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#4701 cleghorn6

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Posted 15 December 2015 - 07:06 AM

As has been mentioned, Repair & Rearm used to be a part of the game back in (I think) closed beta. All it effectively did was reduce your earnings per match, plus it made some of the higher end 'mechs (if I recall the Atlas DDC was the prime example but there were others) almost impossible to run at any kind of profit.


I think the idea has merit but in practice it makes a hard game really punishing, especially on new players. People complain about the grind now, I can only imagine the wails and tears if R&R suddenly got brought back in.

#4702 Tesunie

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Posted 15 December 2015 - 09:32 AM

View Postcleghorn6, on 15 December 2015 - 07:06 AM, said:

As has been mentioned, Repair & Rearm used to be a part of the game back in (I think) closed beta. All it effectively did was reduce your earnings per match, plus it made some of the higher end 'mechs (if I recall the Atlas DDC was the prime example but there were others) almost impossible to run at any kind of profit.


I think the idea has merit but in practice it makes a hard game really punishing, especially on new players. People complain about the grind now, I can only imagine the wails and tears if R&R suddenly got brought back in.


I liked R&R as a concept. Just not how it was placed in the game. I do wish they would revisit it and try to place a similar mechanic back into the game. How to make it more fair? Not sure. One thing I can think of is to make it so you can never lose more than you make in a match. Then, your customized mech may not be earning you money, but at least it also isn't costing you any either...

Basically, I liked the concept, not the way it actually worked. (And it was in early open beta. I remember earning my first mech, the Hunchback 4J, with R&R. It was actually a lot of fun, and the extra work felt like I had actually achieved something when I did get a new mech.

#4703 Timicon

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Posted 15 December 2015 - 01:28 PM

Since I am getting my new computer this month (so only 1 week or one and a half weeks before I return to the battlefield) and as I have denounced House Liao and going to join the Clan Budgie Smugglers... I mean Clan Jade Falcon xD (but still stand tall and proud as a protector of the Planet Boardwalk), I am having D-Bills added to my account (I refuse to call them Mechwarrior Credits or MC because that just does NOT sound right in my opinion), I was going to buy 4 'Mechs - 3 OmniMechs (A jump jet capable Timber Wolf, a Hellbringer (for its ECM ability) and, on the Inner Sphere, the Medium-Class Crab (jump jet capable) but I was wondering, for my third OmniMech, which would be best to buy? I have heard a lot and seen just how exceptional the StormCrow is in combat, but I am torn between that and a Mad Dog, so could anyone give me a suggestion about which of those two OmniMechs would be the best to get?

A quick run down - I am more a long-range fire supporter, but I do love to brawl every now and then, which is where the Mad Dog would come in handy, but seeing as i do not know all that much about the StormCrow, I am not sure if it would match my style of play. Does anyone have any suggestions about which of them to buy?

(IAdditional: am not much a fan of the Assault 'Mechs, since i prefer speed over armour)

Cheers in advance for any and all replies, hints and tips.

Edited by Leif Tanner, 15 December 2015 - 01:34 PM.


#4704 Rogue Jedi

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Posted 15 December 2015 - 01:54 PM

View PostLeif Tanner, on 15 December 2015 - 01:28 PM, said:

I have heard a lot and seen just how exceptional the StormCrow is in combat, but I am torn between that and a Mad Dog, so could anyone give me a suggestion about which of those two OmniMechs would be the best to get?

A quick run down - I am more a long-range fire supporter, but I do love to brawl every now and then, which is where the Mad Dog would come in handy, but seeing as i do not know all that much about the StormCrow, I am not sure if it would match my style of play. Does anyone have any suggestions about which of them to buy?

(IAdditional: am not much a fan of the Assault 'Mechs, since i prefer speed over armour)

Cheers in advance for any and all replies, hints and tips.

if you want missiles go for the MDD, otherwise it is outperformed in pretty much every way by the SCR,

the Stormcrow can do pretty much any role effectively (including LRM/SRM/SSRM boat) whereas, in my opinion, the MDD only really shines as a missile platform, however that said I do prefer the MDD to the SCR, but I am not sure why.

if you are after long range fire support the Ebon Jaguar may be worth a look, it is a 65 ton Omnimech with more tonnage for weapons than the Timber Wolf assuming both mount full armor, the same speed as the other Clan heavies and has some really high mounted hardpoints, great for hull down firing, it is the only Clan heavy Mech realistically capable of taking 2 Gauss rifles or 2 AC20s

#4705 Morggo

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Posted 15 December 2015 - 03:42 PM

99% sure the answer is 'yes', but thought I'd ask before I spend the cbills.

Now that I'm getting close to a mastered drop deck, will need to all those modules and engines for all four mechs? (or do you have a chance to hot-swap during the match in CW? I don't see where that would be practical so guessing I should start buying mods and engines now?

#4706 Bilbo

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Posted 15 December 2015 - 03:44 PM

View PostMorggo, on 15 December 2015 - 03:42 PM, said:

99% sure the answer is 'yes', but thought I'd ask before I spend the cbills.

Now that I'm getting close to a mastered drop deck, will need to all those modules and engines for all four mechs? (or do you have a chance to hot-swap during the match in CW? I don't see where that would be practical so guessing I should start buying mods and engines now?

They'll need to be fully equipped.

#4707 Tesunie

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Posted 15 December 2015 - 03:56 PM

View PostMorggo, on 15 December 2015 - 03:42 PM, said:

99% sure the answer is 'yes', but thought I'd ask before I spend the cbills.

Now that I'm getting close to a mastered drop deck, will need to all those modules and engines for all four mechs? (or do you have a chance to hot-swap during the match in CW? I don't see where that would be practical so guessing I should start buying mods and engines now?


As an additional note, Modules are often times seen as "extras" and are not actually needed to play. They are nice and can give a very slight edge. Only modules I'd worry about making sure you have is Air/Artillery Strikes and UAVs. The rest will come in time.

#4708 Joe Decker

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Posted 15 December 2015 - 04:03 PM

If we had Community Warfare with Economics a System for Repair and Rearm could be implemented. But then we would also need Salvage and a completely different Take on the whole War-Campaign Thing.

Would be cool to have something like this in the Game, but I don't think it will happen here anytime soon, if at all.

#4709 Morggo

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Posted 15 December 2015 - 04:05 PM

Agreed. Though I admit to becoming a radar dep addict. That and Seismic. Man I love those two.
The weapon mods I do find are more nice-to-haves... but those to mech mods... I fear withdrawls without them Posted Image

But, I prob won't let a few missing hold me back. I'm starting to get a bit anxious to start dropping with people and units.... you guys appear to be having loads of fun.

I'm still trying to get the hang of arty stikes... tricky, dropped them on myself a few times... :/

Thanks as always.

Edited by Morggo, 15 December 2015 - 04:06 PM.


#4710 Timicon

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Posted 15 December 2015 - 06:29 PM

View PostMorggo, on 15 December 2015 - 03:42 PM, said:

99% sure the answer is 'yes', but thought I'd ask before I spend the cbills.

Now that I'm getting close to a mastered drop deck, will need to all those modules and engines for all four mechs? (or do you have a chance to hot-swap during the match in CW? I don't see where that would be practical so guessing I should start buying mods and engines now?


I already have LRMs on a few of my 'Mechs, but more looking for a 'Mech that focus more on ballistics and/or energy weapons, maybe a little of both, but I have not thought up until now about the Ebon Jaguar, so I will check out a few YT videos (as well as Sarna) and read up on it before I decide if I like it enough to buy or not).

Thanks for you advice as always, Rogue Jedi.

Edited by Leif Tanner, 15 December 2015 - 06:30 PM.


#4711 IraqiWalker

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Posted 16 December 2015 - 03:11 AM

View PostLeif Tanner, on 15 December 2015 - 06:29 PM, said:


I already have LRMs on a few of my 'Mechs, but more looking for a 'Mech that focus more on ballistics and/or energy weapons, maybe a little of both, but I have not thought up until now about the Ebon Jaguar, so I will check out a few YT videos (as well as Sarna) and read up on it before I decide if I like it enough to buy or not).

Thanks for you advice as always, Rogue Jedi.

The EBJ gets both of my thumbs up.

It has very high mounted energy and ballistic hardpoints, and it's got the tonnage to do some ludicrous builds.

#4712 cleghorn6

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Posted 16 December 2015 - 08:02 AM

View PostLeif Tanner, on 15 December 2015 - 06:29 PM, said:


I already have LRMs on a few of my 'Mechs, but more looking for a 'Mech that focus more on ballistics and/or energy weapons, maybe a little of both, but I have not thought up until now about the Ebon Jaguar, so I will check out a few YT videos (as well as Sarna) and read up on it before I decide if I like it enough to buy or not).

Thanks for you advice as always, Rogue Jedi.


These videos are a bit old now in balance terms. You should get the idea though.

https://www.youtube....JSZ2H8gSlJJqDk4

#4713 Tim East

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Posted 16 December 2015 - 03:30 PM

View PostTylerchu, on 14 December 2015 - 06:55 PM, said:

There used to be.
But the better you perform (damage, kills, assists, whatever) the more you get so if you wanna play "hard" mode in the quickplay queue you can push yourself to be the best on the team.

"Best" is a dreadfully subjective thing, since you can get rewards for inflicting casualties or damage on the enemy far in excess than the rewards you get for doing things that actually win a match. The new rewards are better than the old ones, but still no tanking reward, and too small a reward for objective focus.

Curiously, the R&R concept made people do all kinds of contra-victory things to prevent taking personal losses. If they ran out of ammo, a lot of folks would just hide and power down, with the result that their team was short a dude, and NOBODY wanted to incur damage EVER. Plus iirc there was a free percentage of ammo that was restored after every match or something, so it paid to carry more ammo than you would use. Lots of weirdness in the way they initially had that.

View PostTesunie, on 15 December 2015 - 09:32 AM, said:


I liked R&R as a concept. Just not how it was placed in the game. I do wish they would revisit it and try to place a similar mechanic back into the game. How to make it more fair? Not sure. One thing I can think of is to make it so you can never lose more than you make in a match. Then, your customized mech may not be earning you money, but at least it also isn't costing you any either...

Basically, I liked the concept, not the way it actually worked. (And it was in early open beta. I remember earning my first mech, the Hunchback 4J, with R&R. It was actually a lot of fun, and the extra work felt like I had actually achieved something when I did get a new mech.

It's tricky to make a system where people get paid a minimum amount that even their 0 damage matches cover their mech replacement without inflating the c-bill like crazy. Unless you mean that they can just pay 0 if their damages were greater than than their earnings. That seems a little wonky too though. I'd have to think on it.

#4714 Tesunie

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Posted 16 December 2015 - 07:54 PM

View PostTim East, on 16 December 2015 - 03:30 PM, said:

It's tricky to make a system where people get paid a minimum amount that even their 0 damage matches cover their mech replacement without inflating the c-bill like crazy. Unless you mean that they can just pay 0 if their damages were greater than than their earnings. That seems a little wonky too though. I'd have to think on it.


That's why I said I don't know what would be needed to make it work. Posted Image

And yes, I'm saying any damages that exceed your earnings would be covered for free (somehow). It makes it so if you want to bring in an XL customized mech, you can play it without penalty but you may not make any earnings when you use that mech. Would certainly give lower tech (such as Std engines, Std Heatsinks, etc) as well as medium mechs a more defined role again. But, then again, this is just a half thought concept...

#4715 Tim East

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Posted 17 December 2015 - 05:19 PM

I have more thoughts on this, but this isn't really the thread for long rants like I'm prone to. I'll probably just let them sit in the back of my head until the mold on them grows into a useful concept that I can pitch and have ignored like usual. Posted Image

#4716 DarthHias

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Posted 18 December 2015 - 07:19 AM

Hey Morggo, considering Air/Arty strikes, just in case you don´t know yet, the smoke is always placed where your arm reticule (the round one) is pointed at. This means if you toggle arm lock off you can almost put them behind you.
A problem with dumping them on yourself is if you look at an invisible wall. Always check the distance reader in your HUD.

#4717 dazzerjeep

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Posted 18 December 2015 - 07:29 AM

I bought a mech last night and got a prem account, I can't seem to play with my mech, I can find it but it just wants to sell it

#4718 Tesunie

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Posted 18 December 2015 - 07:59 AM

View Postdazzerjeep, on 18 December 2015 - 07:29 AM, said:

I bought a mech last night and got a prem account, I can't seem to play with my mech, I can find it but it just wants to sell it


Go to "Select Mech". Make sure the "Own" Tab is selected, and the "Any" tab is selected for Inner Sphere or Clan. Then also make sure "Any" is selected again on the last tab, as far as weight and type of mech (special/Champion/etc).

These are all option tabs on the top of your mech select screen.

#4719 Morggo

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Posted 18 December 2015 - 08:00 AM

View PostDarthHias, on 18 December 2015 - 07:19 AM, said:

Hey Morggo, considering Air/Arty strikes, just in case you don´t know yet, the smoke is always placed where your arm reticule (the round one) is pointed at. This means if you toggle arm lock off you can almost put them behind you.
A problem with dumping them on yourself is if you look at an invisible wall. Always check the distance reader in your HUD.


*facepalm*

I'll put that in my "why am I so dense" box :)
That makes a lot of sense and no idea why I didn't make the connection.
I was trying to target a mech and thought the strike would drop centered on that location... I bet often I'm hull down on a hill and the reticle is looking at the hill... *slaps myself*

I'll give it a go tonight the correct way! (and I won't have to make voip apologies for dropping a strike behind our lines... :P )

Edited by Morggo, 18 December 2015 - 08:01 AM.


#4720 DarthHias

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Posted 18 December 2015 - 08:07 AM

The part where the strike lands at the feet of an enemy if you point right at him is true. Just make sure the reticle is not obscured Posted Image
Don´t slap yourself, it´s really nothing you can just know. However it´s one of the skills especially light pilots must learn.





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