Wintersdark, on 29 September 2013 - 03:41 PM, said:
Communication? I'd always like more communication, but if there was none whatsoever, it wouldn't impact my enjoyment of the game, because my enjoyment of the game comes from the game, not the forums.
Thanks for popping in to give us a calmly written opinion, bro. I have to say I see where you're coming from, and I mostly agree with you. I think PGI would be doing better right now if they just didn't say anything at all most of the time - but I don't think that means communication does't impact our enjoyment of the game. The problem with PGI's communication is that they make promises and then don't keep them. For the entire time I've been here, they've consistently missed their own deadlines, and their own community manager posts passive-aggressive rants.
That's the communication problem.
Wintersdark, on 29 September 2013 - 03:41 PM, said:
Like I said, I mostly agree with you, but I've gotta correct you on this one. Ghost Heat absolutely did NOT "well and truly smash the meta that existed at the time". The meta problem at the time was #2PPC1Gauss jumpsnipers. The counters to #2PPC1Gauss jumpsnipers were LLboat Stalkers, PPC Stalkers, and fast SRM brawlers. Ghost Heat made 3PPC1Gauss Highlanders switch to 2ERPPC1Gauss (which most good players had already done), did nothing to any other jumpsniper builds . . . and shut down LLboat Stalkers, PPC Stalkers, and fast 3SRM+ brawlers.
So Ghost Heat failed to weaken the #2PPC1Gauss jumpsniper meta, and then strengthened it by nerfing the counters to #2PPC1Gauss jumpsnipers.
The changes which mattered were JJ reticule shake (which reduced the jumpsniping some but didn't change #2PPC1Gauss) . . . and then PGI finally listened and changed the XML to nerf PPCs.
You don't have to approve of all the systems in a game. We gave up on that one a long time ago in MWO. But do keep the facts straight: Ghost Heat was months of wasted effort for something that hurt the game instead of improving it, when what we needed was an actual fix and progress before launch.