Ok makes sense, thanks
91
Short Question, Short Answer
Started by Denolven, Oct 02 2013 04:58 AM
10367 replies to this topic
#10361
Posted 20 November 2024 - 04:57 PM
#10362
Posted 24 November 2024 - 10:56 AM
New player looking for Heavy Mechs known for reliability, durability, and adequate firepower. Mobility is not a high priority.
Options? I need at least 2.
Options? I need at least 2.
#10363
Posted 24 November 2024 - 11:51 AM
VesLarkinson, on 24 November 2024 - 10:56 AM, said:
New player looking for Heavy Mechs known for reliability, durability, and adequate firepower. Mobility is not a high priority.
Options? I need at least 2.
Options? I need at least 2.
How do you expect to use those 'Mechs?
#10364
Posted 25 November 2024 - 07:06 AM
martian, on 24 November 2024 - 11:51 AM, said:
Inner Sphere or Clan?
How do you expect to use those 'Mechs?
How do you expect to use those 'Mechs?
I will either be front-lining with assaults, or simply pushing a uncontested flank. The Factions mean nothing to me as long as my main mission is accomplished. Which ever's 'Mechs help me do this more efficiently is the one I will go with.
If you're asking about my focus in that territorial war thing, I will decide later as I just got back into this game.
#10365
Posted 25 November 2024 - 09:07 AM
VesLarkinson, on 25 November 2024 - 07:06 AM, said:
I will either be front-lining with assaults, or simply pushing a uncontested flank. The Factions mean nothing to me as long as my main mission is accomplished. Which ever's 'Mechs help me do this more efficiently is the one I will go with.
If you're asking about my focus in that territorial war thing, I will decide later as I just got back into this game.
If you're asking about my focus in that territorial war thing, I will decide later as I just got back into this game.
Inner Sphere:
- Marauder
- Black Knight
- Warhammer
- Orion IIC
- Night Gyr
Night Gyr is a OmniMech. You can change OmniPods with various hardpoints, but you can not change the size and type of your engine, chassis, armor or heat sinks, so it always moves 64 km/h.
Also, I should mention that much of it is a matter of a personal taste. Marauder tanks damage well thanks its shape, but its low slung arms can be a problem sometimes (but is sports high torso hardpoints). Black Knight and Warhammer tank damage slightly worse, but they have higher hardpoints.
Orion IIC and Night Gyr can also have some good builds.
#10366
Posted 27 November 2024 - 07:33 PM
Looking at the Nova Cat/ Jade Kite. One of the quirks is -100% external heat transfer. How does that play into managing heat?
#10367
Posted 27 November 2024 - 09:22 PM
DeathComing, on 27 November 2024 - 07:33 PM, said:
Looking at the Nova Cat/ Jade Kite. One of the quirks is -100% external heat transfer. How does that play into managing heat?
So if your team drops on some hot map (Terra Therma, for example), the quirked 'Mech suffers from no extra heat.
On the other hand, if your 'Mech drops on some cold map (HPG Manifold, for example), the quirked 'Mech is the only 'Mech of your team that gets no extra cooling bonus.
The quirk also provides a minor bonus against enemy Flamers.
#10368
Posted 12 December 2024 - 08:17 AM
I'm way late to this party, but it bears mentioning that the ambient heat adjustments for maps are pretty minor - doesn't make that much difference. On the other hand, there are areas of extreme heat on some maps, so it's kind of cool to be able to ignore lava, if I understand how it works correctly. =)
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