mogs01gt, on 24 February 2014 - 08:54 AM, said:
So what is the issue? Are LRM's becoming annoying to deal with, are ECM's coded wrong or are AMS's not powerful/reliable enough?
IMO Mediums suffer from LRM drama because they have to devote more tonnage to engine and weapons which causes them to leave that AMS out.
KnowBuddy, on 24 February 2014 - 08:57 AM, said:
Again, there is no issue, the OP is from November of last year, and the game has not erupted into LRM furballs, it's still PPC+AC5 jump and peek till the logger'Mechs come home.
Well the issue is LRM's have two modes.
One mode is "Oblierate the newbie who doesn't understand LRM's"
The second mode is "Suck because of slow travel time, missile warnings, AMS, ECM and oh if someone steps beyond 1000m or within 180m your missiles don't do anything....oh WAIT and if a mech moves above 100kph perpendicularlly to you it also causes major hit registration issues....OH and on top of that, we decided to ghost heat the hell out of the larger launchers."
ECM needs to at BEST stop missile lock on the ECM mech. Though my preference is still that it makes lock times slower.
AMS also needs to be ONLY for the owner of AMS. The assist system is bad.
Once you do that, you can balance LRM's on their own.
Because right now here is all the different things you need to balance.
LRM 5
LRM 10
LRM 15
LRM 20
2 LRM 5
2 LRM 10
2 LRM 15
2 LRM 20
3 LRM 5
3 LRM 10
3 LRM 15
3 LRM 20
LRM 5 + Art
LRM 10 + Art
LRM 15 + Art
LRM 20 + Art
2 LRM 5 + Art
2 LRM 10 + Art
2 LRM 15 + Art
2 LRM 20 + Art
3 LRM 5 + Art
3 LRM 10 + Art
3 LRM 15 + Art
3 LRM 20 + Art
LRM 5 + Art + TAG
LRM 10 + Art + TAG
LRM 15 + Art + TAG
LRM 20 + Art + TAG
2 LRM 5 + Art + TAG
2 LRM 10 + Art + TAG
2 LRM 15 + Art + TAG
2 LRM 20 + Art + TAG
3 LRM 5 + Art + TAG
3 LRM 10 + Art + TAG
3 LRM 15 + Art + TAG
3 LRM 20 + Art + TAG
LRM 5 + Art + TAG + ADV Decay
LRM 10 + Art + TAG + ADV Decay
LRM 15 + Art + TAG + ADV Decay
LRM 20 + Art + TAG + ADV Decay
2 LRM 5 + Art + TAG + ADV Decay
2 LRM 10 + Art + TAG + ADV Decay
2 LRM 15 + Art + TAG + ADV Decay
2 LRM 20 + Art + TAG + ADV Decay
3 LRM 5 + Art + TAG + ADV Decay + ECM
3 LRM 10 + Art + TAG + ADV Decay + ECM
3 LRM 15 + Art + TAG + ADV Decay + ECM
3 LRM 20 + Art + TAG + ADV Decay + ECM
LRM 5 + Art + TAG + ADV Decay + ECM
LRM 10 + Art + TAG + ADV Decay + ECM
LRM 15 + Art + TAG + ADV Decay + ECM
LRM 20 + Art + TAG + ADV Decay + ECM
2 LRM 5 + Art + TAG + ADV Decay + ECM
2 LRM 10 + Art + TAG + ADV Decay + ECM
2 LRM 15 + Art + TAG + ADV Decay + ECM
2 LRM 20 + Art + TAG + ADV Decay + ECM
3 LRM 5 + Art + TAG + ADV Decay + ECM
3 LRM 10 + Art + TAG + ADV Decay + ECM
3 LRM 15 + Art + TAG + ADV Decay + ECM
3 LRM 20 + Art + TAG + ADV Decay + ECM
LRM 5 + Art + TAG + ADV Decay + ECM + AMS
LRM 10 + Art + TAG + ADV Decay + ECM + AMS
LRM 15 + Art + TAG + ADV Decay + ECM + AMS
LRM 20 + Art + TAG + ADV Decay + ECM + AMS
2 LRM 5 + Art + TAG + ADV Decay + ECM + AMS
2 LRM 10 + Art + TAG + ADV Decay + ECM + AMS
2 LRM 15 + Art + TAG + ADV Decay + ECM + AMS
2 LRM 20 + Art + TAG + ADV Decay + ECM + AMS
3 LRM 5 + Art + TAG + ADV Decay + ECM + AMS
3 LRM 10 + Art + TAG + ADV Decay + ECM + AMS
3 LRM 15 + Art + TAG + ADV Decay + ECM + AMS
3 LRM 20 + Art + TAG + ADV Decay + ECM + AMS
LRM 5 + Art + TAG + ADV Decay + ECM
LRM 10 + Art + TAG + ADV Decay + ECM
LRM 15 + Art + TAG + ADV Decay + ECM
LRM 20 + Art + TAG + ADV Decay + ECM
2 LRM 5 + Art + TAG + ADV Decay + ECM + 2 AMS
2 LRM 10 + Art + TAG + ADV Decay + ECM + 2 AMS
2 LRM 15 + Art + TAG + ADV Decay + ECM + 2 AMS
2 LRM 20 + Art + TAG + ADV Decay + ECM + 2 AMS
3 LRM 5 + Art + TAG + ADV Decay + ECM + 2 AMS
3 LRM 10 + Art + TAG + ADV Decay + ECM + 2 AMS
3 LRM 15 + Art + TAG + ADV Decay + ECM + 2 AMS
3 LRM 20 + Art + TAG + ADV Decay + ECM + 2 AMS
And all of the various other combinations. And UAV. And BAP. And how fast the target moves messing things up.
It's a giant CLUSTER to balance.
Here is a PPC.
PPC...
Here is a Laser...
Laser...
Here is a AC...
AC....
It's a lot easier to balance when you don't have 50 thousand different things that change how an item works.