evil2, on 14 December 2013 - 05:22 AM, said:
Pricing issues aside (and there are issues!) - PGI, could you have made this any more anti-climactic?
The lore gives you THE ULTIMATE OPPORTUNITY to create a bit of atmosphere and what do you make of it? Pre-orders without anything else. You have a long way to go. Here are a few ideas what you could have done:
Bits and pieces of (possibly conflicting) information, news reports, after action reports from worlds on the periphery in the form of tweets, youtube videos, news items on your webpage
Devs in Clan Mechs in random matches that just stand on a rock somewhere or walk around the map at the end of the match when noone can shoot them, but see them?
Anything that comes even close to something that actually makes people interested in what's happening would be an improvement and take away the constant "they are just after our money"-theme that is currently going on.
I was actually just discussing this very thing with my friend yesterday. The big problem is that in order to do something like that effectively, we would need some sort of persistent, meaningful, goal oriented campaign structure (CW) to really make that strategy work, so that it could be more of an awesome surprise and not just a bunch of confused hate on the forums.
My guess is that a lot of the anger being expressed about the clans reveal and its lazy implementation, is really about just that. It is been built up over the course of the entire game over all the little issues that are snowballing into one big one.
I also believe that most of this could be solved on their end with a better structure of communication and transparency. At this point PGI has lost trust with many folks and if they want that back, they should work on saying what they are going to do first, then doing it. I'm okay with delays, RL happens. But, when you schedule a date with a nice girl, and then your mom gets in a car accident, you call her to let her know, not leave her hanging in the breeze.
You don't say, we'll be there soon... and then out of the blue release a pricing scheme on something completely different that shouldn't be implemented until after we get to "soon..."
But, I digress. Your idea is sound, and I like it