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Mechwarrior Online Asset Art

Art

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#121 Davoke

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Posted 26 October 2013 - 07:00 AM

So now PGI has no excuse for the King Crab to be in-game. Just spam all of their emails with that King Crab.

#122 Adridos

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Posted 26 October 2013 - 07:05 AM

View PostDavoke, on 26 October 2013 - 07:00 AM, said:

So now PGI has no excuse for the King Crab to be in-game. Just spam all of their emails with that King Crab.

People used to pick on Cicadas...

...they called them useless, lights, waste of a medium slot...

... not anymore.

Yeah, I just can't help but pointing out that it's Cicada part is showing a bit too much. :)

#123 ROJ

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Posted 26 October 2013 - 07:11 AM

That's one awesome King Crab! Also, note the torsos seem to have a far smaller volume or exposure compared to an Atlas.

#124 Rina Fujimoto

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Posted 26 October 2013 - 09:29 AM

View PostAdridos, on 26 October 2013 - 07:05 AM, said:

People used to pick on Cicadas...

...they called them useless, lights, waste of a medium slot...

... not anymore.

Yeah, I just can't help but pointing out that it's Cicada part is showing a bit too much. :P

Yeah that was bugging me too...I thought I'd leave the front grill on but it looks too Cicada-y so I've updated the design, I've edited my post with the newer one.

Also I'm aware there is some geometry sticking out on the front but that doesn't appear in the rendered final version or in edit mode, no idea why it appears in materials mode only.

#125 DirePhoenix

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Posted 26 October 2013 - 09:57 AM

View PostAdridos, on 26 October 2013 - 07:05 AM, said:

People used to pick on Cicadas...

...they called them useless, lights, waste of a medium slot...

... not anymore.

Yeah, I just can't help but pointing out that it's Cicada part is showing a bit too much. :P

I saw the Stalker legs, Battlemaster missile pod, and Centurion arms before I noticed the stretched out Cicada torso.

#126 Rina Fujimoto

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Posted 26 October 2013 - 10:42 AM

View PostDirePhoenix, on 26 October 2013 - 09:57 AM, said:

I saw the Stalker legs, Battlemaster missile pod, and Centurion arms before I noticed the stretched out Cicada torso.

Well you spotted half the mechs, there are actually about 7 in there hehehe...

#127 Adridos

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Posted 26 October 2013 - 10:50 AM

View PostDirePhoenix, on 26 October 2013 - 09:57 AM, said:

I saw the Stalker legs, Battlemaster missile pod, and Centurion arms before I noticed the stretched out Cicada torso.

Highlander arms (at least party, there is also some Victor in them as well as far as I can tell) and crotch were the first to strike me after the Cicada CT. :P

#128 Davoke

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Posted 26 October 2013 - 10:58 AM

Thunderbolt hooves?

#129 Rina Fujimoto

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Posted 26 October 2013 - 11:09 AM

Made a seperate thread for the renders:
http://mwomercs.com/...140905-kgn-000/

Check it out!

#130 Rina Fujimoto

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Posted 26 October 2013 - 01:05 PM

Didn't get much work done today due to being distracted by the KK

Managed to get the mechanic rigged up for the new scene, I know more than I did back then when I first started out, so the mechanics rig is much improved over the one in the old renders, as you can see the textures are way better too.

I still have to rig and texture the other "actors" in the scene, I'll finish it all later.

Posted Image

#131 Aiden Whitefield

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Posted 26 October 2013 - 07:44 PM

Great work here! I've been trying to do the same (import the assets into Blender and/or CE3) but I have nothing but trouble when it comes to applying the textures. I've read up on how to do it for both programs, but nothing seems to work for me. How'd you manage to get everything set up properly?

Edited by Aiden Whitefield, 26 October 2013 - 07:44 PM.


#132 Rina Fujimoto

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Posted 26 October 2013 - 09:56 PM

View PostAiden Whitefield, on 26 October 2013 - 07:44 PM, said:

Great work here! I've been trying to do the same (import the assets into Blender and/or CE3) but I have nothing but trouble when it comes to applying the textures. I've read up on how to do it for both programs, but nothing seems to work for me. How'd you manage to get everything set up properly?

You simply use the node editor and plug them in.

Have this node map image courtesy of Heffey
Posted Image

If you're a complete amateur I'd really suggest looking at his thread, it's what got me started:
http://mwomercs.com/...ing-pgis-mechs/

#133 Aiden Whitefield

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Posted 26 October 2013 - 10:45 PM

View Postharuko, on 26 October 2013 - 09:56 PM, said:

You simply use the node editor and plug them in.

Have this node map image courtesy of Heffey

That node map helps so much, thank you! I finally found out that my biggest problem was that I wasn't using the Cycles renderer, which in fact has a whole different set of texturing options than the internal renderer. Oops...

#134 CtrlAltWheee

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Posted 28 October 2013 - 10:14 PM

Haruko, you are a king.

#135 Rina Fujimoto

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Posted 29 October 2013 - 12:12 AM

Sorry that I haven't posted in a bit, i've been really busy with school and what little free time I have I either spend playing with Blender or doing homework/sleeping.

But I've been making a lot of progress on the dropship, to be honest I'm going a little overboard with it....it was going to be a small part of a series I wanted to do...but well, I'm having fun with it.

I'm not going to take a bunch of screenshots because I'm in a hurry, but basically I've pretty much finished the interior of the dropship and now I'm moving on to populating it pretty much.

Here's a wireframe cut out of the compartments (and yes they're all detailed and actually do have stuff in them)
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I've gone from this:
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To this:
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ARRGGH, I need to go to bed since I need to get up early tomorrow so that's it for now. I'll probably finally get those Cataphract renders within a day or two now that the interior is finished, then I just need to move on to posing everyone and putting in the Locust and vehicles.

#136 Johnny Z

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Posted 29 October 2013 - 02:46 AM

View Postharuko, on 23 October 2013 - 03:55 PM, said:

Lets take a tour of what I'm working on right now shall we?

Here is the phract cozy in his (unfinished) dropship hangar

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What dropship you say? The Buccaneer! (aka the crashed one on Frozen City)

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Lets get the techs to let us inside shall we?
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The hatch slides open

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And the crawlspace leading to...

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The cockpit!
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I'll do more work on it later, I still need to add all the detail to the mechbay as well as the techs, then the lighting for render, etc.



Excellent, I would like to see similar art and asset's in game. Glad I checked the fan art forum again.

#137 Rina Fujimoto

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Posted 29 October 2013 - 07:33 PM

Almost done, just a few final preparations, then actors and lighting.

Look a Manticore! Or well...it's supposed to be a Manticore anyway.
Posted Image

#138 Vassago Rain

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Posted 29 October 2013 - 10:13 PM

View Postharuko, on 29 October 2013 - 12:12 AM, said:

Sorry that I haven't posted in a bit, i've been really busy with school and what little free time I have I either spend playing with Blender or doing homework/sleeping.

But I've been making a lot of progress on the dropship, to be honest I'm going a little overboard with it....it was going to be a small part of a series I wanted to do...but well, I'm having fun with it.

I'm not going to take a bunch of screenshots because I'm in a hurry, but basically I've pretty much finished the interior of the dropship and now I'm moving on to populating it pretty much.

Here's a wireframe cut out of the compartments (and yes they're all detailed and actually do have stuff in them)
Posted Image

I've gone from this:
Posted Image

To this:
Posted Image

ARRGGH, I need to go to bed since I need to get up early tomorrow so that's it for now. I'll probably finally get those Cataphract renders within a day or two now that the interior is finished, then I just need to move on to posing everyone and putting in the Locust and vehicles.


Please don't kill yourself crunching college work, no matter how good of an idea it seems at the time.

#139 Rina Fujimoto

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Posted 29 October 2013 - 11:13 PM

View PostVassago Rain, on 29 October 2013 - 10:13 PM, said:


Please don't kill yourself trying not to through your computer through a wall because Blender is a huge piece of ****

******** IT THE ENTIRE SCENE IS ******* PURPLE NOW FOR NO REASON I AM SO INSANELY PISSED (╯°益°)╯︵ ┻━┻

#140 Nothing Whatsoever

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Posted 30 October 2013 - 11:29 AM

Sweet. Nice work.


I wonder if pilots around 1.7 Meters in height could fit better in the tiny lights?





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