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Private Matches - Feedback


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#81 Peiper

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Posted 03 December 2013 - 04:45 AM

View PostSilent, on 03 December 2013 - 04:22 AM, said:


You forgot the part about...


Fixed. TY!

#82 QuaxDerBruchpilot

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Posted 03 December 2013 - 04:56 AM

View PostThuzel, on 02 December 2013 - 07:58 PM, said:


It honestly feels like a gas station charging for access to the restroom.


You don't live in Europe, do you? 50 ct for taking a pee ...

#83 hazeman

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Posted 03 December 2013 - 06:27 AM

seriously guys? what games out there that charges you to set up the parameters to launch a private game?? i am someone that pays mc regularly to support this game but really? charging money to launch private games is a whole new level of low.

#84 Heffay

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Posted 03 December 2013 - 07:05 AM

View Posthazeman, on 03 December 2013 - 06:27 AM, said:

charging money to launch private games is a whole new level of low.


You aren't being charged money to launch private games. What the heck are you talking about?

#85 Aeolus Drift

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Posted 03 December 2013 - 07:31 AM

View PostHeffay, on 03 December 2013 - 07:05 AM, said:


You aren't being charged money to launch private games. What the heck are you talking about?


Of course you don't have to pay to lobby. you just have to pay to have the functions any other f2p games' lobby system would have for free (like say oh I don't know, Combat Arms or Blacklight or MNC perhaps?).

#86 Heffay

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Posted 03 December 2013 - 07:41 AM

View PostInterceptor12, on 03 December 2013 - 07:31 AM, said:


Of course you don't have to pay to lobby. you just have to pay to have the functions any other f2p games' lobby system would have for free (like say oh I don't know, Combat Arms or Blacklight or MNC perhaps?).



Ah, you just want to complain based on poor speculation, not facts. Got it. Carry on!

#87 Zerberus

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Posted 03 December 2013 - 07:48 AM

My only real concern is private matches paying out c-bills /XP and influencing CW. That would just invite misuse...

DM influencing CW I`m slowly becoming kinda ok with, since every so often even in real wars 2 groups of combatants randomly make contact and it turns out to be a decisive battle, and these aren`t necessarily elite units.

But private matches influencing CW would be a game breaker for me.

Edited by Zerberus, 03 December 2013 - 07:49 AM.


#88 Banditman

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Posted 03 December 2013 - 08:24 AM

View PostColonel Pada Vinson, on 02 December 2013 - 04:42 PM, said:


not so well. isnt tribes dead because the community fractured across servers as everyone made servers with their own rules

No. Ascend is dead because Hi-Rez failed to understand the core of what Tribes was. Tribes was a very, very simple game. There were three classes, 7 weapons and 5 packs. Tribes 2 did a fairly good job of carefully expanding that without losing track of what made Tribes special. Tribes 2 made mistakes, but not in the area of match time complexity.

Hi-Rez tried, spectacularly, to add increasing complexity to the game systems, not realizing that the gameplay of Tribes was what added the complexity. They tried to turn Tribes into something it wasn't, and failed. Sadly.

So while Ascend burned on entry, they were a F2P title that offered a great number of server options to the community.

Had PGI done this, we would already have a fully developed metagame / Community Warfare developed by the community itself. The Battletech community and fanbase guarantees it.

PGI's major mistake is in trying to hold all the cards. They aren't big enough or experienced enough to do so, clearly.

Consider how many maps we might have if PGI had simply said "Here are map development tools, you may submit any maps you develop to us, we will proof them and include the ones we like. Any maps you submit become our property . . . blah blah blah legal terms"

Consider the strength of leagues we might have if PGI had simply said "You may rent private servers from us, and only from us."

Consider the depth of the leaderboards we might have if PGI had simply said "Here is an API that will allow you to query our database of players and matches".

Yes, that's a lot of work to develop those things, and PGI will be 10 years developing them given the pace of development they've displayed in the previous two years. They could be available right now, but PGI seems more interested in maintaining complete control than leading and guiding the development of a truly outstanding Battletech community.

#89 Mister Blastman

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Posted 03 December 2013 - 08:24 AM

Premium booster?

For real?

I paid 60 bucks for a game in the past. I played as many damn custom private matches I wanted to for not a cent more. Now you want to nickel and dime us even further?

Keep hitting the pipe, PGI. You're going to greed yourself out of business.

#90 3rdworld

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Posted 03 December 2013 - 08:32 AM

Excited about Private matchmaking.

Not very excited about additional costs, but I can live with it if it isn't outrageous.

Also if you must pay to unlock each additional feature in the Lobby (tonnage) for example, units will simply do that between themselves and avoid the cost.

You should also consider adding weapon & equipment restrictions. Like No PPC, or only 5 total Art strikes. Specifically the equipment that aren't blatantly obvious or require the "honor" system to not use.

Edited by 3rdworld, 03 December 2013 - 08:33 AM.


#91 KingCobra

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Posted 03 December 2013 - 08:38 AM

Im still optimistic that PGI will understand MechWarrior and what the (MSN GAMMING ZONE) was for older PC MechWarrior games. But with this latest anouncment I have my doubts IF!! PGI were to say to me or US were building a replica MSN GAMMING ZONE with chat lobby and a massive friends list and voice communication system I would be happy as a fat kid in a candy store.
Then we could build some private leagues.

But PGI will make it complicated and cost MC when it should be free to use then sell us mechs-items-ETC. to use in private matches.Also will the private matches be set up so you can pick the map? pick the game mode? then pick your mech? also like past MechWarrior games we had the option of savable mech configurations in mechlab which means we could pick a quick loadout that we prefer to play in competitive gameplay per match.

Posted Image

Edited by KingCobra, 03 December 2013 - 08:45 AM.


#92 Mister Blastman

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Posted 03 December 2013 - 08:44 AM

View Post3rdworld, on 03 December 2013 - 08:32 AM, said:

Excited about Private matchmaking.

Not very excited about additional costs, but I can live with it if it isn't outrageous.

Also if you must pay to unlock each additional feature in the Lobby (tonnage) for example, units will simply do that between themselves and avoid the cost.

You should also consider adding weapon & equipment restrictions. Like No PPC, or only 5 total Art strikes. Specifically the equipment that aren't blatantly obvious or require the "honor" system to not use.



A weapons restriction selection would be really nice.

I fear though the costs won't be an unlock, they'll be a per-instance fee or something like premium time, both for MC only. I imagine the per instance fee will be something nuts like 100 MC instead of something reasonable, say, 1 MC to say 50 at tops.

We'd play in the arcade for 25 cents a play. That still leaves a nasty taste in my mouth for an online game. Some of us only want to play private matches. That could get expensive fast and well, let's face it... family comes first over any game.

I guess we'll have to wait and see. :(

#93 Deathlike

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Posted 03 December 2013 - 08:51 AM

View PostMister Blastman, on 03 December 2013 - 08:44 AM, said:



A weapons restriction selection would be really nice.

I fear though the costs won't be an unlock, they'll be a per-instance fee or something like premium time, both for MC only. I imagine the per instance fee will be something nuts like 100 MC instead of something reasonable, say, 1 MC to say 50 at tops.

We'd play in the arcade for 25 cents a play. That still leaves a nasty taste in my mouth for an online game. Some of us only want to play private matches. That could get expensive fast and well, let's face it... family comes first over any game.

I guess we'll have to wait and see. :(


Well, that's not on the table yet...

It only makes sense that people will pay if they enjoy it so much.

With the state of the game, the fact that it's genuinely becoming stale for many of those that play long enough won't make this viably sustainable. Making it free would produce better results... but whatever, PGI knows best apparently.

#94 3rdworld

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Posted 03 December 2013 - 08:52 AM

View PostMister Blastman, on 03 December 2013 - 08:44 AM, said:


I guess we'll have to wait and see. :(


Unfortunately. I just hope the wait isn't too long for me to see.

Oh and it had better come with Map selection.

View PostDeathlike, on 03 December 2013 - 08:51 AM, said:


Well, that's not on the table yet...

It only makes sense that people will pay if they enjoy it so much.

With the state of the game, the fact that it's genuinely becoming stale for many of those that play long enough won't make this viably sustainable. Making it free would produce better results... but whatever, PGI knows best apparently.


I am just saying, if it is like 20 mc. Whatever, units competing in player ran warfare would pay that assuming we couldn't just keep sync dropping and avoid it. (lawl dead 12 man queue).

Edited by 3rdworld, 03 December 2013 - 08:54 AM.


#95 Mister Blastman

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Posted 03 December 2013 - 08:59 AM

View Post3rdworld, on 03 December 2013 - 08:52 AM, said:


Unfortunately. I just hope the wait isn't too long for me to see.

Oh and it had better come with Map selection.



I am just saying, if it is like 20 mc. Whatever, units competing in player ran warfare would pay that assuming we couldn't just keep sync dropping and avoid it. (lawl dead 12 man queue).


I think 20 or 50 MC would be the top end. If you take the cheapest MC pack, for example--similar to dropping 5 bucks into the change machine at the local arcade (if you're older you'll know what I'm talking about) and then milking those quarters as long as possible, well, then 50 MC would be 25 cents.

I'm sure units would pay 25 cents to avoid the whole queue system and if it is only one quarter on the cabinet per play instead of every player putting a quarter in, well, then yeah, units would make it affordable fast when 12 men are concerned.

I'd rather see it free.

But... I'd rather see private matches soon. :( Soon as in now.

#96 Deathlike

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Posted 03 December 2013 - 09:02 AM

View PostMister Blastman, on 03 December 2013 - 08:59 AM, said:

But... I'd rather see private matches soon. :( Soon as in now.


Sure, you'll get them in conjunction with UI 2.0, as promised.

I hope you enjoyed the UI 2.0 alpha tests.

#97 3rdworld

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Posted 03 December 2013 - 09:03 AM

View PostMister Blastman, on 03 December 2013 - 08:59 AM, said:


I think 20 or 50 MC would be the top end. If you take the cheapest MC pack, for example--similar to dropping 5 bucks into the change machine at the local arcade (if you're older you'll know what I'm talking about) and then milking those quarters as long as possible, well, then 50 MC would be 25 cents.

I'm sure units would pay 25 cents to avoid the whole queue system and if it is only one quarter on the cabinet per play instead of every player putting a quarter in, well, then yeah, units would make it affordable fast when 12 men are concerned.

I'd rather see it free.

But... I'd rather see private matches soon. :( Soon as in now.


What I am wondering if it isn't like Star Conflict.

There is a "premium time" that you need to invite more than 1 other person to your group. As they already have premium time, I am curious if this will be something similar but only allow the greater private matchmaking functions. Since it is called a premium booster, it could be some sort of CBill or MC charge to upgrade your premium time (which would be very lame).

But as you say. Wait and see.

Edited by 3rdworld, 03 December 2013 - 09:04 AM.


#98 VagGR

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Posted 03 December 2013 - 09:04 AM

premium this...premium that..here we go wih the premiums....

#99 Mister Blastman

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Posted 03 December 2013 - 09:08 AM

View PostKingCobra, on 03 December 2013 - 08:38 AM, said:

Im still optimistic that PGI will understand MechWarrior and what the (MSN GAMMING ZONE) was for older PC MechWarrior games. But with this latest anouncment I have my doubts IF!! PGI were to say to me or US were building a replica MSN GAMMING ZONE with chat lobby and a massive friends list and voice communication system I would be happy as a fat kid in a candy store.
Then we could build some private leagues.


Before you wax nostalgia...

Do you remember this?

Posted Image

Posted Image


Mercnet was free. It required you pass an IQ test to play on it, but if you did, everything was free. Activision provided the server for years... for free. You logged on, sorted your drops with players and then it was peer-2-peer from there.

It was also better than the Zone. :)

View PostDeathlike, on 03 December 2013 - 09:02 AM, said:


Sure, you'll get them in conjunction with UI 2.0, as promised.

I hope you enjoyed the UI 2.0 alpha tests.


lol

I was in Texas eating copious amounts of beef. I missed it. :( I hear it was bad? :P

#100 Deathlike

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Posted 03 December 2013 - 09:09 AM

View PostMister Blastman, on 03 December 2013 - 09:08 AM, said:

It was also better than the Zone. :)


I loved the Zone. Too bad it's gone. :(


Quote

lol

I was in Texas eating copious amounts of beef. I missed it. :( I hear it was bad? :P


Read the feedback thread quick, before PGI removes the evidence!





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