Stomp, on 06 January 2014 - 03:42 PM, said:
For example, I run an LRM Kintaro with 5 LRM 5s, BAP, an XL 315, and an ER LL and a ML with 5 tons of LRM ammo. On chainfire these LRMs "rock and knock", generating a lot of smoke and shaking on an enemy, as well as harassing. Bringing Artemis on this build is prohibitive to the actual design, as a 55 tonner can't actually afford 5 tons for Artemis without gimping itself in some other aspect of the design.
The problem is the whole cluster is 25 missiles, which can break AMS, but in chainfire is simply feeding the anti-missile system. The Kintaro can make a suitable missile skirmisher, really, but you'd be better off with something that has a few bigger launchers in the mix, even if you have to not use all 5 hardpoints. i.e. 2x 10 2x 5 or if you can fit a 15 in there, you'd benefit greatly without losing much.
Stomp, on 06 January 2014 - 03:42 PM, said:
Also, bringing TAG also limits your close range fighting capabilities. I need to be fast and reactionary in order to effectively harass an enemy and keep their heads down as my heavies and assaults move up into engagement range; I also need to focus enemies being fought by my team so that I can run distraction. In this VERY limited example, bringing TAG and Artemis doesn't work; the TAG negates my ML, cutting my short range defense in half.
Assuming you are in a KTO-18, those ML are going to end up a whopping
2 lasers. That will effectively accomplish two things: One of them is Jack. That's why I say don't worry about that close range armament at all; those 2 lasers aren't going to accomplish much in this sort of setup so it's FAR better to improve your range game, and make your damage focus on single locations.
Stomp, on 06 January 2014 - 03:42 PM, said:
Artemis gimps either my speed or alternate weapons or ammunition, as I have to take in order to get. The LRM 5s don't really need Artemis, as it has a very small volley with very little missed missiles; therefore, NOT taking this equipment actually helps this LRM platform succeed.
There's a lot of this "LRM/5s don't need Artemis because they're already a tight group" think going around, but it's wrong. LRM/5s
with Artemis are like heat seeking, center-torso murdering machines, that will impact the same exact location almost universally. It's a huge bump. If there were no hardpoint limitations, I'd probably be suggesting nothing but LRM/5 spam.
Stomp, on 06 January 2014 - 03:42 PM, said:
So a suggestion to the OP, is an amendment to TAG; Don't bring TAG if it might hurt your close range defensive capabilities too much.
Again the loss of one ton and one energy hardpoint is absolutely vital to get the most out of the other 90% of your weapon tonnage.
Stomp, on 06 January 2014 - 03:42 PM, said:
And to Artemis, don't equip Artemis if you are running LRMs on a smaller platform, as the tonnage will hurt your ability to stay fast and reactionary.
Again, you might have to shuffle up from an all-LRM/5 setup, but it doesn't hurt your ability to stay fast and reactionary - it is virtually required to get single-locational damage. I run my Shadow Hawk with a 15/10/5 split, firing it as if it were 2x15 against AMS, for example; it's near pinpoint level damage.