

Welcome To Launch, Mechwarriors!
#1821
Posted 23 September 2013 - 09:43 PM
#1822
Posted 23 September 2013 - 11:38 PM

Reading it, I really doubt that there was one

Anyway. I am yet hoping for the best!
MWO didn't promise to be super like "Rome II Total war did".
So now I feel better...
#1823
Posted 24 September 2013 - 12:04 AM
I am still enjoying the game so far, mainly because I am playing it with an organized group of 4 mans or 12 mans.. I am not happy about the progress, balance, bugs and the unresolved issues so I am not buying any MCs for the mean time until I see something fruitful.. What we can do now is wait for the launch event and see if they got something interesting waiting for us there, I do hope they have something for us that is worth the wait and frustration; needless to say and nice meaty patch.
I assume PGI knows that its reputation and its game is at risk here and they would definitely want to do something about it so lets wait and see what they got for us.
Edited by ROJ, 24 September 2013 - 12:24 AM.
#1824
Posted 24 September 2013 - 02:08 AM
#1825
Posted 24 September 2013 - 02:09 AM
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I think the developer should know about these things and the more the better...
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Me too!
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Hahaha. Good one! Wait for the launch event... Almost fell off my chair...
Looking forward to the real release of this game too. *haha*
#1826
Posted 24 September 2013 - 02:48 AM
Problem might be that they have (maybe) "wasted" too much resource on trying to balance things. And they were doing it wrong.
But mechs shooting, feel of mech, combat, and all that ain't bad.
Biggest issue is game flow. Game modes are boring. And grinding to me feels like some feature that is here to make me have more boredom instead of more fun.
I have around 16mill bills I think. I dont even look since I am playing for fun. Cbills are for me just some limitation to stop me from having fun.
When I get bored of current mechs, if I dont have ingame funds, they I am bored, and need to get more bored to get some fun. But I usually take break from game at that point.
I would rather pay for game and have all content. But this works decent as well. MWO just cant be your main game. What is a shame. Its like some additional food that you would pick up from time to time.
#1827
Posted 24 September 2013 - 03:01 AM
mint frog, on 22 September 2013 - 10:23 PM, said:
Hellgate London
FFXIV
Aion
WarhammerOnline
etc...
On each of these, I was on the closed, then open betas. In all of them, there were people who screamed that the major problems with the game were trivial and that we should stop whining. For Hellgate London, the reports that the game was unplayable due to not being able to see players you were grouped with were shouted down by true believers who pushed the rumor that there would be a day 1 patch that would fix everything. That patch never came and the game was an unmitigated disaster.
In Aion, we begged the American NCSoft people to report to Korea the grind would never work with American players. We were called babies, whiners, carebears, and every other name generally attributed by your types to those who report problems with a game.
I don't know if MWO can be saved at this point. I sincerely hope it can be. However, it is not helped by people such as yourself who confuse loyalty to the developer right or wrong with supporting the game's future. People make mistakes. Game companies make mistakes. If we never have anyone call us out on our ********, we're never going to get better.
The game is launched. The petulant cry of, "It's beta!" is no longer applicable. It's time to be brutally honest with the developers about what needs to be fixed. Not 180 days from now, not 90 days from now, but in the next few patches. Every day that passes, more people have an opportunity to play the game as it is. Unfortunately, for the new player, that means going through a single movement tutorial, and then being dropped into the killing floor in 3rd person view, arm lock, and acceleration decay. Oh, and in a crappy mech that is way outclassed by the opponents.
I know that we somehow measure player retention after a week of data, but does this sound like a good recipe for creating long term customers?
To Do List in Order of Importance: (Since i'm all about being constructive)
- Every possible resource needs to be dumped into completing UI2.0 since as by PGI's own admission, it's a bottleneck in feature implementation. Any secret surprise projects like 3PV need to be shelved until you have the time and liberty to work on them.
- Remove or radically simplify the ghost heat system. You have an incredibly complex system that we've seen you are having trouble balancing. Adding another complicated system to fix it is not going to solve any problem. The PPC/ERPPC menace didn't go away until after you tweaked their numbers. Ghost heat solved nothing and caused damage to the game through lack of documentation and radical reduction in viable builds. (see: every 3LL build)
- King of the Hill game mode. Large central point that gathers points for your team for every person standing inside of it. (picture something 2x2 squares big on the map) This encourages combat rather than avoiding it. You know, the fun part of the game?
- Find people with experience balancing complex gaming systems. The money you invest now will return a thousand times over when competitive players return to the game.
- If you're having trouble generating content, give players a sandbox in which to play. Let your players generate your content for you. (read: lobbies, flexible game mode options)
Btw, the Star Citizen now has a track record of under-promising and over-delivering. They're already a very different creature than others...
Bumped for Great justice. Kudos Mint Frog. MVP right there!

<S>
#1829
Posted 24 September 2013 - 05:41 AM
ROJ, on 24 September 2013 - 12:04 AM, said:
I am still enjoying the game so far, mainly because I am playing it with an organized group of 4 mans or 12 mans.. I am not happy about the progress, balance, bugs and the unresolved issues so I am not buying any MCs for the mean time until I see something fruitful.. What we can do now is wait for the launch event and see if they got something interesting waiting for us there, I do hope they have something for us that is worth the wait and frustration; needless to say and nice meaty patch.
I assume PGI knows that its reputation and its game is at risk here and they would definitely want to do something about it so lets wait and see what they got for us.
I think we all want to believe that we can get through to PGI. We all obviously care a great deal about the Battletech IP, and none of us want to see it go through a long dormant phase again. MWO has/had the potential to be WoW With Mechs, and to many of us that's a dream come true. But a lot of us see the game failing, and with it our ability to play any MechWarrior games for possibly a very long time.
(Another awful part about this is that we can all go back and play MW4 anytime we want, but since MWO is "software as a service", we can't run without their support. So when PGI folds, MWO is gone forever.)
#1830
Posted 24 September 2013 - 05:47 AM
BigMooingCow, on 24 September 2013 - 05:41 AM, said:
http://www.reddit.co...growth_of_rmwo/
Unique Pageviews August 39,528 / 568,173 July 37,051 / 494,709 June 32,232 / 378,096 May 31,659 / 347,492 April 37,035 / 345,503 March 28,714 / 317,195 February 25,262 / 270,852 January 25,478 / 240,085 December 20,477 / 175,856 November 18,708 / 173,869 October 6,417 / 56,234
Failing? What do you mean by failing?
#1831
Posted 24 September 2013 - 05:50 AM
And go back to what you do best, one fish, one rod (stick) one line....
#1832
Posted 24 September 2013 - 06:04 AM

Are we done here yet.
Edited by Ngamok, 24 September 2013 - 06:05 AM.
#1833
Posted 24 September 2013 - 06:04 AM
And subjects like ghost heat and 3pv have caused a lot of forum activity.
#1834
Posted 24 September 2013 - 06:08 AM
#1835
Posted 24 September 2013 - 06:39 AM
#1836
Posted 24 September 2013 - 07:04 AM
#1837
Posted 24 September 2013 - 07:58 AM
Jestun, on 24 September 2013 - 06:39 AM, said:
Possibly. That being said, the forums only got reorganized once, and the reddit stats show consistent strong growth over the course of the last year.
Take from that what you will.
#1838
Posted 24 September 2013 - 08:12 AM
Heffay, on 24 September 2013 - 07:58 AM, said:
Possibly. That being said, the forums only got reorganized once, and the reddit stats show consistent strong growth over the course of the last year.
Take from that what you will.
What I take from it is what it says. The number of people accessing the Reddit has generally increased month on month.
Anything further (positive or negative) is an assumption.
Which is why I wondered how the official forum stats would compare instead of assuming that the closure of general discussion pushed more people to unofficial channels. And it's why those numbers do not reflect how "healthy" a game is.
#1839
Posted 24 September 2013 - 08:17 AM
Jestun, on 24 September 2013 - 08:12 AM, said:
What I take from it is what it says. The number of people accessing the Reddit has generally increased month on month.
Anything further (positive or negative) is an assumption.
Which is why I wondered how the official forum stats would compare instead of assuming that the closure of general discussion pushed more people to unofficial channels. And it's why those numbers do not reflect how "healthy" a game is.
It's just another data point that shows MWO isn't dying.

Edited by Heffay, 24 September 2013 - 08:19 AM.
#1840
Posted 24 September 2013 - 08:20 AM
Heffay, on 24 September 2013 - 08:17 AM, said:
It's just another data point that shows MWO isn't dying.

You mean /r/MWO.
The Reddit. Those statistics say nothing about the game.
:edit:
And correct me if I'm wrong but that's the same data just in a different format?
Edited by Jestun, 24 September 2013 - 08:20 AM.
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