Quinton, on 09 January 2014 - 08:34 PM, said:
I feel one of the commandments really should be : Thous shalt always carry a secondary weapon.
I run a light mech quite often and one of the first things i do in nearly every battle is locate the missile boat, wait for it to seperate itself from the pack, and run it down. I've killed literally dozens of catapults, jaegers, awesomes, etc that ran LRM's only and no SRM's or even 1 streak launcher. Usually they end up desperately trying to run back to their team, or stuck in a corner staring at me while i chew them apart.
This is quite true. An LRM carrier without a secondary battery is a kill-me sign. Two-three medium lasers (or should you *gasp* have spare missile hardpoints, Streaks) can help discourage many new "friends" and add a little targeted firepower to your arsenal.
Wading into a target and saving yourself that last missile salvo by burning out their core with your backup guns is nice, too. You need to -live- long enough to use that ammo, after all.
And as far as assault-class LRM carriers...they're wunderbar for direct-fire LRM fighting. Point at target, TAG paint at 750, and just keep going forward while firing and trust in your armor, if you're 85+. A pair of Artemis IV'd LRM-15's delivers plentiful pummeling (especially on designs that stream missiles like the
Atlas-RS or
Stalker.) Just alternate launches, then hold down the trigger while putting a large laser or PPC downrange for punctuation marks. Don't have a direct-fire target? Start lobbing LRMs. Someone will come looking. Hug terrain when traveling so you've got something to put your back to when the lights show up, and to lean against if someone tries counter-battery fire.
Awesomes, despite the designation are not supergreat LRM carriers, since the
Stalker grossly outclasses it.
Link your TAG to every fire option you have. Give it one of it's own if you like.
Edited by wanderer, 10 January 2014 - 11:34 AM.