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Which pilot talent tree are you picking first and why?


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Poll: Which Pilot talent tree are you going first? (774 member(s) have cast votes)

Which Pilot talent tree are you going first?

  1. Scout (245 votes [31.69%] - View)

    Percentage of vote: 31.69%

  2. Atk/Def (388 votes [50.19%] - View)

    Percentage of vote: 50.19%

  3. Command (140 votes [18.11%] - View)

    Percentage of vote: 18.11%

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#161 Schtirlitz

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Posted 20 June 2012 - 07:32 AM

Fighting/Defending is my first choice, scout then, command is last one.

#162 Warskull

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Posted 20 June 2012 - 07:34 AM

Personally, I am praying they ditch those trees, they look awful for the game.

#163 Christian Soleater

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Posted 20 June 2012 - 09:19 AM

Chose the Catapult, so Command looks like a very complimentary skill tree...

#164 WhiskyLen

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Posted 20 June 2012 - 10:56 AM

Scout for me

I would love to scout in a phoenix hawk, enough punch to be painful and speed and jump jets plus no ammo constraints so you can stay behind enemy lines for a while.

If the boards are like they are in the video's then the scout class will be alot of fun, the null signature is amazing and with lots of places to hide you should be able to avoid contact with all but the faster mechs which you can then fight head to head in a slightly heavier recon mech.

In the old games the boards were reletivly flat with very little hiding places so lighter mechs were at a decided disadvantage, if they up the terrain like it looks likt htey are going to then every lance will need a lighter mech to counter the other teams light scout mech otherwise they will just pot shot you and run without being detectable because of the talents in the scout tree.

Fun time to me it is the difference between infantry fodder and specialized recon/ranger tactics.

Len

#165 Kenshar

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Posted 22 June 2012 - 11:16 AM

Still only 15% for commander.. Gonna be hard to find one.

#166 Urulf

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Posted 22 June 2012 - 11:18 AM

catapult support fire! == attack

#167 CreamyZombie

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Posted 22 June 2012 - 11:22 AM

Good lord, it was a hard choice between Scout and Assault/Defense. I actually sat there for a couple of minutes thinking it, the cursor going back and forth. In the end went for ***/Def. Charge won me over.

#168 Keio Allard Sortek

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Posted 22 June 2012 - 11:25 AM

Scout baby! :blink:

#169 Death Notice

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Posted 22 June 2012 - 11:26 AM

Going Command.

#170 Basilisk51

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Posted 22 June 2012 - 11:30 AM

Command, being I am in charge of my merc group and becuase I have always preferred combining the Strategy/Tactical role with any game i can

#171 Forzian

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Posted 22 June 2012 - 11:40 AM

Chose Scout, but ideally wont be maxing out any tree, just picking and choosing from all 3

#172 Fl3tcher

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Posted 22 June 2012 - 11:51 AM

I think i'm going to wait until we have more information before I make my choice :blink:

#173 WardenWolf

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Posted 22 June 2012 - 11:58 AM

View PostKenshar, on 22 June 2012 - 11:16 AM, said:

Still only 15% for commander.. Gonna be hard to find one.


15% is plenty to have an average of at least one per company (12 mechs) per battle. That is all your *really* need, though having someone in each lance with at least a few of the command skills might be helpful.

#174 FLAKPANZER

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Posted 22 June 2012 - 12:02 PM

Probably Scout. Maybe Command. I just really enjoy the light mechs.

#175 Uri Brauer

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Posted 22 June 2012 - 02:38 PM

Rather than Attack/Defence, how about splitting it into Close Assault and Fire Support?

Huh. Looks like page 8 got to that first. No update on it since, though...

Hopefully we've lost some of that artillery stuff, not keen on that sort of thing.

Edited by Uri Brauer, 22 June 2012 - 02:44 PM.


#176 Coolant

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Posted 22 June 2012 - 02:59 PM

Probably a combination of 2 or all 3...but I wonder how much will change from those diagrams once Aug 7th comes around. Wish a dev would jump in and tell us if this is still, generally speaking, how the roles will play out...

#177 Loki Farseer

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Posted 22 June 2012 - 03:10 PM

Atk/Def since with the information we currently have to go on .... that's the best hedge.

#178 Ricama

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Posted 22 June 2012 - 04:32 PM

View PostJayboltz, on 18 June 2012 - 07:03 PM, said:

Woah I didnt know about the calling for artillery.... It's all speculation until we get to actually test the mechanics of it ourselves, but every game where someone can call down artillery has been really cheap and spammy. It was stupid in BF2, it was stupid in BF2142, and it was REALLY stupid in the CoD games. Also doesn't calling artillery kind of undermine long range fire support mechs? I would rather the fire support bit come from mechs that were made for that role than some stupid pilot tree ability.

I hope its not that bad but now I'm worried.


My guess would be an arrow IV shot every minute. Nothing devistating on it's own, but don't think you're safe camping out after being spotted.

#179 GHQCommander

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Posted 22 June 2012 - 05:32 PM

I'm confident in all.

I voted Scout though for my first. However I would be more keen on Commander if I knew how well teams are setup and what sort of time we have pre-match. I don't want to hit the ground with 11 random players during the first couple weeks of this game and most of them don't chat etc.

Why put ourselves through the headache of trying to run a team of players who are also just finding there way around.

Week 3-4 I will switch to Command and get great at it hopefully.

#180 Kenshar

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Posted 22 June 2012 - 08:14 PM

Yeah I see a lot of cross classing into command in the future.





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