Captain Hat, on 15 November 2011 - 07:49 AM, said:
No, you missed the point entirely.
The point is not that you need the "brand rcognition" but that if you force people to jump through all sorts of ridiculous hoops to get at what is going to be universally regarded as the "best content" in the game (the Clan hardware, which will be the best in the game if it is reproduced 100% faithfully) then a lot of players will very quickly get frustrated and give up: More than that, they will advise their friends not to bother playing at all. Opening without the Clans is fine, but as soon as you introduce them at full power, that's all a lot of people are going to be interested in. As a result, you can't afford to make them just plain better- you have to make them balanced, but different. You don't have a choice.
The only real question is how you do it.
The way you make them balanced but different is the honor-bound play mechanics. If I have a game, and I want player1 2x as powerful as players 2-4 I would design a mode where player1 has to fight enough lesser powerful players so as to reach a balance of victories. I would stack the odds against player 1 in a way that does not effect their power level, via map design, team play advantages and outnumbering the juggernaut. If I just balanced their stats out all of a sudden everyone is at the same level of power, I would have not reason to have player 1 be teamed against players 2-4. Many games have a "juggernaut" game type, later Halos being a casual game I know does, they balance it. It can be done.
You miss where, when introduced to the "best content" they are equally introduced to the massive downsides of Honor Point play. Clan factions would never attain the "best content" status they had in previous games because some kind of Honor Point system would be as much of a big and inseparable stick to the big carrot of Clan firepower. Yes you will get more firepower, speed and range. But you will never not be outnumbered, never be able to gang up and never be able to run away. The Clans quickly lose favor as "best content" when easy and trivial access to Clan firepower comes at the cost being routinely overwhelmed, outnumbered and out tonned. I do not just want Clan lore players to join the Clans.
I want the type of people who think they can take on 3 or 4 'mechs at once and willing to put their cards on the table and prove it. To use CoD Modern Warfare1, the archetype casual gamer game - Prestige Classes - some people got to 55 and said I am fine, I do not care about prestige. These are your casual players, your hardcore players will go for it, up to 10 times, losing and re-earning the same upgrades just to say "look at me!" To use Halo: Reach they have a game run ranked matching system that resets leaderboards every month or whatever, it focuses on harder gametypes then the regular matchmaking play and most never touch it. The Clans would and should attract those kinds of players, ones that actively engage in the harder types of high stakes play. They key to ensuring the Clans do not gain "favored faction" and "best content" status is to meld the ups and the downs together. Previous games just gave you the ups, no downs. Market Clan factions as extra challenge, inform the players that yes you might be 50% or 100% stronger, but can you use that to beat 2 or 3 players of equal skill at once?
As for "force people to jump through all sorts of ridiculous hoops to get at what is going to be universally regarded as the "best content" in the game" this does not stop WoW players from going into high level, high risk raids for epic loot. Getting to level 80 or 85 or whatever could itself be seen as an incredibly long and boring set of hoops to jump through, yet they are the standard that all MMORPGs must overcome. Jumping through silly hoops is the bread and butter of most massive games.
As for posters wondering "What about when Clan tech gets into IS hands?" - This should never come up as a problem. We know the Clans are coming, we know we can only be IS for now. Clan tech will find its way into the game regardless if we can play as Clan pilots. The developers are forced to answer this question in the stock game already. The problem of Clan tech in IS hands is not the same problem as "Should we be able to play as Clans and fight IS forces?"
@Frantic Pryde - I would like your post (#58) but am out of likes for now. Dishonorable Clan play would actually cause them to slide back down the ranks.