Karl Carver, on 15 December 2013 - 01:11 PM, said:
As Spooky says PGI did hire talent from the MWLL pool, and hiring Alex was a stroke of genius imo.
I'll go out on a limb and say hired Alex because he is first a TRO artist and his work for catalyst game labs, not for his contributions to MWLL.
Alex is a special case as he is/was a professional concept artist working on CBT at the time. I don't want to undermine his contributions to MWLL... Let's just say I wish he did more for MWLL
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Kami and Crim did make the official announcements but its not beyond the realms of possibility this was done to provide cover for the situation, It was obvious at the time from quotes from the Director et al, that there was something else that could not be spoken of.
For the sake of argument how would you feel to learn the plug was pulled and source code flushed because a few of the senior devs jumped ship for a paying job ?
Yes, there is more behind the scenes, but it only colors the story. The outline is clear enough imo.
What has been publicly stated>
MWLL founders and Russ met.
Russ had concerns and wanted to discuss the future of MWLL.
MWLL founders and Russ came to an agreement which resulted in MWLL ceasing development and many features being cancelled.
What you propose happened, actually never happened, I'm not saying there weren't job offers, but any job offers were not part of some deal they made with Russ or why the founders closed MWLL. I'll bold this part to be more clear.
The MWLL founders did not shut down developement to go work at PGI. They were and still are industry professionals who work at other companies (not PGI).
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To me it makes perfect sense that if thats what went down, it would be covered up with statements from the founders as happened.
Covering up something that never happened?
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We know PGI said send in those resumes
We know they hired talent in the case of FD from MWLL's team
We know there are aspects to the situation that are not being made public.
FD was a contributor to MWLL yes, but he was a professional BT artist first.
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All I can say
I can guess that if the truth was it was shutdown as part of a deal for a paying job in the industry, you (and the other volunteers who devoted so much time to the project) would be furious.
We will never know, which is why the blame game is so pointless
Uhhh...
If that was the case I would be more than happy actually.
Let's say MWLL devs weren't already employed in the industry and didn't have jobs. And we shut down on a deal to get jobs in the industry.
How is that that worse than what actually happened:
MWLL devs, many of whom are already employed in the games industry and have jobs, and many are working on MWLL for experience and more stuff to put on their resume, and they shut down and still had their same jobs as before and still were working in the industry/ None were hired at PGI/ ended up in jobs elsewhere
MWLL was a stepping stone for many developers. If the closure of development was packaged with a deal that led to even more devs getting jobs in the industry, that would be a great success. However the closure had no such deal.
Edited by Ghogiel, 15 December 2013 - 10:16 PM.