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#9641 Duke Falcon

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Posted 29 May 2021 - 11:04 PM

Few questions:

1: Consumables. If I load them on my mech but not use them during a match they reserved? Or I lost one per every match just because I equipped them? I not care about the UAVs but cool shots seems usefull...

2: Someone know what kind of vehicles could be seen on the maps? Those looks like MFBs from MW3 but seemingly have many variations (they some heavy duty utility chassis)...

3: Only shot-down enemy UAVs count in events or friendly also plays (like teamkill)?

4: On testing grounds how many mech should be? I always got only 8 no matter how hard I scout and crawl around the map... Or it is intentional that the "training match" not ends when shot all the practice targets?

#9642 Gagis

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Posted 29 May 2021 - 11:14 PM

1. Only spent when actually activated.
2. No idea. Seems to be generic scifi trucks and cars.
3. Only enemy.
4. 8. Intentional. Its a very simple testing place for stuff like your heat and ammo capacities. The Academy has a lot more interactive stuff in it.

#9643 Horseman

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Posted 29 May 2021 - 11:18 PM

View PostSpeedy Plysitkos, on 29 May 2021 - 03:21 AM, said:

I noticed, that some of my assaults overheated even, when the heat is around 70-80% of the bar........
Its hard to orient on it when you are under heavy fire, and you quickly check the bar - 80%, its ok, I can fire more, then mech insta shutdown for overheating.

Why is that ? is there a higher heat consumption when the bar hits 80+% ?

This is something we tend to refer to as the Heat Bug. Nobody knows for sure why it happens (even PGI), best guess is that it is some kind of desync between the state of your client and the state recorded by the server.

#9644 TheCaptainJZ

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Posted 30 May 2021 - 05:20 AM

View PostSpeedy Plysitkos, on 29 May 2021 - 09:37 AM, said:


not exactly.

Fafnir, light engine, 2x rac2 + 2x LBX10 + 3ERML (medium lasers are chain fire).
Its definetly not on first overheating warning, mostly (IF) on 2nd or 3rd.
Its not on every situation. Sometimes i can fire next 10 seconds, even Im overheating at 100%. But sometimes my bar is around 80-85%, not firing at that moment (but overheating warning is present). I wanna start fire even the risk, but once i hit my fire buttons, mech shutdown.
Its not very often, but lets say I expirience this every 4th/5th game.

If you have an LFE or Clan XL engine and you lose your side torso, you loose a chunk of your max heat capacity with it. This can instantly take you from 80% heat to over 100%.

#9645 TheCaptainJZ

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Posted 30 May 2021 - 05:23 AM

View PostDuke Falcon, on 29 May 2021 - 11:04 PM, said:


4: On testing grounds how many mech should be? I always got only 8 no matter how hard I scout and crawl around the map... Or it is intentional that the "training match" not ends when shot all the practice targets?

It's 8, but nothing happens when you kill them all. They're just practice targets. There is no win condition or time out in the testing grounds.

#9646 Tesunie

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Posted 30 May 2021 - 03:07 PM

Also consider LAG may be a factor as well. I know I've had several times where I saw my heat gauge hit 99%, not go past 100%. It starts cooling down, I get moving a little bit, and then WHAM! I'm shut down from overheat. Most likely I hit 100%, but LAG between client and server said something else... so I only saw it get to 99% before cooling took it down (or something to that effect).

#9647 Stalwart Spaghetti

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Posted 20 June 2021 - 02:39 PM

Hello, new player here. Trying to find resources for builds and such, a lot of things google is showing is from 2017-2018. Is there some up to date resources? Trying to find a mech builder that shows the cbills cost of the build and other stats, or maybe some beginner builds. Thanks.

#9648 Gagis

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Posted 20 June 2021 - 02:43 PM

View PostStalwart Spaghetti, on 20 June 2021 - 02:39 PM, said:

Hello, new player here. Trying to find resources for builds and such, a lot of things google is showing is from 2017-2018. Is there some up to date resources? Trying to find a mech builder that shows the cbills cost of the build and other stats, or maybe some beginner builds. Thanks.

https://mech.nav-alpha.com/ is the up to date online mechlab, you can also view mechs in the in game store in mechlab and theorycraft there
https://grimmechs.isengrim.org/ has an up to date database of popular loadouts

#9649 Duke Falcon

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Posted 23 June 2021 - 11:51 AM

Faction Play could affect my PSR and Tier? It affects jarl's stats of things for sure (I am on the bottom mob now! All my hard work paid! Now time to climb...)...

#9650 Gagis

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Posted 23 June 2021 - 12:05 PM

View PostDuke Falcon, on 23 June 2021 - 11:51 AM, said:

Faction Play could affect my PSR and Tier? It affects jarl's stats of things for sure (I am on the bottom mob now! All my hard work paid! Now time to climb...)...

It does not affect PSR or tier and AFAIK isn't counted for jarls either since jarls list just pulls data from MWO quick play leaderboards and put them in a more useful format.

#9651 Aidan Crenshaw

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Posted 23 June 2021 - 09:10 PM

View PostGagis, on 23 June 2021 - 12:05 PM, said:

It does not affect PSR or tier and AFAIK isn't counted for jarls either since jarls list just pulls data from MWO quick play leaderboards and put them in a more useful format.

Quoted for truth. FP performance affects nothing but the FP leaderboard.

#9652 Duke Falcon

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Posted 07 July 2021 - 11:14 AM

Today I got unit and group invitations. What is the difference and IF I accept them does it mean any burden or I could continue playing the game like I did so far (meh, perhaps better)? I must add that currently I have no sound-card (died by fatal whatever, just ceased to work that sh!t) and also not have microphone so chat type is my only way to communicate (what is hard in an FP match)...

#9653 martian

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Posted 07 July 2021 - 11:32 AM

View PostDuke Falcon, on 07 July 2021 - 11:14 AM, said:

Today I got unit and group invitations.

Congrats!

View PostDuke Falcon, on 07 July 2021 - 11:14 AM, said:

What is the difference and IF I accept them does it mean any burden or I could continue playing the game like I did so far (meh, perhaps better)?

Unit membership is "permanent", in the sense that you will be a member of such group until you quit your membership. You membership will last even between your game sessions. Group members have a distinctive "tag" (those four letters or numbers) in front of their username.
Such units can exist for days, weeks, months or years ...

There is no burden for you, if you wish you can play solo as usual - you will just get that "tag".

Group invitation means that some other players offer you to play just a few games with them. It is just a matter of playing a few games in the evening or so.
Such "temporary" group exists until its commander disbands the group or logs off.

There is no burden for you, you can leave the group any time.

View PostDuke Falcon, on 07 July 2021 - 11:14 AM, said:

I must add that currently I have no sound-card (died by fatal whatever, just ceased to work that sh!t) and also not have microphone so chat type is my only way to communicate (what is hard in an FP match)...

Well, the text chat is not ideal. However, unless your unit is a competetive one, it is usually sufficient to just follow other members of the group and target the same Mech your group targets. When you buy some headset, you will join the rest of the group on voice chat.

Edited by martian, 07 July 2021 - 11:51 AM.


#9654 ExoForce

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Posted 10 July 2021 - 08:15 AM

View PostHorseman, on 29 May 2021 - 11:18 PM, said:

This is something we tend to refer to as the Heat Bug. Nobody knows for sure why it happens (even PGI), best guess is that it is some kind of desync between the state of your client and the state recorded by the server.


Heat bug is when the mech cannot cool down (bar stays high). There is a heat counter in the code (not talking about the bar). Only powering down for 0.5 sec helps. Somewhere deep in the forum is the explanation.

Edited by ExoForce, 10 July 2021 - 08:41 AM.


#9655 Ulrich von Helfenstein

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Posted 16 July 2021 - 08:08 AM

Greetings, is it proper to redeem items in an ongoing event before all challenges have been met?

#9656 Gagis

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Posted 16 July 2021 - 08:33 AM

View PostUlrich von Helfenstein, on 16 July 2021 - 08:08 AM, said:

Greetings, is it proper to redeem items in an ongoing event before all challenges have been met?

Yes. You can use some such as premium time to make the rest of the event easier and more fun too.

#9657 Ulrich von Helfenstein

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Posted 16 July 2021 - 08:52 AM

I see ... how about a paint job or such ... I really dread this yellow stripe :)

View PostGagis, on 16 July 2021 - 08:33 AM, said:

Yes. You can use some such as premium time to make the rest of the event easier and more fun too.

I see .. thanks .. was hoping for a paint job .. I really dread this yellow stripe :)

#9658 ScrapIron Prime

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Posted 16 July 2021 - 05:38 PM

View PostUlrich von Helfenstein, on 16 July 2021 - 08:52 AM, said:

I see .. thanks .. was hoping for a paint job .. I really dread this yellow stripe Posted Image


I think paint jobs are their main source of income. You wouldn’t believe how many times I’ve bought Tartan camo and a bagpipe war horn to go with it. Posted Image

#9659 Ulrich von Helfenstein

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Posted 17 July 2021 - 06:37 PM

View PostScrapIron Prime, on 16 July 2021 - 05:38 PM, said:

I think paint jobs are their main source of income. You wouldn’t believe how many times I’ve bought Tartan camo and a bagpipe war horn to go with it. Posted Image

Sigh ... well in that case I have to bite the bullet and cough up some cash ... I can't bear to look at that default color scheme anymore Posted Image ... now when you say "You wouldn’t believe how many times I’ve bought ...." does that mean I have to buy that for each chassis separate? I can't apply a color the same color scheme to the vast amount ( count 2 .. insert sarcastic grin here) chassis I have?

Oh and while I am at asking, it says 750MC for the pattern and then 1000MC for each color .. so in other words 3750 for a complete paint job ... for 1 chassis? yikes

Edited by Ulrich von Helfenstein, 17 July 2021 - 06:47 PM.


#9660 Leone

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Posted 17 July 2021 - 10:52 PM

Okay, so. First thing's first. One shot camo. It is a one use, only for that mech lost if you change camo option. Also, dirt cheap comparatively.

Second, there are basic drab colours you can get with Cbills, but any colours you unlock are unlocked for all time, for all mechs.

~Leone.





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