PEEFsmash, on 22 September 2013 - 11:42 AM, said:
Let's try this again:
For the sake of discussing gameplay balance, hit registration is a top priority. Many threads have suggested that light mechs are failing to register damage even when hit cleanly. I do not think this is a real issue
So I guess the lead designer saying they have been seeing the same thing many others see with Hit Reg means nothing.
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Paul Inouye
Lead Designer
Many of you have cited hit detection errors. We’re seeing this as well. While it happens across almost all Mechs, it’s most noticeable with small Mech chassis. Bumping damage is going to help deal a small amount more damage to small Mechs, but the larger Mechs are going to be destroyed VERY quickly. We are investigating the root cause of these detection errors but it’s a deep problem. We need to find out if it’s in HSR (host state rewind) or is it in the simulation running on the server etc etc. Once found we will be pouring heavy resources on to the problem to fix it ASAP. However, I can tell you this, it’s going to take a while to find due to its complexity.
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Mini Quotes: "Many of you have cited hit detection errors. We’re seeing this as well."
"it’s most noticeable with small Mech chassis."
"We need to find out if it’s in HSR (host state rewind)"
"it’s a deep problem"
"it’s going to take a while to find due to its complexity."
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What about that annoncement wasn't understood when it was released..??
ALSO: They haven't addressed the community with any announcement saying the problem was found, and or fixed.
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What was the discussion about agian..?? Yeah it doesn't always stop me from killing lights, as a matter of fact I killed an entire lance of lights and a Cataphract before we were capped, and it was a long fight.. One of Bravo light lance that was destroyed by me is a friend of mine, and i'm sure he would tell you how long it took to fight them off and get to their Cataphract.. Anecdotal or not, I was getting hit indicators with some heavy weapons Crosshairs lighting up, Enemy Mech readout flashing (showing hits), and Visual confirmation of AC-20, ERLL, and ERPPC hits, dead on at 60 to 180 meters as I was being engaged, and I litterally had to try and chase those lights after I managed to hurt them bad enough to make them grab some cover for a second to regroup for another wolf pack on me... I saw a lot of AC-20 hits just not change the damage/color of light mechs that were without armor in the spots indicated as hit by the readout showing where they were being hit.. 2 Spiders, 2 Jenners.. Believe me or not, this is not a rare thing for hits to show all indication on sensors and visual to not do anything.. If my senosors can't really tell me for sure i'm hitting, the crosshairs turning red, or visual indications, then how are we supposed to know we are actually hitting our target and doing damage..?? Where is the standard, how are we supposed to know if everything we see is not a true representation of what's really happening..?? Riddle me that.
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I should be trying to record this stuff, but I was too wrapped up in the match (I usually am) to record it..
Next time I will try to predict when I can start recording since I only have 30 seconds record time for FRAPS FREE edition.
Edited by Odins Fist, 22 September 2013 - 11:00 PM.