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Short Question, Short Answer


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#321 StealthSploit

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Posted 15 November 2013 - 09:37 AM

I have lost a lot of c-bills due to network time out and sessions lost. PLEASE FIX THIS!

#322 Koniving

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Posted 15 November 2013 - 09:52 AM

View PostEldane, on 14 November 2013 - 06:48 PM, said:

Well...dernit...pgi almost got a bit more outta me...gonna have to think about it some more now...

Thanxs Koniving, once again you prove yourself as MW:O's greatest asset lol


Since you're still considering I'll tell you what I know because I've tried them all and own most of them.

To be honest the most overpowered (compared to the others in its chassis) hero is the X-5.
The rest in no particular order:

Other great heroes: Heavy Metal, Illya Muromets, Misery (85 ton Boar's Head -1 energy. Stalker's torso damage resilience. However the arms have no protection bonus unlike most stalkers due to no missile doors).

Good heroes: Flame (that LT AC/20 + upcoming fixes = gold), Protector (75 ton Heavy Metal, almost literally), Dragon Slayer (80 ton Heavy Metal), Boar's Head (Best trait of an Atlas RS + 2 lasers in exchange for the torso of an Atlas K? Still kicks butt better than most Atlases not to mention the speed!).

Balanced heroes: Death's Knell, Pretty Baby, Fang, Yen Lo Wang, Jester (Chesire?), Golden Boy (would be under great if not for the engine limit; this was clearly built to favor larger weapons than other Kintaros).

Key:
"OP" = Blatantly superior to its similar variants (still far from pay to win, but clearly outclasses all other variants in its chassis).
Great = Like good, but more than worth their money.
Good = As good or in some cases slightly better than its fellow variants.
Balanced = Just as good or in some ways inferior to its fellow variants.

Edited by Koniving, 15 November 2013 - 10:53 AM.


#323 scJazz

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Posted 15 November 2013 - 10:17 AM

View PostStealthSploit, on 15 November 2013 - 09:37 AM, said:

I have lost a lot of c-bills due to network time out and sessions lost. PLEASE FIX THIS!

This isn't a gripe thread for newbs... Server reboots occur every Tuesday and Friday at 10 am PST.

#324 sC4r

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Posted 15 November 2013 - 10:25 AM

Can anyone explain how exactly target decay works?

(example Scout mech has direct line of sight of enemy A and LRM boat has A in his target but doesnt see him, that enemy is seen by no one else than the scout mech.Both the scout and lrm have target decay 1. At time 0sec scout mech loses line of sight at 2,75sec. Does the lrm mech loses target of enemy or not?)

thanks

#325 Koniving

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Posted 15 November 2013 - 10:31 AM

Also of note: With the exceptions of those dates and times, if you're disconnected due to time out or session lost it actually has nothing to do with the server but your connection. Be it the connection itself (wireless hiccup, faulty wire, internet service provider issue) or a technical problem (bad drivers, physical damage, or usually insufficient ram to run both the game's needs, windows, and the internet).

#326 Koniving

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Posted 15 November 2013 - 10:39 AM

View PostsC4r, on 15 November 2013 - 10:25 AM, said:

Can anyone explain how exactly target decay works?

(example Scout mech has direct line of sight of enemy A and LRM boat has A in his target but doesnt see him, that enemy is seen by no one else than the scout mech.Both the scout and lrm have target decay 1. At time 0sec scout mech loses line of sight at 2,75sec. Does the lrm mech loses target of enemy or not?)

thanks


Mkay real quick:
Scout's target decay has no effect on the missile boat's target.

Example A
Scout A has found Target B so that Missile Boat C can lob death.
In this instance the Scout has no locking weapons (but it wouldn't matter if he did or not).
Missile Boat has locked on target. Target decay is active.
Target has left Scout's sight.
Scout has lost target.
Missile Boat's target decay starts ticking.
Time's up, lock is broken.

Example B
Scout A has found Target B so that Missile Boat C can lob death.
In this instance the Scout has no locking weapons (but it wouldn't matter if he did or not).
Missile Boat has NOT locked on target. Target decay is not active
Target has left Scout's sight.
Scout has lost target.
Missile Boat has lost target.

Example C
Scout A has found Target B so that Missile Boat C can lob death.
In this instance the Scout has a locking missile weapon and target decay.
Missile Boat has NOT locked on target.
Target has left Scout's sight.
Scout's target decay timer starts ticking.
Missile Boat's lost target.
Scout's target decay time's up, lock is broken.

Example D would be they both have target decay and lock on weapons. In theory they'd lose lock at the same time.

Problem with theory is that different pings have different timings, so one might lose the lock about half a second after the other.

#327 Koniving

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Posted 15 November 2013 - 11:50 AM

View PostEldane, on 14 November 2013 - 06:48 PM, said:

Well...dernit...pgi almost got a bit more outta me...gonna have to think about it some more now...

Thanxs Koniving, once again you prove yourself as MW:O's greatest asset lol


Welp, good thing you waited. Guess what?

KTO-GB
30% off, reg. 4125 , NOW 2887
ON1-P
30% off, reg. 5625 , NOW 3937
VTR-DS
30% off, reg. 6000 , NOW 4200
HGN-HM
30% off, reg. 6750 , NOW 4725

They're on sale. And now that they are, I picked up a Protector and Dragon Slayer (owning 9 heroes already I decided I'm waiting for sales to get the rest. Now I got 11). Both of these I tried out on the public test server (Jester too) and they're solid enough mechs.

Always wait til Friday afternoon/evening before you buy something. That's when the good sales come in.

(Tell you a secret: You get a lot more out of your money with the 49.95 MC package than you do with the 29.95 package. The higher the package, the less 'actual' money each item costs due greater MC per dollar rate you get.)

Edited by Koniving, 15 November 2013 - 11:56 AM.


#328 Eldane

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Posted 15 November 2013 - 12:14 PM

Welp, I took the plunge...the sale on premium time was the kicker for me(and my locusts lol).

Which brings me to my next question...as long as I leave the default colors on the secondary palette I should retain access to them(in theory) for the Jester, but if somehow I remove them will I then lose access to them?

I'm really liking the way it looks replacing the green and purple with pcgamer black and grey. I just wanna be sure I can switch back and forth for my girlfriends sake...she loves the default look, I find it hideous lol

Edited by Eldane, 15 November 2013 - 12:17 PM.


#329 scJazz

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Posted 15 November 2013 - 12:21 PM

Colors are always switchable... for everything... all the time!

#330 Koniving

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Posted 15 November 2013 - 12:30 PM

View PostEldane, on 15 November 2013 - 12:14 PM, said:

Which brings me to my next question...as long as I leave the default colors on the secondary palette I should retain access to them(in theory) for the Jester, but if somehow I remove them will I then lose access to them?


You can't lose the colors, period. Just like you can't lose the ugly basic green.

Personally I think the Jester looks great in stripes of pink and purple. It also looks great in Zhizhu's colors.
Myself I'm about to have my first drop with my own Dragon Slayer rather than on the public test server..

Here's the rig. Effectively it's a medium range AC/40 Victor. At least that's the theory.

#331 Eldane

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Posted 15 November 2013 - 12:31 PM

Yeah...just hope there is no way to lose access to the defaults, since I don't "own" them.

Edit- I think that's the answer i needed Koniving.

P.S. It also looks awesome switching the orange for grey and the purple for black!

Edited by Eldane, 15 November 2013 - 12:35 PM.


#332 Itsalrightwithme

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Posted 15 November 2013 - 12:49 PM

View PostKoniving, on 15 November 2013 - 09:52 AM, said:

To be honest the most overpowered (compared to the others in its chassis) hero is the X-5.


The X-5, really? I liked it when I got it, but I haven't used it in a long, long time. Pray tell, what build are you running on your X-5 these days? Or is it your The X-5?

#333 Koniving

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Posted 15 November 2013 - 01:07 PM

View PostItsalrightwithme, on 15 November 2013 - 12:49 PM, said:


The X-5, really? I liked it when I got it, but I haven't used it in a long, long time. Pray tell, what build are you running on your X-5 these days? Or is it your The X-5?


ER PPC + twin LRM-5s on mine. Though most run 2 to 4 lasers and streaks.

The reason I say that is performance wise it doesn't have the issues of the other Cicadas. The energy ones always run too hot or with too few weapons or some other sacrifice. The ballistic ones have to be too slow to carry meaningful weapons. In every feasible, meaningful way it is better than the others. Being superior to the other Cicadas doesn't mean a whole lot. But that doesn't deny the fact that it is better. The X-5 has the best traits of the energy boat Cicada (arm-mounted lasers + torso mounted) and is essentially a Jenner with more armor and height. With twin SRM-6s, the missiles fire perfectly straight like autocannon rounds. What more could you ask for?

#334 TercieI

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Posted 15 November 2013 - 01:24 PM

View PostKoniving, on 15 November 2013 - 01:07 PM, said:


ER PPC + twin LRM-5s on mine. Though most run 2 to 4 lasers and streaks.

The reason I say that is performance wise it doesn't have the issues of the other Cicadas. The energy ones always run too hot or with too few weapons or some other sacrifice. The ballistic ones have to be too slow to carry meaningful weapons. In every feasible, meaningful way it is better than the others. Being superior to the other Cicadas doesn't mean a whole lot. But that doesn't deny the fact that it is better. The X-5 has the best traits of the energy boat Cicada (arm-mounted lasers + torso mounted) and is essentially a Jenner with more armor and height. With twin SRM-6s, the missiles fire perfectly straight like autocannon rounds. What more could you ask for?


Aside from not being twice the size of a Jenner and being given the Light movement archetype, not much. I <3 my X-5 (and Cicadas generally) but they have too many of the weaknesses of both lights and mediums without enough of the strengths of either to b a really great chassis.

Excellent analysis and explanation of why the X-5 shines among them, though , Kon.

#335 scJazz

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Posted 15 November 2013 - 01:46 PM

View PostTerciel1976, on 15 November 2013 - 01:24 PM, said:

Aside from not being twice the size of a Jenner and being given the Light movement archetype, not much. I <3 my X-5 (and Cicadas generally) but they have too many of the weaknesses of both lights and mediums without enough of the strengths of either to b a really great chassis.

Excellent analysis and explanation of why the X-5 shines among them, though , Kon.

Doesn't have JJ and Missile Spam capability... still looking and waiting for a non-assault mech with JJs and missile spam capability. No the Dragon Slayer and Heavy Metal do not count. They both suck for what I'm looking for... read CPLT-A1 Catapult with +1 Energy slot Head. Until then I will continue to screw around with sub-standard useless mechs!

#336 lollibast

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Posted 16 November 2013 - 08:22 AM

Hey, cant realy find it in the manual so here's my question:
Do parts (and thus their hitpoints) increase the damage a mech's section can take untill it's completely destroyed or does it just affect critical hits? In other words: does an arm take more damage to be destroyed if I add another heatsink onto it? Or a center torso by adding 2 shs?

#337 TercieI

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Posted 16 November 2013 - 09:24 AM

View Postlollibast, on 16 November 2013 - 08:22 AM, said:

Hey, cant realy find it in the manual so here's my question:
Do parts (and thus their hitpoints) increase the damage a mech's section can take untill it's completely destroyed or does it just affect critical hits? In other words: does an arm take more damage to be destroyed if I add another heatsink onto it? Or a center torso by adding 2 shs?


No, no more damage capacity, except that components can take CHs, which means they absorb the damage (though 15% goes to the section as well). So there is some protective value.

#338 DEMAX51

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Posted 16 November 2013 - 09:52 AM

View PostTerciel1976, on 16 November 2013 - 09:24 AM, said:


No, no more damage capacity, except that components can take CHs, which means they absorb the damage (though 15% goes to the section as well). So there is some protective value.


This is incorrect - when you receive a critical hit the damage is applied to both the component (i.e. arm, or CT) AND the item (such as heatsinks or weapons), it is not just absorbed by the item...

Example: Your arm is struck with an AC10, and the hit triggers a critical on a heatsink stored in the arm. The heatsink takes 8.5 damage, and the arm itself takes 11.5 (AC10 does 10 to the arm, 15% of the crit damage is also applied to the arm for the extra 1.5 damage, and the heatsink takes 85% of the crit damage for 8.5 points).

Edited by DEMAX51, 16 November 2013 - 09:54 AM.


#339 Koniving

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Posted 16 November 2013 - 10:01 AM

View Postlollibast, on 16 November 2013 - 08:22 AM, said:

Or a center torso by adding 2 shs?


Unless Engine Crits or Gyro Crits get enabled, 2 SHS in the CT won't add any additional internal protection.

Picture you have an AC/2 in an arm. That's it. Nothing else. If you lose the armor, all "Critical Slot Damage" will apply to the AC/2, and it'll quickly lose that 10 health. A 4 MG rig would take it out in a second.

Take that same AC/2 and add in a medium laser. Both are 1 slot, giving you 2 slots. Now every Crit Slot Damage has a 50-50 chance of hitting one or the other.

Take a single AC/2 and throw in a double heatsink. The AC/2 is 1 slot. The DHS is 3 slots. In a perfect world the DHS will take 3/4ths of any damage that comes your way (75-25). But since all damage is applied to one object per 'roll' or random chance, that DHS is gonna soak it all up.

Take that AC/2, an ML, and 2 DHS and you have 8 slots, with 6 of them being the two DHS. They'll soak all the damage ensuring your guns survive.

View PostDEMAX51, on 16 November 2013 - 09:52 AM, said:

Example: Your arm is struck with an AC10, and the hit triggers a critical on a heatsink stored in the arm. The heatsink takes 8.5 damage, and the arm itself takes 11.5 (AC10 does 10 to the arm, 15% of the crit damage is also applied to the arm for the extra 1.5 damage, and the heatsink takes 85% of the crit damage for 8.5 points).


I can't recall if it was 15% structure and 85% component or 15% structure + 100% component. I seriously believe I remember reading "additional" in the explanation. Considering how fast components are destroyed for MGs, it'd be interesting to find out.

But there is a correction to be made, here, Demax. In all cases it's up to 3 times damage. So you slug someone with an AC/10 in the structure. It has a percentage for 1x crit damage, 2x crit damage, 3x crit damage. For 3x crit damage it's (for 100% component) 30 damage + 15% structure (4.5 damage). For 85% it's 25.5 damage crit + 15% structure (4.5 damage). Either way it's devastating.

However that 3x crit rate is far less than 10% chance. Now, for MGs and LB-10x, that 3x crit rate is very high chance and even better, it's per 'pellet' for the LB-10. So every shot gets its own roll for damage rates and rather than throw all the eggs in one basket it's a huge shotgun effect. Where the AC/10 with 3x crit rate will take out one component, the LB-10x could easily take out up to 10 components at the same time.

Edited by Koniving, 16 November 2013 - 10:14 AM.


#340 TercieI

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Posted 16 November 2013 - 10:21 AM

View PostDEMAX51, on 16 November 2013 - 09:52 AM, said:

This is incorrect - when you receive a critical hit the damage is applied to both the component (i.e. arm, or CT) AND the item (such as heatsinks or weapons), it is not just absorbed by the item...

Example: Your arm is struck with an AC10, and the hit triggers a critical on a heatsink stored in the arm. The heatsink takes 8.5 damage, and the arm itself takes 11.5 (AC10 does 10 to the arm, 15% of the crit damage is also applied to the arm for the extra 1.5 damage, and the heatsink takes 85% of the crit damage for 8.5 points).


Are you certain? It's certainly not my intention to spread misinformation, but I just re-read Crits and You (doesn't address this well) and WHD's guide (seems to disagree with you, but not completely conclusive either).

If your math is right, crit padding would seem to be at best a mixed blessing and at worst counter-productive. Of course, that brings in the question (that I don't see clearly addressed anywhere) "Can internal structure be critically hit?"

Boy, a manual would be really nice. ;)

Edited by Terciel1976, 16 November 2013 - 10:28 AM.






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