

Clan Package Thoughts
#621
Posted 27 February 2014 - 03:56 PM
As for the package, I wish they would clarify what the rewards are. I have no idea if 8 titles will be redundant, or what these unique modules are. It is hard to commit such a large amount of money without knowing what you are getting, but at least the mechs look good and the mechanics are following the lore, albeit loosely. The Dire Wolf looks like it will be especially fearsome.
#622
Posted 27 February 2014 - 10:13 PM
#623
Posted 28 February 2014 - 05:21 AM
Ninjivitis, on 27 February 2014 - 03:56 PM, said:
True. A low and centered camera would not allow you to see your enemy; unless you want it only as "navigation/look-how-cool-my-mech-is" view mode, it would be useless.
But after all, it is how i use it in MWO and MW4! How cool is my 'Mech

I see no need to use it in combat. Sure, it gives you a better awareness of your surroundings and enemy position, but i would prefere being locked in 1PV like MWLL.
Besides, in mwll you can power down, get out of your 'Mech and see how cool it is eheh
Edited by CyclonerM, 28 February 2014 - 05:23 AM.
#624
Posted 22 March 2014 - 09:35 AM
seem a little inflexible for an omni mech?
Rick
#625
Posted 22 March 2014 - 09:51 AM
and it's D variant has dual ballistics in the torsos.
#626
Posted 22 March 2014 - 10:22 AM
pbiggz, on 22 March 2014 - 09:51 AM, said:
and it's D variant has dual ballistics in the torsos.
Hehe, you doooo realize you don't have to right?

Maybe if PGI made it easier to find information, had a manual, gave out information in an intuitive format instead of expecting players to trawl a forum (when they have acknowledged players of most games don't ever utilize game related forums), it wouldn't be such a challenge for people to understand all of this...especially those that PGI is trying to attract, aka the casuals, who don't actually have a background in the lore.
#627
Posted 22 March 2014 - 02:03 PM
pbiggz, on 22 March 2014 - 09:51 AM, said:
and it's D variant has dual ballistics in the torsos.
How do you know we are not getting the A and C instead.
#628
Posted 22 March 2014 - 02:05 PM
Nathan K, on 22 March 2014 - 02:03 PM, said:
I think he was just explaining that the letter variants and their omni combinations would dictate how one might see something different and therein lies the flexibility of the Clan Mechs.
#629
Posted 22 March 2014 - 02:56 PM
Lukoi, on 22 March 2014 - 02:05 PM, said:
I think he was just explaining that the letter variants and their omni combinations would dictate how one might see something different and therein lies the flexibility of the Clan Mechs.
And I was pointing out that some letter variants change nothing.
#630
Posted 22 March 2014 - 03:12 PM
#631
Posted 22 March 2014 - 04:20 PM
#632
Posted 22 March 2014 - 06:20 PM
Woodstock, on 22 March 2014 - 09:35 AM, said:
seem a little inflexible for an omni mech?
Rick
Not really. A summoner is designed as a mobile heavy hitter. Hence why it does not have endo steel to allow more space for bigger weapons.
So while its hard points may on the surface seem light in number, generally it is carrying bigger guns that hit harder.
Also, its lower number of weapons means it does not push the heat curve as much so it's overall DPS is higher than a peak / trough management other Omni's have to manage.
The price for this is lower armour, so it's not going to stand in the open and scream out shoot me. But if they translate the TT mech well the Summoner will do very well with its mobility.
#633
Posted 25 March 2014 - 06:36 PM
#634
Posted 25 March 2014 - 06:50 PM
Woodstock, on 22 March 2014 - 09:35 AM, said:
seem a little inflexible for an omni mech?
Rick
Inner-sphere surrats should not have access to Summoner Omnimechs, unless, in the unlikely event that they could win one through honorable combat!
#635
Posted 26 March 2014 - 02:31 AM
Craig Steele, on 22 March 2014 - 06:20 PM, said:
Not really. A summoner is designed as a mobile heavy hitter. Hence why it does not have endo steel to allow more space for bigger weapons.
So while its hard points may on the surface seem light in number, generally it is carrying bigger guns that hit harder.
Also, its lower number of weapons means it does not push the heat curve as much so it's overall DPS is higher than a peak / trough management other Omni's have to manage.
The price for this is lower armour, so it's not going to stand in the open and scream out shoot me. But if they translate the TT mech well the Summoner will do very well with its mobility.
In the TT I can give the Timber Wolf the very same treatment, JJs and all.
#637
Posted 26 March 2014 - 02:54 AM
Nathan K, on 26 March 2014 - 02:31 AM, said:
Ofc, and I can theoritically put Endo Steel in the Summoner and up its armour too.
Then you can put the Timberwolfs weapons exactly the same as the Summoners and we will have worked out that a 75 ton mech can carry more than a 70 ton mech.
I can do the same exercise with a Direwolf and show you that pound for pound, a Dire wolf will crush a Timberwolf every day in the open field. Heck even a Warhawk Prime can gut a Timberwolf's CT with a single Salvo.
My comments wasn't about min maxing, it was about the canon variants as it is presented.
The Timberwolf will have heat spikes and cannot carry as "big" a weapon loadout as the Summoner due to less critical spaces, thats how it is presented in canon. It is mainly an energy / missile boat. An all round mech that is fast and has weapons across multiple range bands. Its a very powerful mech, no question, but it is a grinder.
The Summoner is a mobile heavy hitter / brawler which does its best work in terrain. It is more powerful in it's environment than a Timberwolf.
The OP was disparging the Summoner I am pointing out that if the TT version translates well, it does very well against a Timberwolf. Terrain will slow a Timberwolf making it easier to hit, a problem the Summoner will not have.
Its only weakness is the amount of armour which if you are not getting hit because you are jumping in and out of terrain, is not a consideration.
#638
Posted 26 March 2014 - 03:14 AM
#639
Posted 26 March 2014 - 03:55 AM
Pariah Devalis, on 26 March 2014 - 03:14 AM, said:
Maybe, it certainly was a tall model but in TT that wasn't a factor, in MW:O it will be. And if the pilot sticks around in the open it will be chum.
But as a pop tart, well its going to be tough customer. A potential 55 point alpha with an Ultra AC20 and a ERPPC and the twist / turn of a heavy, no heat to manage and 6 odd tons of ammo. That's an ever ready bunny right there, alpha every time cd if you want.
I just think don't sell it short just because it doesn't fit "your style", its was a ball breaker in TT in any forest or hills map.
#640
Posted 26 March 2014 - 02:49 PM
Craig Steele, on 26 March 2014 - 02:54 AM, said:
That is not a theory and can be done in canon. You would just lose the Omni abilities of that Summoner.
Craig Steele, on 26 March 2014 - 02:54 AM, said:
You mean stock variants right? Because setting up a Timber Wolf like a Summoner is canon. (And does not void the mech's Omni abilities eather.)
Craig Steele, on 26 March 2014 - 02:54 AM, said:
What makes you say this? What would stop me from putting a UAC20 and JJs on a Timber Wolf?
Craig Steele, on 26 March 2014 - 02:54 AM, said:
Timber Wolf S
Edited by Nathan K, 26 March 2014 - 02:58 PM.
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