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Clan Package Thoughts


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#621 Ninjivitis

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Posted 27 February 2014 - 03:56 PM

In that case you get a slight advantage peeking around right corners. However, they made it so you cannot use 3pv in 12v12 so it is in a good place imo. At least the rage died down a bit.

As for the package, I wish they would clarify what the rewards are. I have no idea if 8 titles will be redundant, or what these unique modules are. It is hard to commit such a large amount of money without knowing what you are getting, but at least the mechs look good and the mechanics are following the lore, albeit loosely. The Dire Wolf looks like it will be especially fearsome.

#622 Silence Jin Mang

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Posted 27 February 2014 - 10:13 PM

If I had the money, I`d have bought the whole thing. Unfortunatly I have to wait a bit to get that kinda cash, but either way, I think its a decent package. I`ve played enough FTP games to feel this isn't as bad as some big companies end up going (Cough Cough, star citizen, nothing but the ability to see your ship and walk around in it, no actual gameplay.) So I don't mind their prices and the fact I enjoy the game enough, and understand the cost to make these models and get them rigged and such, that it justifies the price for the content as well as me putting money towards that content. I also personally love all the mechs, except the nova, so that doesn't disappoint either.

#623 CyclonerM

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Posted 28 February 2014 - 05:21 AM

View PostNinjivitis, on 27 February 2014 - 03:56 PM, said:

In that case you get a slight advantage peeking around right corners.

True. A low and centered camera would not allow you to see your enemy; unless you want it only as "navigation/look-how-cool-my-mech-is" view mode, it would be useless.

But after all, it is how i use it in MWO and MW4! How cool is my 'Mech :lol:

I see no need to use it in combat. Sure, it gives you a better awareness of your surroundings and enemy position, but i would prefere being locked in 1PV like MWLL.

Besides, in mwll you can power down, get out of your 'Mech and see how cool it is eheh

Edited by CyclonerM, 28 February 2014 - 05:23 AM.


#624 Woodstock

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Posted 22 March 2014 - 09:35 AM

Whats with the summoners hardpoint lists?

seem a little inflexible for an omni mech?

Rick

#625 pbiggz

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Posted 22 March 2014 - 09:51 AM

I really hate having to explain this over and over, that's its prime variant, there are others, its B variant has missiles... everywhere...

and it's D variant has dual ballistics in the torsos.

#626 Lukoi Banacek

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Posted 22 March 2014 - 10:22 AM

View Postpbiggz, on 22 March 2014 - 09:51 AM, said:

I really hate having to explain this over and over, that's its prime variant, there are others, its B variant has missiles... everywhere...

and it's D variant has dual ballistics in the torsos.



Hehe, you doooo realize you don't have to right? :)

Maybe if PGI made it easier to find information, had a manual, gave out information in an intuitive format instead of expecting players to trawl a forum (when they have acknowledged players of most games don't ever utilize game related forums), it wouldn't be such a challenge for people to understand all of this...especially those that PGI is trying to attract, aka the casuals, who don't actually have a background in the lore.

#627 Uncle Totty

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Posted 22 March 2014 - 02:03 PM

View Postpbiggz, on 22 March 2014 - 09:51 AM, said:

I really hate having to explain this over and over, that's its prime variant, there are others, its B variant has missiles... everywhere...

and it's D variant has dual ballistics in the torsos.

How do you know we are not getting the A and C instead.

#628 Lukoi Banacek

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Posted 22 March 2014 - 02:05 PM

View PostNathan K, on 22 March 2014 - 02:03 PM, said:

How do you know we are not getting the A and C instead.


I think he was just explaining that the letter variants and their omni combinations would dictate how one might see something different and therein lies the flexibility of the Clan Mechs.

#629 Uncle Totty

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Posted 22 March 2014 - 02:56 PM

View PostLukoi, on 22 March 2014 - 02:05 PM, said:


I think he was just explaining that the letter variants and their omni combinations would dictate how one might see something different and therein lies the flexibility of the Clan Mechs.

And I was pointing out that some letter variants change nothing.

#630 aniviron

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Posted 22 March 2014 - 03:12 PM

It's also a fair point; apparently there are going to be incentives to use the stock hardpoints instead of swapping out for the other parts. If the intention is to give players a motivation to not just use all the parts with the most hardpoints, then we're going to see a lot of configs B, C, and D, and the prime never. Just seems like a shame that we already know certain alt configs are going to be DOA.

#631 Pariah Devalis

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Posted 22 March 2014 - 04:20 PM

To be fair, a lot of IS configs are essentially DOA anyways. It could be expected that some Clan configs could be, though many of the Clan configs are pretty damned good (if hot). The summoner has a lot of similar hardpoint configs, however, which limit the omni-pod pool a bit.

#632 Craig Steele

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Posted 22 March 2014 - 06:20 PM

View PostWoodstock, on 22 March 2014 - 09:35 AM, said:

Whats with the summoners hardpoint lists?

seem a little inflexible for an omni mech?

Rick


Not really. A summoner is designed as a mobile heavy hitter. Hence why it does not have endo steel to allow more space for bigger weapons.

So while its hard points may on the surface seem light in number, generally it is carrying bigger guns that hit harder.

Also, its lower number of weapons means it does not push the heat curve as much so it's overall DPS is higher than a peak / trough management other Omni's have to manage.

The price for this is lower armour, so it's not going to stand in the open and scream out shoot me. But if they translate the TT mech well the Summoner will do very well with its mobility.

#633 Will9761

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Posted 25 March 2014 - 06:36 PM

I actually caved and bought the Kit Fox (Uller) Collection, I might upgrade later.

#634 Edward Mattlov

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Posted 25 March 2014 - 06:50 PM

View PostWoodstock, on 22 March 2014 - 09:35 AM, said:

Whats with the summoners hardpoint lists?

seem a little inflexible for an omni mech?

Rick


Inner-sphere surrats should not have access to Summoner Omnimechs, unless, in the unlikely event that they could win one through honorable combat!

#635 Uncle Totty

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Posted 26 March 2014 - 02:31 AM

View PostCraig Steele, on 22 March 2014 - 06:20 PM, said:


Not really. A summoner is designed as a mobile heavy hitter. Hence why it does not have endo steel to allow more space for bigger weapons.

So while its hard points may on the surface seem light in number, generally it is carrying bigger guns that hit harder.

Also, its lower number of weapons means it does not push the heat curve as much so it's overall DPS is higher than a peak / trough management other Omni's have to manage.

The price for this is lower armour, so it's not going to stand in the open and scream out shoot me. But if they translate the TT mech well the Summoner will do very well with its mobility.

In the TT I can give the Timber Wolf the very same treatment, JJs and all.

#636 Pariah Devalis

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Posted 26 March 2014 - 02:43 AM

View PostNathan K, on 26 March 2014 - 02:31 AM, said:

In the TT I can give the Timber Wolf the very same treatment, JJs and all.


And if they ever introduce the Aiden, with four jump jets, suddenly the Summoner becomes totally out classed. :\

#637 Craig Steele

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Posted 26 March 2014 - 02:54 AM

View PostNathan K, on 26 March 2014 - 02:31 AM, said:

In the TT I can give the Timber Wolf the very same treatment, JJs and all.


Ofc, and I can theoritically put Endo Steel in the Summoner and up its armour too.

Then you can put the Timberwolfs weapons exactly the same as the Summoners and we will have worked out that a 75 ton mech can carry more than a 70 ton mech.

I can do the same exercise with a Direwolf and show you that pound for pound, a Dire wolf will crush a Timberwolf every day in the open field. Heck even a Warhawk Prime can gut a Timberwolf's CT with a single Salvo.

My comments wasn't about min maxing, it was about the canon variants as it is presented.

The Timberwolf will have heat spikes and cannot carry as "big" a weapon loadout as the Summoner due to less critical spaces, thats how it is presented in canon. It is mainly an energy / missile boat. An all round mech that is fast and has weapons across multiple range bands. Its a very powerful mech, no question, but it is a grinder.

The Summoner is a mobile heavy hitter / brawler which does its best work in terrain. It is more powerful in it's environment than a Timberwolf.

The OP was disparging the Summoner I am pointing out that if the TT version translates well, it does very well against a Timberwolf. Terrain will slow a Timberwolf making it easier to hit, a problem the Summoner will not have.

Its only weakness is the amount of armour which if you are not getting hit because you are jumping in and out of terrain, is not a consideration.

#638 Pariah Devalis

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Posted 26 March 2014 - 03:14 AM

Sounds an awful lot like the Summoner is going to act a lot like a jump capable Dragon. Relatively easy to squish, but designed to hit and fade with a limited set of weapons. Or, perhaps, a Shadowhawk - except present a bigger target than the 'hawk.

#639 Craig Steele

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Posted 26 March 2014 - 03:55 AM

View PostPariah Devalis, on 26 March 2014 - 03:14 AM, said:

Sounds an awful lot like the Summoner is going to act a lot like a jump capable Dragon. Relatively easy to squish, but designed to hit and fade with a limited set of weapons. Or, perhaps, a Shadowhawk - except present a bigger target than the 'hawk.


Maybe, it certainly was a tall model but in TT that wasn't a factor, in MW:O it will be. And if the pilot sticks around in the open it will be chum.

But as a pop tart, well its going to be tough customer. A potential 55 point alpha with an Ultra AC20 and a ERPPC and the twist / turn of a heavy, no heat to manage and 6 odd tons of ammo. That's an ever ready bunny right there, alpha every time cd if you want.

I just think don't sell it short just because it doesn't fit "your style", its was a ball breaker in TT in any forest or hills map.

#640 Uncle Totty

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Posted 26 March 2014 - 02:49 PM

View PostCraig Steele, on 26 March 2014 - 02:54 AM, said:

Ofc, and I can theoretically put Endo Steel in the Summoner and up its armour too.

That is not a theory and can be done in canon. You would just lose the Omni abilities of that Summoner.

View PostCraig Steele, on 26 March 2014 - 02:54 AM, said:

My comments wasn't about min maxing, it was about the canon variants as it is presented.

You mean stock variants right? Because setting up a Timber Wolf like a Summoner is canon. (And does not void the mech's Omni abilities eather.)

View PostCraig Steele, on 26 March 2014 - 02:54 AM, said:

The Timberwolf will have heat spikes and cannot carry as "big" a weapon loadout as the Summoner due to less critical spaces, thats how it is presented in canon. It is mainly an energy / missile boat. An all round mech that is fast and has weapons across multiple range bands. Its a very powerful mech, no question, but it is a grinder.

What makes you say this? What would stop me from putting a UAC20 and JJs on a Timber Wolf?

View PostCraig Steele, on 26 March 2014 - 02:54 AM, said:

The Summoner is a mobile heavy hitter / brawler which does its best work in terrain. It is more powerful in it's environment than a Timberwolf.

Timber Wolf S

Edited by Nathan K, 26 March 2014 - 02:58 PM.






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