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Metacritic: User Reviews Are Starting!


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#1001 Farix

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Posted 23 September 2013 - 04:34 PM

View PostMiekael, on 23 September 2013 - 04:31 PM, said:

I wonder what the metacritic average would have been had PGI actually put in the separate queues for 1st/3rd person.

More or less the same, given that those wanting separate queues now originally argued against them in the first place thinking it would dissuade PGI from implementing 3PV in the first place.

#1002 Lord of All

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Posted 23 September 2013 - 04:44 PM

View PostFarix, on 23 September 2013 - 04:34 PM, said:

More or less the same, given that those wanting separate queues now originally argued against them in the first place thinking it would dissuade PGI from implementing 3PV in the first place.

Re-write history much?

#1003 Farix

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Posted 23 September 2013 - 04:51 PM

All those topics about how separate queues were a Bad Idea™ between Brian statement in June on separate queues and the eventual implementation of 3PV weren't hard to miss.

#1004 Miekael

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Posted 23 September 2013 - 04:53 PM

View PostFarix, on 23 September 2013 - 04:34 PM, said:

More or less the same, given that those wanting separate queues now originally argued against them in the first place thinking it would dissuade PGI from implementing 3PV in the first place.


I disagree, I think a lot of people defended third person based on the separate queues. I believe when PGI went ahead and left the PUG queue mixed it generated more negativity then anything else they have done to date. The only legitimate argument to the separate queues was the splitting of the player base, but with out ever having concrete numbers of the player base to begin with, it was all speculation.

Edited by Miekael, 23 September 2013 - 04:54 PM.


#1005 PlatypusKnight

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Posted 23 September 2013 - 05:17 PM

Well, one week after launch and the score is still hanging at 5.3/10. That seems about right. I look forward to seeing if the score moves up if/ when any new content is released or if it will drop further if PGI continues to miss deadlines and make unfulfilled promises to the community.

Speaking of which, three weeks after podcast and still no further word on DX11 test accept 'delayed'.

#1006 Listless Nomad

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Posted 23 September 2013 - 05:25 PM

View PostPlatypusKnight, on 23 September 2013 - 05:17 PM, said:

Well, one week after launch and the score is still hanging at 5.3/10. That seems about right. I look forward to seeing if the score moves up if/ when any new content is released or if it will drop further if PGI continues to miss deadlines and make unfulfilled promises to the community.

Speaking of which, three weeks after podcast and still no further word on DX11 test accept 'delayed'.


There was word on it. It ran into bugs but they fixed them and are going to test it on the people at the launch party. Public testing will come in the weeks following the launch party.

http://mwomercs.com/...ost__p__2747203

Edited by Listless Nomad, 23 September 2013 - 05:26 PM.


#1007 Sandpit

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Posted 23 September 2013 - 05:39 PM

I will say this, if they were to introduce CW, add lobbies, and create something beyond Robot Combat League Online (all we need at this point is Chris Jericho doing the all systems nominal voice over) and my personal review would go up a great deal. (As long as they aren't poorly implemented that is) If, at this point, they do not have a near-flawless and quick release on these things you can pretty much forget about retention and keeping much, if any, of your original core player base (just my opinion so please don't tell me "You're wrong", because it's just my opinion)

#1008 Moromillas

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Posted 23 September 2013 - 06:28 PM

View PostShadowSpirit, on 23 September 2013 - 08:37 AM, said:

You're defending the developer of this game for saying "it's first person" in the "present tense?"

The wall of text defending that point ..... was it worth it? You must have a lot of free time.

No, Abstract is right on the money. Everyone on the forums needs to read that post, to get an idea of how to communicate effectively. It's unfortunate that the lesser person will cling to their assumptions. Like this one; assuming "defending the developer," for explaining "the promise."

Personally, I find the whole fill "in the blanks with assumptions" thing extraordinarily pernicious. If these, individuals, just vanished one day, it wouldn't bother me in the slightest.

View PostM0rpHeu5, on 23 September 2013 - 06:25 AM, said:

As much i dislike PGI's actions i have to point out that this is a threat about the metacritic reviews and not a 3pv rant threat.

Those are intertwined. The metacritic "reviews" aren't about reviewing the game, but venting about their dislike of the developers, and "muh promise!" which is mainly about 3PV.
E.g:
0 The developers promised me a pony! But they lied! Muh promise!

#1009 Moromillas

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Posted 23 September 2013 - 06:57 PM

View PostDrxAbstract, on 23 September 2013 - 03:45 PM, said:

Umm... read what i said. I asked for a quote where i said i was disgusted by people talking about broken promises, not where i was treating them in an inferior manner, which i think you confused with insulting them - not the same.

He might be talking about me? Misquoting or projecting what I wrote perhaps? I'm pretty disgusted by it.

#1010 Sandpit

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Posted 23 September 2013 - 07:00 PM

View PostMoromillas, on 23 September 2013 - 06:28 PM, said:



Those are intertwined. The metacritic "reviews" aren't about reviewing the game, but venting about their dislike of the developers, and "muh promise!" which is mainly about 3PV.
E.g:
0 The developers promised me a pony! But they lied! Muh promise!


Blanket statements are never accurate, there are plenty of reviews at both ends of the spectrum that rate the game based on its merits in its entirety.
As far as making statements like "muh promise" you're doing just exactly what you're complaining about as well as trivializing someone's opinion and complaint to the company. So instead of taking it as a criticism on the game and company you personalize it just as those who throw around the whole {Noble MechWarrior} term. Everyone is entitled to their opinion. It's not my place, nor is it yours, to tell them it's wrong.

#1011 Moromillas

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Posted 23 September 2013 - 09:55 PM

View PostSandpit, on 23 September 2013 - 07:00 PM, said:

Blanket statements are never accurate, there are plenty of reviews at both ends of the spectrum that rate the game based on its merits in its entirety.
As far as making statements like "muh promise" you're doing just exactly what you're complaining about as well as trivializing someone's opinion and complaint to the company. So instead of taking it as a criticism on the game and company you personalize it just as those who throw around the whole {Noble MechWarrior} term. Everyone is entitled to their opinion. It's not my place, nor is it yours, to tell them it's wrong.

Really? I just opened the Metacritic page for MWO, which is supposed to be about MWO, correct? Looking at a page that has user "reviews," doing a search for the word 'develop' (developers and development), it comes up a whopping 111 times. Do a search for the word 'promise' and it comes up 87 times. 87 times, and this is just one page of it. You can have a look yourself, you'll find stacks of "reviews" that are just "Argh! Developers!" "Muh promise!"

No, I disagree. It's not an opinion if they're trying to pass something off as fact. When it's based on something that isn't factual, like an assumption, I can quite plainly say that it's wrong.

#1012 Salient

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Posted 23 September 2013 - 10:00 PM

I've had my metacritic review deleted twice. Very classy PGI...

#1013 MustrumRidcully

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Posted 24 September 2013 - 12:27 AM

View PostFarix, on 23 September 2013 - 04:51 PM, said:

All those topics about how separate queues were a Bad Idea™ between Brian statement in June on separate queues and the eventual implementation of 3PV weren't hard to miss.


People didn't argue "we want 3PV, but only without a split queue".

They argued "We don't want 3PV ,and we think even with splitting the queues between 3PV and 1PV, we would have problems since it splits the population and makes match-making harder.
In short, 3PV is a bad idea, no matter how you do it.

#1014 Jestun

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Posted 24 September 2013 - 02:15 AM

View PostShumabot, on 23 September 2013 - 01:20 PM, said:



Until your space ship springs a leak and you suffocate in the vacuum. Who knows, by then there will be a new dream to jump on for the 12 months before reality comes crashing down.
The thing is SC is currently in pre-alpha. The alpha will start with the dogfighting module at which point we will be able to buy and equip ships (which we can already do) and fight battle after battle with no real purpose.

This means the *alpha* of SC will have pretty much everything that *live* MWO has.

#1015 Toydolls

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Posted 24 September 2013 - 04:56 AM

View PostJestun, on 24 September 2013 - 02:15 AM, said:

[indent=1]The thing is SC is currently in pre-alpha. The alpha will start with the dogfighting module at which point we will be able to buy and equip ships (which we can already do) and fight battle after battle with no real purpose.

This means the *alpha* of SC will have pretty much everything that *live* MWO has.

True story

#1016 Daemir

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Posted 24 September 2013 - 05:30 AM

View PostJestun, on 24 September 2013 - 02:15 AM, said:

[indent=1]The thing is SC is currently in pre-alpha. The alpha will start with the dogfighting module at which point we will be able to buy and equip ships (which we can already do) and fight battle after battle with no real purpose.

This means the *alpha* of SC will have pretty much everything that *live* MWO has.


Don't worry, I'm sure it won't have the magnifient tutorial baked in at the alpha stage, so MWO still has a lead there.

#1017 Alois Hammer

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Posted 24 September 2013 - 08:14 AM

View PostKattspya, on 22 September 2013 - 01:07 AM, said:

"Players will never be forced to use or play against other players using 3rd person."

How would you characterize that sentence if it is not a promise?


As something that was "their view at the time."

In other words, another bogus "promise" they never intended to keep in the first place.

View PostDraconis March, on 22 September 2013 - 10:00 AM, said:

Is trolling not a moderation-worthy offense anymore?


Ask Russ Bullock. :P

Edited by Alois Hammer, 24 September 2013 - 08:19 AM.


#1018 Riptor

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Posted 24 September 2013 - 08:45 AM

View PostListless Nomad, on 23 September 2013 - 05:25 PM, said:


There was word on it. It ran into bugs but they fixed them and are going to test it on the people at the launch party. Public testing will come in the weeks following the launch party.

http://mwomercs.com/...ost__p__2747203



Test it ON the people?

Makes it sound like PGI are evil scientists XD

Aperture science anyone?

#1019 ShadowSpirit

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Posted 24 September 2013 - 08:49 AM

View PostMoromillas, on 23 September 2013 - 06:28 PM, said:

No, Abstract is right on the money. Everyone on the forums needs to read that post, to get an idea of how to communicate effectively. It's unfortunate that the lesser person will cling to their assumptions. Like this one; assuming "defending the developer," for explaining "the promise."

Personally, I find the whole fill "in the blanks with assumptions" thing extraordinarily pernicious. If these, individuals, just vanished one day, it wouldn't bother me in the slightest.


I *thought* I was a condescending jerk. "Lesser person", "if these individuals just vanished one day" .... I don't know what's worse. Twisting reality to pontificate a false premise or thinking your perception is the only way to view the world.

The truth of the matter is that it doesn't matter who is right or wrong. "Perception is reality." PGI created this mess by either trying to keep people happy by saying what they wanted to hear or talking about things they were not prepared to deliver on. To come here and blame the community for this mess or critique people who feel slighted, in my not so humble opinion, is a deflection and an attempt to steer the discussion away from the fact that this game isn't what was, hrm I dare not say promised ... "discussed in great detail and length in various podcasts and on these very forums and is lacking many of the aforementioned features contained therein" and I don't see any indication things are going to get any better. I hope things do improve. I'm dumped hundreds of bucks into this game and I want to see it succeed but I've got the feeling that many early adopters who wanted a rich environment with simulation and strategy elements are going to be sorely disappointed.

Damn ... now I'm posting walls of text. Argh.

Edited by ShadowSpirit, 24 September 2013 - 08:53 AM.


#1020 Johnny Z

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Posted 24 September 2013 - 08:55 AM

View PostMustrumRidcully, on 24 September 2013 - 12:27 AM, said:


People didn't argue "we want 3PV, but only without a split queue".

They argued "We don't want 3PV ,and we think even with splitting the queues between 3PV and 1PV, we would have problems since it splits the population and makes match-making harder.
In short, 3PV is a bad idea, no matter how you do it.


Exactly. They then offered the poll for 12 man none 3pv queue, which sounded like it could possibly be any 12 man queue, so in sheer desperation for not wanting 3pv everyone voted for that.

Either way, as has been said literally more than 1000 times 3pv sucks. Make it on easy mode, anything but not the main game.


Also I would like to think the reviews would have been better had 3pv not been added, but i suspect there is alot of cross title smack talk going on, so dont know.

In case someone doesnt know what that is, it is when players and others from competitor games trash their competition to make their crappier game look better. This is standard procedure these days.

Edited by Johnny Z, 24 September 2013 - 08:57 AM.






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