Wispsy, on 03 October 2013 - 08:23 AM, said:
so basically you are still saying assaults need double armour and lights do not because you cannot hit light mechs consistently...
OK let me put this another way. I have a friend who mostly plays heavies. Unfortunately he is not amazingly good at this game, therefore even when shooting at an Atlas he still often misses the ct, hell even the whole mech half the time.
so basically....he is in the same position with assault mechs as you seem to find yourself with lights...
So considering they have this natural survivability, where they can move and torso twist and hide behind rocks and do so much damage in one alpha they can kill him in 2/3 hits sometimes, really I think their armour should be halved so my friend can kill them more often without this op double armour **** ******* him up and ruining his game.
I mean come on, they have more weapons then him, almost the same speed and massive amounts more armour. I mean when his armour was doubled from tt it was nice and all that but that Atlas got a shitload more then him and often that couple of alphas worth of armour decides the fight and rly it is unfair. Not to mention along with the massive armour upgrades the assault mech got his ENTIRE ALPHA is now pinpoint damage with near perfect convergeance. IF YOU ARE GOING TO GIVE HIM SO MANY WEAPONS AND SO MUCH ARMOUR AT LEAST MAKE HIS HITS HIT RANDOMLY NOT ALL ON MY FRIENDS CT OK!
If he had trouble hitting assaults then he'd have even more trouble hitting lights, which means that the worse aim you have the more MWO plays like the TT random hit location.This applies equally to everyone, unless you think lights are easier to hit than assaults for some people?
On average though, i'd say that most people can hit an assault in the same place fairly consistently, while hitting a light in the same place consistently is almost impossible.
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you had like a 10page discussion on lrms before admitting that, whilst taking an lrm boat you would never give up one of your 4 medlas for a tag to massively increase your dps. You would not even try it. I wonder very much if you have ever tried playing a light in this game...Making a serious post on how they have too much armour....rofl...
Obviously you have difficulty reading then as i admitted no such thing. What I said was i don't see why a mech with LRM's should have to give up an energy point just to make LRM's a little viable. I've had a Catapult since CB and have had just about every possible build on it, including using TAG. So i don't know where you get the idea that i won't even try it.
As for lights, i mastered the Ravens a long time ago and still occasionally use the RVN-3L, and i'm working through the Commando's now.
I never said lights have too much armour. I said mechs should have more armour the heavier the weight class to make up for the loss in speed.