sabbath, 18 September 2013 - 06:04 AM.


#1086 QuaxDerBruchpilot

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Posted 18 September 2013 - 06:04 AM

Lol. There was a thread yesterday, asking:

00BloodAsp00, on 17 September 2013 - 06:31 AM said:

http://mwomercs.com/...type=challenges what is the new challenge? "Operation 24" can not find any info.


That's what I answered yesterday at 8:14 (morning)

Quote

Log in twice within 24 days so PGI can call player retention still high.


And that's the information we received yesterday evening:

View PostBryan Ekman, on 17 September 2013 - 08:54 AM, said:

Operation 24

Play any 24 games (win, lose or draw) between September 17th and October 1st (10am PDT) to receive a cool in-game “Operation 24” hanging cockpit item automatically.




LOL. Going to change my job. Gonna give it a try as a fortune teller.

#1087 Kes Moreau

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Posted 18 September 2013 - 06:05 AM

You removed the Beta tag, got panned on Metacritic otherwise sddd. What a launch !!!

#1088 Lefteye Falconeer

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Posted 18 September 2013 - 06:05 AM

View PostArmando, on 18 September 2013 - 04:32 AM, said:


$800 is child's play, I have dropped over $2000.00....have every mech in the game mastered (97 total mechs as of today), every module, all mechs are fully loaded (at LEAST double heat sinks / Endo-Steal), all mechs are painted, etc and I didn't even get in on the founders package as I started playing the patch they took it out (but I do have Phoenix project).



So you don't really like to play the game, you like to collect pixels, I see. I don't want to judge you (as if I could), but I can't help feeling that the way you burned that much money over things that are easily achievable in game, has really nothing to do with the game itself.

That said, I have 35 'mechs with *everything* they need and more. I have plenty of Heroes (about six) and colours and patterns, and I spent maybe 400 dollars so far, including Legendary Founder, Overlord Phoenix and Saber. You spent *five* times what I spent and do not even remotely have *three* times what I have. I believe you are either wrong about how much you think you spent, or you just bought with MCs a truckload of coolant flush and used it to water the plants in Canyon Network, and a freight train of PriorityAirstikes and used it to lit up plenty of amazing rave parties, Burning Man style, in the centre of Tourmaline Desert. Who wouldn't pay 2000 for their own mech-based Black Rock City?

#1089 SuperBroHeroFella

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Posted 18 September 2013 - 06:06 AM

Indeed, PGI. You ****** this one up: http://www.metacriti...hwarrior-online

#1090 Amsro

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Posted 18 September 2013 - 06:07 AM

View Postshaytalis, on 18 September 2013 - 06:02 AM, said:

The new game music is state of the art


If only all of that was true... Truly epic launch indeed!!

Second Launch A.K.A. Relaunch Q2 2014. At least they are still working on the game.... maybe we'll even get UI 2.0 soon... er .. something. o.O Anything? Flea? -_-

#1091 ShadowedR

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Posted 18 September 2013 - 06:08 AM

View Postbloo58, on 18 September 2013 - 05:59 AM, said:


I wouldnt think they'd have a HUGE influx of cash via MT's, more of a dribble here and dribble there wouldnt you think, i mean I havent looked, but whats the most expensive MT you can make? Buying MC's?



I think you'd be surprised at how many people casually spend $6.95 - 29.95. I doubt they'll do it, but it would be cool to get some insight into how much income MT's generate.

Currently, 218mc = $1 or 1mc = $0.004
That puts a new mech of 2000MC's at $9.20

I'm pretty sure that when PGI releases a new mech, people just throw money at the screen. After all, whats $10 ?
If it wasn't like that, then PGI wouldn't have started with the "MC's to own a mech 1 week earlier" thing.

#1092 Wired

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Posted 18 September 2013 - 06:13 AM

View PostMcKillynu, on 18 September 2013 - 04:45 AM, said:

I've spent all day reading this topic. Hillarious! You guys haven't released a game, it's just a demo. Why would you put a demo in front of your critics? Is this what the gaming industry has become? We have DLC and F2P, microtransaction based business model which allows less and less product to be delivered. Now this. A polished demo gets to be called a finished game.

I looked at the Cry SDK documentation for half an hour before I figured out what the problem was. Oh my. That's no good. If you know what the problem is and didn't address it early then, that's bad. If you don't know what the problem is and you are still looking to hire a guy to solve that problem and when you get the wrong guy because you think it's a network architecture issue then, that's even worse. If you don't know what the problem is and convince the new guy that your idea of the problem is the real problem and he should only focus on that then, that's worse than worse. Either way, you're at least two years away from a functioning game. That's if you can suck it up and let someone who knows what he/she is doing, find and fix the problems(which may mean complete recode).

You don't have a game lobby. Why? CryLobby is a plug and play module which should take you two weeks to develop and two weeks to test and roll out. If you can't do that it means you haven't got CryNetwork properly implemented, hence the want ad for senior network fixer-upper. Now, the only reason you can't have CryNetwork properly done is because you haven't implemented multi-threading across the code base. Possibly, the gamecode is a steeming pile of scripts and code snippets. We already know from your want ad there is no documentation to be found, that stuff generally follows on from poor code quality.

So, yeah... that's gonna take a recode. *crickets*

Summary, Lack of multi-threading means no CryNetwork and GameObject synchronisation. Explains the following issues:

1. No game lobbly
2. Latency w/ object and mesh collisions
3. Hitbox collision misses*
4. Framerate drops
5. Client to server instability
6. No Community Warfare

*The hitbox stuff is explained by DAG not being implemented because there is no message queueing so, data packets are gettng lost to and from the client and server.

http://freesdk.cryde...DOC4/CryNetwork

I'll wait until you guys come up with a video game before a spend any money on this title. I'm surprised given the state of the game that you aren't throwing the kitchen sink at your loyal customers to keep them excited and in the game...

Cheers!

tl;dr PGI tried to save money and hired juniors to do seniors job(who doesn't right?). They don't know what the problem is(or in complete denial) or, how long it will take to fix. I'm guessing at least two years for a code overhaul. That's if they manage to stay in business long enough.



Good find, I always wanted to poke through the engine myself and this is an informative read.

#1093 SteelJax

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Posted 18 September 2013 - 06:16 AM

Congrat, this is not finish line, this is start line, so don't celebrate too long, keep listening to the community, keep improving and innovating.
Battlefield outside BattleTech is more vicious, hope you prevail. hooah.

Edited by mechseraph, 18 September 2013 - 06:21 AM.


#1094 SuperBroHeroFella

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Posted 18 September 2013 - 06:23 AM

PGI, read this: http://www.gameapert...-result-of.html

#1095 ShadowedR

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Posted 18 September 2013 - 06:27 AM

View PostPilot of the {LT-MOB-25} Pit, on 18 September 2013 - 06:23 AM, said:



Obligatory +1

#1096 FriedIV

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Posted 18 September 2013 - 06:32 AM

View PostShadowedR, on 18 September 2013 - 05:54 AM, said:


I'm surprised in myself for spending the amount of money I did.
Thinking back on it, why would you dump hundreds of dollars (our exchange rate is 10:1, I've spent in the thousands) on an incomplete product? I could have bought Civ V with all of the DLC's and expansions and still expect change. Civ's a finished game.

Would you buy a car, one micro transaction at a time?

Maybe the the community had a small hand in this, dumping all this currency into PGI's lap and basically telling them that it's OK to sell us virtual models. We don't mind the state of the game, as long as we get a new mech or paint job every now and then.


Forged Alliance Forever is rocking and free!!!

#1097 Alois Hammer

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Posted 18 September 2013 - 06:38 AM

View PostBloody Moon, on 18 September 2013 - 06:03 AM, said:

Why is that we have plenty of sock puppet accounts defending PGI, but almost none speaking against them? -_-


Because there's no shortage of real accounts disgusted with this joke of a "release" and therefore we don't need sock puppets to bolster our hilariously low numbers. :ph34r:

View Postmechseraph, on 18 September 2013 - 06:16 AM, said:

Congrat, this is not finish line, this is start line, so don't celebrate too long, keep start listening to the community, keep start improving and innovating.


Fixed that for ya.

Edited by Alois Hammer, 18 September 2013 - 06:39 AM.


#1098 John Norad

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Posted 18 September 2013 - 06:41 AM

View PostMcKillynu, on 18 September 2013 - 04:45 AM, said:

(..)
tl;dr PGI tried to save money and hired juniors to do seniors job(who doesn't right?). They don't know what the problem is(or in complete denial) or, how long it will take to fix. I'm guessing at least two years for a code overhaul. That's if they manage to stay in business long enough.

That was a very interesting and insightful text. More or less the confirmation of my suspicions.
I mean basically.. yeah, it can happen. Shouldn't happen, but that's the business. People often have to over-promise to get a job, a project, or funding, and then under-deliver.
My problem with this mess is the way it's being handled. People seem to be scared to be honest. I thought that was an american habbit, not a canadian?

#1099 Heffay

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Posted 18 September 2013 - 06:48 AM

View PostJohn Norad, on 18 September 2013 - 06:41 AM, said:

That was a very interesting and insightful text. More or less the confirmation of my suspicions.
I mean basically.. yeah, it can happen. Shouldn't happen, but that's the business. People often have to over-promise to get a job, a project, or funding, and then under-deliver.
My problem with this mess is the way it's being handled. People seem to be scared to be honest. I thought that was an american habbit, not a canadian?


Some random guy talking on the internet about something he knows nothing about "confirms" your suspicion?

#1100 Riptor

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Posted 18 September 2013 - 06:49 AM

View Postbloo58, on 18 September 2013 - 03:55 AM, said:



take some of your own advice.. you cant just expect the world to revolve around you... 'I WANT CHANGE SO IM GOING TO STOMP MY FEET AND HOLD MY BREATH UNTIL IT HAPPENS'

this is what the whiners sound like..



No my friend.. what we will do is not to hold our breath and stomp our feet.. we will hold back any money we wanted to give to PGI and see their little project die.

Thats right.. the game you find so great and awesome will not receive enough money and will eventually die, not tody, not tomorrow, not in a moneth.. but years before it should have,and then its no more game for you. And when you start bitching and moaning about people not spending money for this game and it fails because everyone is a meany head....

All we gonna do is whisper:

"Grow up"

Edited by Riptor, 18 September 2013 - 06:56 AM.






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