Victor Morson, on 17 January 2014 - 09:19 AM, said:
The same weapons on a 'mech that is too slow to dogfight, yes.
Also, this means you've reduced your 85 ton 'mech to being a poor man's 35 ton 'mech. You don't have a huge problem with that?
The thing is, you won't. The 2 UAC/5s offer far, far more on-target damage (since the Streaks aren't on-target) and higher DPS than your entire close range load out. Add in the Victor's likely jets to keep getting that minimum...
The 270-180m range area is the ONLY overlap you have, and there is zero way to maintain that in an assault. That's not even easy to maintain in a light. Any missiles you fire in that range are likely to be inside minimum before they even clear the tubes.
Not really, no. Most of the good AC/5 + PPC builds are standard engines, outside of the Shadow Hawk.
30 damage alpha; the UAC, however, is likely to get 3 good shots off per pass at least, so those numbers are way off.
The disadvantage of your build is while you can "perform" at any any range, you will also be outperformed at at any range.
Victor, I'm going to continue to stand by the evidence, you don't know what you are talking about with the Stalker... It seems like you never touched one, and are making false "presumptions". I have made my 85 ton mech do the same damage as a 35 ton mech AND a 50-65 ton mech. Basically, I am covering the same abilities (though not roles) of 90 tons worth of mechs, in a single mech. That's what Assaults can do, and I have the armor to get away with it. So, no, I don't have a problem with being able to protect myself and other nearby teammates from fast light mechs with my SSRMs and 4 med lasers, while at the same time being able to preform like a 50-65 ton mech in the LRM support role.
Jump jets increase speed? Nope. Sorry. JJ might throw off my aim, maybe. And his UAC5s can jam. And he probably is running an XL, with adds more weaknesses for me to take advantage of. I'm not saying I will win, but I have a chance of winning.
Once more, you probably haven't even played a Stalker. I wont even begin to say it's easy to keep people in my "kill zone", however, I tend to choose targets that are distracted with my teammates, and by the time they realize there is a problem, I've already hurt them.
You didn't say AC5, you said dual UAC5. Dual UAC5 (18 tons, 9 tons a piece) plus ammo (4-5 tons), plus 2 PPCs (14 tons, 7 tons each), plus heat sinks for it all... If it's going to have the speed most people expect and want, it's going to have to go XL... Unless it's really slow.
I know, but you can't say when the UAC will jam. Mine still commonly jam after one shot (somehow my luck). And I'm also still not saying that I'm going to always win that fight, but I do stand a change of winning or doing a lot of damage on my way out.
Out preformed depends upon what I'm fighting. As always, situation dependent. How do I engage my enemies? What happens? How does my team work with me? Etc. If I'm fighting a med mech, I probably have a good chance, depending upon their loadout. Another Assault? I'm fairly hard pressed, depending upon their loadout. I also tend to work well within a team much better than I do by myself. I create my builds to do that, and more or less also to play guard to others. Most of the time, my role is to protect other long range mechs, from lights among other things, while still being able to contribute damage to the fight while I am doing so. AKA: If there is an LRM boat, I hang out with them. Then, when people smell "LRM boat" and charge, I can protect myself and my ally. This is one among several roles I fill.
Here, how about this. You have a Stalker 3F you bought, for whatever reason. You want to make it work as it's your first mech you bought (just a proposed example) and you love it. You have a Standard 300 engine for it, DHS, Endo, Artemis, and enough c-bills to alter a few things (but probably not enough for a different engine). Build me a mech. How would you approach this if you where to make a Stalker 3F build? 5 Large Lasers (meta)? Two-four Large, 4 SSRM2s? Two LRM10s, two LRM5s, and a TAG only? What would you do with it.
http://mwo.smurfy-ne...18879eec12791fa
1453 R, on 17 January 2014 - 10:33 AM, said:
Victor. Tesunie. Enough.
Victor, you know bloody well where Tesunie is coming from. You’ve run into this sort of thing face-first before, more than once, and I’m honestly surprised you never seem to see it when it comes up. She’s a player in the game’s general populace, down here in Puglandia next to all the rest of us, and individuality, personal style and flair are more important to most of us than bleeding-edge competitiveness. Go read the Timmy/Jonny/Spike thing again, man. She’s never going to admit that your Shadow Hawk or my Trebuchet are a fit match for her Stalker, either in a missile duel or as a missile delivery system in a team setting, because she’s never fought anyone who’s shown her that it’s possible.
Her Stalker works just fine against the sorts of pilots we all fight down here in the sticks, man. Four medium lasers and two SSRM launchers on a Stalker are enough to give most light units pause down here (by the way, Tes, that’s 28 damage, not thirty. 2.5 damage SRMs have, sadly, not been a thing for a while now), and you and I both know that two LRM-15s is enough to get the job done, even if her tubes are awkward for it. Given that typical pilots down here in Puglandia are scared spitless of LRMs and the light pilots are almost universally junk, there’s no real reason she isn’t right, insofar as her own section of the game goes.
Tesunie. Victor is a high-level pilot involved in as close as this game can currently get to the top levels of organized cutthroat competition. His arguments are not simply about effectiveness, though he’s phrasing it that way because I doubt he’s honestly thought about separating effectiveness from the concept he’s really arguing for, which is efficiency.
For a pilot in Victor’s section of the game, effectiveness and efficiency are the same thing. An effective ‘Mech that isn’t efficient is not, in fact, an effective ‘Mech. Victor’s JR7-F pilots can hold all six of their Jenner’s medium lasers on the same single component of the target for the entire duration of the beam (target’s defensive twisting and such excepted, for the moment), at the Jenner’s full speed and while jumping. When he’s saying his compatriot light pilots would tear your Stalker to bits in minutes (and not many of them), he is neither joking nor indulging in hyperbole. Players like you and me don’t see the sort of pilots Victor faces off against, Tes. Those sorts of pilots will capitalize on any/all inefficiencies in their enemy’s team composition and rip that team to shreds. He can’t afford inefficiency, and whatever else you can say about your Stalker, you cannot argue that it is an efficient design.
Your Stalker is probably just as effective as my Trebuchet inasmuch as contributing to a team’s victory via LRM pummelings go. My Trebuchet, however, is much more efficient. I can deliver the same LRM poundings you do for not much more than half your Stalker’s tonnage, while your Stalker does not, can not, and can never match the sort of preposterous direct-fire damage another assault ‘Mech could put out. In Victor’s lofty world up there, LRMs are a waste of space on any ‘Mech, and a criminal one in an assault ‘Mech slot.
Look at it this way: trading a Boomjack for my Trebuchet is a lot less of a loss in a medium slot than trading a Highlander for your Stalker is in an assault slot. That may not be how our matchmaker works anymore, but it’s still how the competitive units do it, and the competitive units are pretty much all Victor does. You and I can pull down similar damage/kill numbers in our respective LRM ‘Mechs, making them equally effective in a team sense…but I’m doing it in a Trebuchet, and you’re doing it in a Stalker. You’re expected to pull those sorts of numbers in an assault ‘Mech; pulling those sorts of numbers is a much bigger deal in my much smaller machine, eh?
Umm... I'm a guy...
(On the part you directed to Victor.)
But besides that, I do actually understand and see what Victor talks about. I'm not saying he is wrong, or his advice isn't good. However, it being the "only" way to do things is what I have a problem with.
I do admit, I play more for fun than to be "cutting edge effective", but at the same time I don't want to be a waste to the team either. I want to contribute to the team in a meaningful way, while still having fun with my mech. If the Meta is "6 PPCs" and I don't like playing PPCs (I will admit I had a 4 PPC Stalker before the PPC meta, as it was a pseudo Awesome, something different from my other Stalkers), then I'm not going to play something I don't like just because "the Meta tells me to".
I'd also like to note, I'm not saying that his build, or your build, could stomp my Stalker. They very well might/can. However, to say one will "always win" is not true. I very well could win, even if the "deck is stacked against me". However, we also are using two different builds with two different intended roles.
(It is? I was going by the mechlab with it causing 5 damage per SSRM2 system... My bad. They've changed it so much I'm not sure what the numbers are, but the point is it can still threaten a light mech... But I think you know what I mean. However, the in game weapon description also says 2.5 damage (per missile). Didn't they recently bump it back up a few patches ago?)
(What is directed at me:)
That is what I've been kinda trying to make the point of. I can be effective without being "super-efficient". I suspect you know what I mean here. There is a difference between those two concepts.
One of my problems is, he didn't "gear" this guide towards "that section of play" but instead at the "newbie players". These are great advice, but I just can't get behind all of it being "necessary" for LRMs to work. If he didn't tell me "you're a bad player" because I don't follow every facet of his guide, I wouldn't have a problem. (I also suggest for new players to bring a few backup weapons, as they aren't as skilled with the game, and thus don't always know where to be and where not to be, and when to be or not be there. Suggest means, I recommend, not that they "have to do it or they are bad", which is the difference.)
As far as Victors mates in light mechs, they might rip me apart, they might not. However, even if they do rip me apart, I'll at least leave my mark on them before I go, which is better than the LRM boat Victor keeps suggesting I be could do. I have a chance of winning, which is better than no chance at all of doing any damage. (I do take you understand what I mean here.)
There is a reason I brought it down to average damage per match per ton. Most people I've talked to on the forums say that a damage per ton of 4.0 is considered good, 5.0 is considered great. I get 5.01 damage per ton per match right now with my new build. Most people would consider this as a good thing, but usually with the understanding that damage isn't necessarily everything at the same time. However, Damage is one of the few stats that can indicate some form of effectiveness that we have access to. I also don't claim to be the best pilot in the game, or to play in the competitive arena, but I have played a few 12v12s. Took a while to adjust to the differences, as 12v12 do play differently than PUGs.
1453 R, on 17 January 2014 - 10:33 AM, said:
That’s why Victor is so adamant about Lurmishing mediums being the way to go, and why I’m backing him up on it. You pilot that Stalker of yours just as much as you like, and I’m honestly happy you enjoy it as much as you do – but would it really kill you to admit that maybe Victor’s got a point here, and that we aren’t wasting our time in Lurmisher mediums?
I'm not saying that LRM Mediums don't work at all. Not by any means. I use LRM mediums myself all the time and have fun with them. As I've said several times, I have no problems with Victor's advice, but I have a problem with the "must or you bad" concept he constantly pushes on everyone. His guide has a lot of good points, and is very good advice overall. But to say one must follow or they suck... is just wrong. That's more so my point. (I think your statement here needs to be passed to Victor, as he does have a point, but it isn't the
only way to play...)
Charons Little Helper, on 17 January 2014 - 09:34 AM, said:
What jenners have you seen? Try 4 mediums & 2 SSRM2s.
Sorry. Was suppose to say 4 medium lasers and 2 SSRM2s... typo and my bad. My build doesn't have 2 med lasers, but 4...