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Lrm Flooding, The New Fotm


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#121 GalaxyBluestar

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Posted 10 November 2013 - 10:09 PM

View PostOni Ralas, on 09 November 2013 - 05:11 PM, said:

So they aren't balanced. You just rattled off all these things to counter LRM that no other weapon has against it. They got the **** end of the stick when it came to balancing due to everyone QQing (lights).



Balance is in the hands of how you can use them as a player against others, thus is the way of the indirect fire weapons. i kinda agree that missiles have suffered the worst because they made the most obvious boats, they had all sorts of trajectory speed and splash damage problems, and many people couldn't use cover. Now it's all changed and i think the rewards are there for a good lurmer and nothing at all for a bad one. lurms are the ultimate support weapon you really need to work with others not just spotting but to send in the rain when the enemy is least likely to run and hide in time. they can be weak and deadly depending on the user moreso than as with direct fire weapons. the missiles themselves work really well now, if ecm was being spammed like old times yeah i'd say lurms are hard done by but since Bap got turned into eccm instead then yes lurms are as effective as they should be. i'd leave it well alone.

so here it is, a fairly good interpretation of lurms in the field...

View PostDeathlike, on 09 November 2013 - 04:55 PM, said:


Here's what it sounds like in this game.

Newbies using LRMs vs other newbies:
It's so easy, anyone can use it.

Newbies using LRMs vs veterans:
It's so ineffective, LRMs need a buff!

LRMs vs newbies reaction:
How am I supposed to avoid this OP weapon? They need to be nerfed. They are point and click!

LRMs vs veteran reaction:
lol Lurms

Veterans using LRMs vs veterans:
FFS guys, SPOT FOR ME

Veterans using LRMs with good spotters vs anyone:
LURMS BLOCK OUT TEH SUN!

That is the jist of how LRMs are considered by the community.



AMS is effective, but not enough people carry it and/or are not truly threatened by LRMs in general.

Edited by GalaxyBluestar, 10 November 2013 - 10:11 PM.


#122 Asbjorn Ironside

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Posted 10 November 2013 - 10:27 PM

View PostCorbon Zackery, on 10 November 2013 - 07:48 PM, said:

snip..because the whole team is working on drum roll: UI 2.0 which bombed during public tests due to mixed reviews.... snip


UI 2.0 bombed? IU havent heard about this? When and where did this happen?

Apologies for being OT

#123 Burke IV

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Posted 11 November 2013 - 10:13 AM

If LRMs flood... do ACs deluge? Im starting to find AMS spam a real issue. So lame

#124 Blixx

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Posted 11 November 2013 - 11:35 AM

In 12mans no one brings LRMs they suck. One or two well placed ECM mechs renders LRMs useless.

#125 Joseph Mallan

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Posted 11 November 2013 - 11:36 AM

As soon as I see a Mech with multiple LRMs I go running to it. As once I am under 120M it is mine to devour.

Edited by Joseph Mallan, 11 November 2013 - 11:45 AM.


#126 focuspark

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Posted 11 November 2013 - 11:44 AM

View PostColonelMetus, on 06 November 2013 - 09:48 PM, said:

4-5 lrm 10's on chain fire that permanantly screen shake you.

everyone has seen them all over the place sense the tuesday before last.
if something isnt done PGI is going to over correct the problem like always and we will be left with useless LRMs again.

please, stop the flooding before you ruin LRM for everyone, or. nerf LRM flooding

?! huh ?! if you're out in the open, then you should be bombarded by LRM fire. If you've an enemy scout unseen marking you, you should be bombarded by LRM fire. Play smart, play safe.

View PostMarcus VII, on 10 November 2013 - 10:27 PM, said:


UI 2.0 bombed? IU havent heard about this? When and where did this happen?

Apologies for being OT

UI 2.0 wasn't well designed. Users found huge holes in the design / implementation. This means the dev teams needs to go back and look at fixing all the discovered issues.

This, however, does not mean all devs are working UI 2.0.

#127 Sandpit

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Posted 11 November 2013 - 11:54 AM

I'm still confused as to whether we're playing LRM Online, Capwarrior Online, AC Warrior Online, or Teamwork is op Online this week. :D

Oh I know, we're playing "I just got beat and I'm sad so I'll ask the devs to make it easier for me by nerfing something else until the game gets to a place where I can win warrior online"

#128 Burke IV

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Posted 11 November 2013 - 12:02 PM

This is why they cap... im sure of it :D

#129 Joseph Mallan

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Posted 11 November 2013 - 12:13 PM

View PostSandpit, on 11 November 2013 - 11:54 AM, said:

I'm still confused as to whether we're playing LRM Online, Capwarrior Online, AC Warrior Online, or Teamwork is op Online this week. :D

Oh I know, we're playing "I just got beat and I'm sad so I'll ask the devs to make it easier for me by nerfing something else until the game gets to a place where I can win warrior online"


Sirlin is good!

Quote

The “too random” game is a bit trickier. On the one hand, the more random a game is, the worse it probably is for serious competitive play. But randomness can add “fun” to a game. Usually, though, there is only one meaningful way to answer this complaint: examine whether the same players can consistently win at it. One could make a strong argument that the card game Magic: The Gathering is “too random,” yet the same players are able to win national and international tournaments over and over. Kai Budde, the best player in the world as of this writing, routinely shows up to tournaments with the exact same deck as his teammates—yet Kai wins. Apparently the game isn’t “too random.”


#130 GalaxyBluestar

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Posted 11 November 2013 - 02:31 PM

View PostJoseph Mallan, on 11 November 2013 - 11:36 AM, said:

As soon as I see a Mech with multiple LRMs I go running to it. As once I am under 120M it is mine to devour.


but there's always a jenner to core my rear armour when i run towards Lurms for devouring wahhhhhh! :P

#131 Junkman7mgte

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Posted 11 November 2013 - 03:30 PM

View PostJoseph Mallan, on 11 November 2013 - 11:36 AM, said:

As soon as I see a Mech with multiple LRMs I go running to it. As once I am under 120M it is mine to devour.


Sucker :P I may not be a great pilot, but I sure as heck know .... have good backup weapons, for guys like you. Though, come to think of it, I haven't ran LRM's in quite some time. Guess I'll dust off a chassis tonight, see how they are performing :P

#132 -Natural Selection-

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Posted 12 November 2013 - 01:02 AM

*Reposting due to being lazy



1 sec to get a lock, .5 sec to open door and fire, 5 secs of big red INCOMING MISSLES = priceless time spent explaining why I don't spend 6.5 secs without cover.

If you were in the military or a cop would you stand in open for 6.5 secs while someone was shooting at you?

NO other weapon relies on so many things to line up in its favor to work. Its success is totally dependent on its targets failures.

#133 Joseph Mallan

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Posted 12 November 2013 - 07:45 AM

View PostJunkman7mgte, on 11 November 2013 - 03:30 PM, said:


Sucker :) I may not be a great pilot, but I sure as heck know .... have good backup weapons, for guys like you. Though, come to think of it, I haven't ran LRM's in quite some time. Guess I'll dust off a chassis tonight, see how they are performing ;)

Your Back Up Weapons usually don't stand up to my ability to focus my full payload on you. A PPC or 2 or a brace of Mediums are no match.

Edited by Joseph Mallan, 12 November 2013 - 07:45 AM.


#134 Mercules

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Posted 12 November 2013 - 10:12 AM

The times when my LRM toting buddies do well tend to be when someone is playing spotter for them. In a PuG they can't drop enough LRMs on targets consistently enough to make them worth the effort. With a spotter who is willing to actually do the spotting role they can be a lot more effective. Because of that I will often run a RVN-3L for my two friends. ECM, BAP, Tag, yes I even run Narc(mostly for the bouns XP), and 4 modules devoted to scouting: Sensor Range, Target Decay, 360 Target Retention, and Target Info Gathering.

I am weak against other lights since I only sport an SRM6 and 2 Medium Pulse Lasers but I can lock a target for my two friends from beyond their LRM range even if they are in front of me. I tend to move up between them and potential targets so I can peek around and over cover and TAG ECM mechs for them. I'll use the NARC if I want to run by a mech and have it lit up as a target for a Salvo of LRMs but don't want to stick around. Sometimes I'll keep the mech targeted until it gets too hairy and then I'll Narc it and scoot for cover so my team can drop one last dump of LRMs on it.

They get huge scores and I get lots of XP which gets converted over to General XP. Does this make LRMs overpowered? It doesn't because there are matches where good players will stay in cover and keep us from effectively applying pressure to them until they have dealt with our teammates who seem to want to blunder into them in small groups instead waiting for them to come to us. We will also run into the wolfpack of lights who will flank and kill LRM mechs and while we might take a couple with us good players will recognize when the lights have tied up the fire support and push at that moment.

How good snipers/lrms/capping/lights/assaults and more are in game is often determined by how BAD their opponents are.

#135 Burke IV

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Posted 12 November 2013 - 12:00 PM

View PostMercules, on 12 November 2013 - 10:12 AM, said:

there are matches where good players will stay in cover and keep us from effectively applying pressure to them until they have dealt with our teammates who seem to want to blunder into them in small groups instead waiting for them to come to us. We will also run into the wolfpack of lights who will flank and kill LRM mechs and while we might take a couple with us good players will recognize when the lights have tied up the fire support and push at that moment.


I tear my hair out over this.

Edit: its those people that make me walk off the side. Its like, yeah they might be scrap but you wont take me alive

Edited by Burke IV, 12 November 2013 - 12:20 PM.


#136 Joseph Mallan

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Posted 12 November 2013 - 12:04 PM

Burke?

#137 Burke IV

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Posted 12 November 2013 - 12:09 PM

Honestly, no. Burke was one of the personalitys of a homeless person from a terry pratchette book. But damn it woulda been more BT if it had been that :)

#138 Joseph Mallan

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Posted 12 November 2013 - 12:12 PM

View PostBurke IV, on 12 November 2013 - 12:09 PM, said:

Honestly, no. Burke was one of the personalitys of a homeless person from a terry pratchette book. But damn it woulda been more BT if it had been that :)

Dam good Tank too!

#139 PropagandaWar

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Posted 12 November 2013 - 12:17 PM

The only screen shake I get annoyed by is the Streaks. I mean as a weapon they should be not only weaker (SRM's or less lets face it you know once the Streak 6's and 4's come out its gonna happen might as well be consistant) but they also shouldnt be causing more shake than the constant fire of AC2's/. Big arms fire should rattle the hell out of you not small arms.

#140 Roosterfish

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Posted 12 November 2013 - 12:18 PM

Tip for you flooders.

Run your LRM boat right with the heavies and assaults on your team. Do not seperate yourself from the pack so it makes it easier for you to be singled out. More than likely some of the guys your running with also carry some LRM's so your launches are kinda lost in the herd.

Also if you get jumped your with right with the calavry.





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