Prototelis, on 23 June 2019 - 12:32 PM, said:
This is bs.
Tier has almost nothing to do with skill or even how you perform in game or what you specifically do in games because you go up pretty much no matter what you do. It also isn't difficult to sync with others (to get into the same game) if you pay attention to what classes are being played.
Skill will determine how fast someone progresses, and there are some people who are perpetually in T5, impart from several possible reasons.
PSR is Player Skill Rank/Rating. It's suppose to (and sort of does) rank a players skill over time, with some flaws.
As Koniving had stated, if two players are of divergent enough PSR (skill in theory), they will find it near impossible to sync drop. I can not, reasonably, sync drop with my girlfriend because I am T1 and she is T5. Even a T3 or T4 can have a hard time sync dropping with a T5, as they have a different pool of players they may drop with, though it is not out of the realm of possibility.
If anything, Koniving only fault in his original post was he got a little wordy and didn't clearly explain what he was trying to say. However, is base statement was correct in the most general sense.
Basically, PSR boils down to two things:
- If you win, unless you did really bad, you will go up in PSR.
- If you lose, you will go down in PSR unless you did really well.
The premise here is that people who win more are "more skilled", rather it's true or not is a different aspect altogether, especially when random teams are formed (rather than set teams against each other).