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Want My Money? I Want Concrete, Clear, Concise Information


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#61 Thunder Lips Express

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Posted 14 December 2013 - 08:00 PM

View PostSandpit, on 13 December 2013 - 07:39 PM, said:

cool story bro

just one thing. wtf is a war horn and wtf does it do? That's like saying "Give my $50 and I'll give you a foogle doogle"
"What's it do"
"I'll tell you later"
"When?"
"Soon"
No excuse for not giving your potential customers information on what they're buying. Period.

will you take pay pal for foogle doogle? lol you crack me up ;)
xoxo

#62 Sandpit

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Posted 14 December 2013 - 08:05 PM

View PostEcliptor, on 14 December 2013 - 08:00 PM, said:

will you take pay pal for foogle doogle? lol you crack me up ;)
xoxo

Sure, only 5 payments of $49.99 and I'll deliver it in 7 months :D lol

#63 Waterhead

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Posted 14 December 2013 - 08:08 PM

View PostTheCaptainJZ, on 13 December 2013 - 08:03 PM, said:

Everyone's skepticism of buying at this time is completely justified. The sale will probably go on for at least 3 months, so there is plenty of time for them to change our minds. But I bet, UI2.0 won't completely work (rare bugs only) until March (they already said it will be buggy when released). I also bet full implementation of CW won't be completed until December of NEXT year.

All the mechs will be available for Cbills so I'll just wait for that. That's not too hard.



....for 10,500 MC each! ;)

#64 Sandpit

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Posted 14 December 2013 - 09:04 PM

View PostVulix, on 14 December 2013 - 08:37 PM, said:

If you still like mech games but don't like where MWO is going, this thread is for you: http://mwomercs.com/...y-gear-assault/

Can you stop spamming the thread please?

#65 Mechsniper

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Posted 14 December 2013 - 09:20 PM

ok, here is a constructive post. Fix balance, unscrew PPC's and Gauss by adjusting damage not velocity and quirky firing mechanics. Get rid of ghost heat by limiting hardpoint sizes. Fix hit detection(at least mostly) and give us UI 2.0 and the actual game we signed on for(Community warfare with at least most of the discussed features). Drop the crazy nerf bat ideas you put out about making clan tech suck so that IS mechs are equal(whoever had this idea should really be given some assigned reading and old MW game playing assignments or fired). Balance clan tech with a tonnage adjustment IE tons*1.5 or 3 lance vs 2 star numbers mechanic (10 clan mechs vs 12 IS or similar)THEN, PGI, I would love to give you my money for a clan package(although the price is out of range for me for what it is worth at current rates- suggest a pick 2 or pick 3 at a per mech rate price, you will make more money that way as well). Also, no mad dog? really? But for now, my money stays in the account as you have yet to fulfill promises made at the beginning, plus you said " founders, this game is not for you" after taking our money in good faith to build a MechWarrior game true to its roots, not this.

Edited by Mechsniper, 14 December 2013 - 09:21 PM.


#66 Grunkzzz

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Posted 14 December 2013 - 09:22 PM

UI2.0 if I see this and like it I will maybe spend more money on this game.

I am still waiting for team structure to be implemented (ie Merc companies)

I also am waiting for some kind of reason to play this game besides accumulating mechs. I am becoming disappointed. I hope things chnage for the better soon.


G

#67 Sandpit

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Posted 14 December 2013 - 09:34 PM

View PostGrunkzzz, on 14 December 2013 - 09:22 PM, said:

UI2.0 if I see this and like it I will maybe spend more money on this game.

I am still waiting for team structure to be implemented (ie Merc companies)

I also am waiting for some kind of reason to play this game besides accumulating mechs. I am becoming disappointed. I hope things chnage for the better soon.


G

I have to have a functioning UI2.0 and CW and the very least before I will consider spending any more money on this product.

#68 Sandpit

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Posted 15 December 2013 - 11:10 AM

I'd also like to point out, that (hopefully in a small part) that threads like this ARE helping. Almost immediately after threads like this (by this I mean somewhat constructive and not just "QQ too much monies, money grab PGI!") started popping up we got a pretty lengthy post on Clan tech (although it wasn't nearly enough in my opinion) and like to think voices in the community at least had a little bearing on this. The louder (louder means stronger, not screaming louder than the next guy about how clans will "kill" the game and you should be entitled to clan mechs for less money) we become, I'm hoping the more they will listen. At least they will if they want MY money

#69 verybad

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Posted 15 December 2013 - 11:24 AM

View PostSandpit, on 14 December 2013 - 09:34 PM, said:

I have to have a functioning UI2.0 and CW and the very least before I will consider spending any more money on this product.

Exactly this for me as well.

I WANT to spend my money on the game, I've got plenty of money to spend if I wanted to. Without the basic cores of the game that were promised long ago, I am not going to however.

Finish the game and you get my your money PGI. Not before

#70 oldradagast

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Posted 15 December 2013 - 11:32 AM

Ah, come on - don't you want to drop $500 on a gold-plated mech? You get a warhorn (heaven only knows what that is) and a unique module (which perhaps combines with the Command Console to make it do something... or, maybe it activates 4th person view... or who knows...)

What I really like is how the crazy ideas for balancing Clan tech (ghost tonnage on LRM's, machine-gun SSRM's, Omni-mechs that are less customizable than non-omni-mechs, etc.) are being dribbled slowly out AFTER this cash-grab - I mean "mech package."

It's sickening, and I am sure there will be screams of outrage as folks who buy this package end up with a bunch of "Clan" mechs that bear no resemblance except in appearance to what they expect... and even then are somehow over or under powered.

Edited by oldradagast, 15 December 2013 - 11:32 AM.


#71 Sandpit

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Posted 15 December 2013 - 12:17 PM

View Postoldradagast, on 15 December 2013 - 11:32 AM, said:

Ah, come on - don't you want to drop $500 on a gold-plated mech? You get a warhorn (heaven only knows what that is) and a unique module (which perhaps combines with the Command Console to make it do something... or, maybe it activates 4th person view... or who knows...)

What I really like is how the crazy ideas for balancing Clan tech (ghost tonnage on LRM's, machine-gun SSRM's, Omni-mechs that are less customizable than non-omni-mechs, etc.) are being dribbled slowly out AFTER this cash-grab - I mean "mech package."

It's sickening, and I am sure there will be screams of outrage as folks who buy this package end up with a bunch of "Clan" mechs that bear no resemblance except in appearance to what they expect... and even then are somehow over or under powered.

I know exactly what "QQ" is coming over this
Founders "I deserve something out of this because I'm a founder and I ghot crapped on because this package is a better deal than what I got in the founders pack I bought"

PP buyers "I deserve something out of this because had I known it was going to drop this soon after PP I would have saved my money and bought this instead"
http://mwomercs.com/...kages-for-clan/ (dam i should apply to work for miss cleo)

Doom & Gloom Crowd "It's "OP" and going to "kill" the game"

The P2W Crowd "It's P2W now! Clans are P2W, way to go PGI"

The "Balance" Crowd "(insert complex mathematical equation) This is why clans are unbalanced. This is how you SHOULD do it (insert complex mathematical equation) because I know better than you do"
It's scary being so right sometimes http://mwomercs.com/...20#entry2995090

The Black Knights "I told you guys PGI was just in this for a money grab! We're never getting CW and UI2.0 now"

The Conspiracy Crowd "*put on tinfoil hat* PGI Only wants to use this package as a last-ditch effort to grab some cash because they never intended to give us a full game and they know it's about to tank because I've consulted my crystal ball and magic 8-ball and they all say that the servers are down and nobody plays this game anymore."

That should cover about 90% of the posts that are coming.

Edited by Sandpit, 15 December 2013 - 12:35 PM.


#72 Sandpit

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Posted 15 December 2013 - 03:08 PM

And yes, that's one of my main points in the op. Russ wants customers to drop 200+ dollars on items without giving potential customers any info on how they work. PGI wants players to drop that same amount of cash on a game that still doesn't have features and core game play and modes that were promised before alpha stage. PGI wants potential customers to drop that amount of money on a game that can't even explain to me what they're doing in terms of implementation of these features. PFI wants $200 of my hard earned money for a game that they won't even give me concrete answers about to any questions outside of vague "soon" "we're excited about upcoming stuff" "big things 90 days after (insert whatever date you like all the way back to october of last year)"?
I wonder if these exact same devs asking for MY money would spend THEIR money if the tables were reversed? Would they be all "rainbows, happy faces, and glitter" if they had invested this much money into something I was producing for them and gave them what they've given me?
What REALLY irritates me?
The nerve of Russ to take to twitter and state "all things promised were delivered"....
Really Russ? That statement makes you no better than the forum trolls who want to get very specific and technical about their posts. Sure you delivered the gear customers bought. You didn't deliver the spirit of those packages though and you dam well know it. You haven't delivered 90% of the game itself. You're no different than politicians who take to the podium and spit rhetoric about how they're "improving" whatever population they're leading.
Again, until you can show me you're more than this? You won't get another dime from me.

#73 xTurinx

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Posted 15 December 2013 - 03:33 PM

This is a total money grab by a desperate publisher that is trying to copy what Star Citizen is doing.

SC can do this because it's pre-pre alpha and the game is being developed by a known coding group. If this sale went on two summers ago people might have bought it when this game was still in closed beta, the game is now "released" and hasn't really changed in a year.

Remember folks, PGI has a publisher that controls the purse strings on this project. 500 dollars spent on SC actually goes directly to the company making the game. All of the 500 dollars spent on MWO does not go to PGI.

Choose wisely.

#74 Sandpit

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Posted 15 December 2013 - 09:06 PM

I dont' see it as a money grab. The prices aren't bad. They really aren't $10 a mech isn't bad at all. It's actually a good deal. I do see it as a horrible decision. They should not have announced this prior to releasing the game itself (IE CW, UI2, DX11, etc.) or prior to completely getting all of the stuff I already bought in PP (IE badges, loyalty points, etc.)

You expect me to pay you for a new package before you've even given me everything I paid for in the previous package that was delivered a month ago? Would YOU spend money in that scenario Russ?

#75 Rizzwind

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Posted 15 December 2013 - 09:09 PM

View PostSandpit, on 13 December 2013 - 07:17 PM, said:

Look PGI, there's a growing perception (right or wrong) that you're just a bunch of money grubbing cash grabbing incompetent programmers running a multi-million dollar company and franchise into the ground.

You announced a new package today for hundreds upon hundreds of dollars. Want to know what the problem with that is?

We have NO concrete information on ANYthing. That's one of the biggest problems. They treat it like if they keep secretive and hush hush on their "top secret" developments that it's somehow better than dispersing information to paying and potential customers.
Why would I spend money on something that I have no information on how it works, how it will be implemented, how the game will play, how CW will work, how it's going to be balanced, how the different game modes will work within CW, what modules and components like command console will work, wtf a horn is, what a "unique module is (is it functional, purely aesthetic?), what the hardpoints on clan mechs are...

Want me and the rest of the community to support and purchase stuff like this? Stop acting like everything involved in your game is some sort of trade secret that is on par with national security. There's no excuse for you to continue this kind of non-communication. I can't throw money at a blind product anymore. I simply cannot do it. None of the items I ticked off in that list above have had ANY concrete information dispersed on them. The sad part is that list is far from complete or comprehensive. Would you continue to throw hundreds of your hard-earned dollars into a product developed by a company that refused to give you any pertinent or concrete information on the product you're buying?
Many of us did it for founders. Many of us did it for PP. Now you're wanting us to do it again on faith yet "one more time" because "We've got some cool stuff coming in Q1 of 2014!" and Russ is "hopeful" that UI2.0 will be implemented in January. You can listen to what I'm saying here or not. The rest of the community can agree, troll, disagree or ignore. It doesn't matter to me because without that kind of information I cannot give you 200+ dollars of my hard earned cash. I can play your game for free from here on out though. It doesn't matter if you agree with the perceptions and opinions of players when they call you "cash grabbers", etc. but that's their perception and you're not getting their money until YOU ACTIVELY DO SOMETHING TO CHANGE THAT PERCEPTION



You do know the guy Kelly Zmak was fired from the MW2 project. Fired from his own company. O and EA and that should just about cover it.
And if you don't know who Kelly Zmak is he is the owner of IGP.

Edited by Rizzwind, 15 December 2013 - 09:09 PM.


#76 Sandpit

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Posted 15 December 2013 - 09:14 PM

View PostRizzwind, on 15 December 2013 - 09:09 PM, said:



You do know the guy Kelly Zmak was fired from the MW2 project. Fired from his own company. O and EA and that should just about cover it.
And if you don't know who Kelly Zmak is he is the owner of IGP.

No I didn't know that but Steve Jobs was fired from his own company at one point as well.

I just want PGI to wake up. I want to spend money. I want to support this game even more than I have. I can't spend that money on a game that has less of a story than angry birds

#77 NoSkillRush

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Posted 15 December 2013 - 09:22 PM

View PostSandpit, on 15 December 2013 - 09:14 PM, said:

No I didn't know that but Steve Jobs was fired from his own company at one point as well.

I just want PGI to wake up. I want to spend money. I want to support this game even more than I have. I can't spend that money on a game that has less of a story than angry birds


You nailed it dude. I want to spend money on this game but we need the developer to help us by giving us a reason that makes sense.

#78 shadN

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Posted 15 December 2013 - 09:45 PM

Listen to this man, he is absolutely correct.

The user base is dwindling because of this and now PGI have to raise prices to stay in the game.

A "normal" computer game, that means AAA title with lots of content costs between 40 and 60 $.

Period. I´m done.




View PostBlurry, on 14 December 2013 - 05:16 AM, said:

sorry to much entitlement to this thread.

You dont deserve anything.
Dont like it use the little red X in the corner please.

PGI wants money either give it to them or dont - everything else is irrelevant.
They dont care.


#79 RG Notch

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Posted 16 December 2013 - 05:33 AM

View PostSandpit, on 15 December 2013 - 09:06 PM, said:

I dont' see it as a money grab. The prices aren't bad. They really aren't $10 a mech isn't bad at all. It's actually a good deal. I do see it as a horrible decision. They should not have announced this prior to releasing the game itself (IE CW, UI2, DX11, etc.) or prior to completely getting all of the stuff I already bought in PP (IE badges, loyalty points, etc.)

You expect me to pay you for a new package before you've even given me everything I paid for in the previous package that was delivered a month ago? Would YOU spend money in that scenario Russ?

I consider deals like this to be a cash grab not due to outrageous prices but due to only producing items they can sell for cash before producing items that improve the game but don't immediately lead to revenue. I see them as prioritizing selling stuff instead of prioritizing things to make the game better. The only deadlines they seem to hit are those involving sales and last chance to ask for refunds. It's when they are intent on reaching into pockets instead of working on things that they already promised. Cash grabbing to me isn't about over charging as much as over promising and undelivering anything not immediately available for sale.

#80 Rushin Roulette

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Posted 16 December 2013 - 05:38 AM

View PostDocBach, on 13 December 2013 - 07:31 PM, said:

Dude.... War horns


You know those times where you would all rush and that ONE pug at the front would suddenly stop causing a big 12 mech pileup? Well. the warhorn is the answer for just that;







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