

Short Question, Short Answer
#10361
Posted 20 November 2024 - 04:57 PM
#10362
Posted 24 November 2024 - 10:56 AM
Options? I need at least 2.
#10363
Posted 24 November 2024 - 11:51 AM
VesLarkinson, on 24 November 2024 - 10:56 AM, said:
Options? I need at least 2.
How do you expect to use those 'Mechs?
#10364
Posted 25 November 2024 - 07:06 AM
martian, on 24 November 2024 - 11:51 AM, said:
How do you expect to use those 'Mechs?
I will either be front-lining with assaults, or simply pushing a uncontested flank. The Factions mean nothing to me as long as my main mission is accomplished. Which ever's 'Mechs help me do this more efficiently is the one I will go with.
If you're asking about my focus in that territorial war thing, I will decide later as I just got back into this game.
#10365
Posted 25 November 2024 - 09:07 AM
VesLarkinson, on 25 November 2024 - 07:06 AM, said:
If you're asking about my focus in that territorial war thing, I will decide later as I just got back into this game.
Inner Sphere:
- Marauder
- Black Knight
- Warhammer
- Orion IIC
- Night Gyr
Night Gyr is a OmniMech. You can change OmniPods with various hardpoints, but you can not change the size and type of your engine, chassis, armor or heat sinks, so it always moves 64 km/h.
Also, I should mention that much of it is a matter of a personal taste. Marauder tanks damage well thanks its shape, but its low slung arms can be a problem sometimes (but is sports high torso hardpoints). Black Knight and Warhammer tank damage slightly worse, but they have higher hardpoints.
Orion IIC and Night Gyr can also have some good builds.
#10366
Posted 27 November 2024 - 07:33 PM
#10367
Posted 27 November 2024 - 09:22 PM
DeathComing, on 27 November 2024 - 07:33 PM, said:
So if your team drops on some hot map (Terra Therma, for example), the quirked 'Mech suffers from no extra heat.
On the other hand, if your 'Mech drops on some cold map (HPG Manifold, for example), the quirked 'Mech is the only 'Mech of your team that gets no extra cooling bonus.
The quirk also provides a minor bonus against enemy Flamers.
#10368
Posted 12 December 2024 - 08:17 AM
#10369
Posted 20 March 2025 - 06:32 PM
DeathComing, on 27 November 2024 - 07:33 PM, said:
#10370
Posted 20 March 2025 - 06:51 PM
#10372
Posted 21 March 2025 - 06:32 AM
Dasha Wayne, on 20 March 2025 - 06:51 PM, said:
I see someone got the "don't get hit" sarcasm done already.
There are a few different things that can help. Different vision modes in game can do the trick, such as heat vision. Beyond that, turning down some of your graphic visuals can reduce the smoke effects overall, reducing the blinding factor of these weapons some. About all I really have for you... sorry...
#10373
Posted 21 March 2025 - 06:35 AM
Tesunie, on 21 March 2025 - 06:32 AM, said:
There are a few different things that can help. Different vision modes in game can do the trick, such as heat vision. Beyond that, turning down some of your graphic visuals can reduce the smoke effects overall, reducing the blinding factor of these weapons some. About all I really have for you... sorry...
Edited by Dasha Wayne, 21 March 2025 - 06:39 AM.
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