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Have You Been Told That A Medium Mech Is Not Welcome In The Team ?


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#141 Amsro

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Posted 31 December 2013 - 07:31 PM

View PostMyomes, on 31 December 2013 - 04:04 PM, said:



so choosing a bad mech and dragging down the team is okay, but teamkilling is not, then? Is this your stance? Because both ways are how that person enjoys the game, and both ways cause teammates not to be able to enjoy the game.


Liking your post's doesn't make them true. :rolleyes:

At no point am I "gimping" my team, doesn't matter what mech I take.

You being a Awesome pilot should understand this the most of all. The Pretty Baby is Pay to Lose if you can manage to do well in Awesomes you're no different then a good medium pilot.

Seems to me you have a complex vs medium mechs rather then the pilots that can use them. :P

#142 Koniving

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Posted 31 December 2013 - 07:57 PM

View PostBraddack, on 27 December 2013 - 04:59 AM, said:

Show em to me and i show em what an Hunchback can do.

That where just Idiots whith no clue. Typical Min maxer who wonder why they can die doe an Hunchi :rolleyes:

When the Weight restriction comes into game they beg for Medium Pilots.


I'll bring a demonstration. :P Vid is recorded by Lordred as a chase cam of me.

Posted Image

#143 Sephlock

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Posted 31 December 2013 - 08:46 PM

View PostTanar, on 31 December 2013 - 07:22 PM, said:


choosing a "bad" mech (in this scenario a medium) is helping the team in what some may believe to be a less than the best of the other person's ability (even if said pilot is a better medium pilot than in any other chassis so by taking the medium the pilot IS actually bringing their best to the match). helping the team in any way helps the other teammates enjoy the game to a degree.

What about a Locust?

#144 LennStar

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Posted 01 January 2014 - 02:06 AM

Locust isnt medium ^^
My worst locust K/D is 0,47 (MG locust), and my best is LCT 3M
39 games 28kills 22 death K/D 1.27 (at least 1/4 of the kills by a single AC20 in the back)
39 games, 7370 dmg = 189/average; an Atlas with 100t would need average of 948dmg

Talk about weight efficiency, if that is implemented :D

-------

Back to Topic: In my first match today I scored with a 45t BlackJack
594 dmg, highest match damage
4 kills
4 assists
currently 289dmg average (=641 Atlas Average), will get better, I can now buy the speed upgrade!

#145 Stygian Steel

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Posted 01 January 2014 - 02:17 AM

lmao myomes is getting to the point of liking her own post, P.a.t.h.e.t.i.c , that means either A: shes ignored enough people to where no ones showing up on his feed except for herself or B: her trolling has finally ran out of steam

#146 jper4

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Posted 01 January 2014 - 06:16 AM

View PostSephlock, on 31 December 2013 - 08:46 PM, said:

What about a Locust?


besides the "not a medium" part they're still an active part of your team that the other team has to do something about so they're working to the benefit of the team. ignore the Locust- it starts capping on conquest and you lose on points or running off to your base in assault forcing the "useful" mech(s) off the front line to go get them or lose to cap. and after all even a MG spider eventually can kill you if you just ignore it in a firefight. so when the red team is shooting/chasing it they're not shooting at something bigger with more firepower.

sure they may not be 1000 point 6 kill 6 assists per match ultimate machines of utter destruction and doom but they can still contribute to the team.

it's a question of would you rather drop short a player or have a Locust (or medium to get back to the original example)distracting/harassing the other side?

#147 Sephlock

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Posted 01 January 2014 - 01:53 PM

View PostTanar, on 01 January 2014 - 06:16 AM, said:

it's a question of would you rather drop short a player or have a Locust (or medium to get back to the original example)distracting/harassing the other side?

If the locust is bad he could give away your position (or at least get enemies looking in your direction).

(and I say this as someone who is thinking about grinding his locusts... it's rough, ignoring my conscience.)

:D

#148 Molossian Dog

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Posted 01 January 2014 - 02:02 PM

You know how the BattleTech Tabletop originally balanced sides? By Tonnage.

This mean if one side brings one Atlas, the other side could bring two Centurions.

I wished the Matchmaker would be that sophisticated.
I would love playing against 6 Atlai/Cheeselanders with 12 Mediums.

#149 TirenSilverfall

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Posted 01 January 2014 - 02:38 PM

Nothing wrong with medium-class mechs and HB in particular.Posted Image
Though "Shadow Hawk" is superior to him by any means. I know what im saying since i use both of them.

Edited by TirenSilverfall, 01 January 2014 - 03:49 PM.


#150 Smitti

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Posted 01 January 2014 - 09:29 PM

/facepalm

#151 DrnkJawa

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Posted 02 January 2014 - 03:36 AM

View PostSmittiferous, on 01 January 2014 - 09:29 PM, said:


She makes a politic look straight

#152 Mycrus

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Posted 02 January 2014 - 04:02 AM

View PostMyomes, on 29 December 2013 - 02:21 AM, said:

third person view is great against face hugging light circler mechs.


Lemme get this straight... You are fairly new to the game and you beg to lecture us on what is or not viable?!

Lulwut...

post your full base and mech stats... Put your money where your mouth is...

Btw, I don't mind returning the favor as well...

#153 jper4

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Posted 02 January 2014 - 04:22 AM

View PostSephlock, on 01 January 2014 - 01:53 PM, said:

If the locust is bad he could give away your position (or at least get enemies looking in your direction).

(and I say this as someone who is thinking about grinding his locusts... it's rough, ignoring my conscience.)

;)



well that would kinda hold true for any bad scout/light. i've just started slowly working on elites for my Locusts, pretty much just try to get the 1 win a day for the double xp then go on to something else.

#154 hargneux

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Posted 02 January 2014 - 04:51 AM

Pilots who complain about weight class or the effectiveness of a given chassis are crappy pilots.

If you are a good pilot you will do well in ANY chassis, it's all a matter of understanding the role your build is suited to play and being able to adapt it to the current tactical situation.

I do very very well in my medium chassis, much better than in any assault.

Edited by hargneux, 02 January 2014 - 04:51 AM.


#155 Raso

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Posted 02 January 2014 - 05:42 AM

View PostSmittiferous, on 01 January 2014 - 09:29 PM, said:


I feel as if a small, yet precious, part of my life was spent in a fruitless manner and I'll never have it back now.
BRB, gonna go take a long, hard look at my life.

#156 DrnkJawa

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Posted 02 January 2014 - 05:46 AM

View PostRaso, on 02 January 2014 - 05:42 AM, said:

I feel as if a small, yet precious, part of my life was spent in a fruitless manner and I'll never have it back now.
BRB, gonna go take a long, hard look at my life.

I believe it was once said "Never argue with idiots over the internet, they will drag you down to their level and beat you with experience". Besides no better time than the newyear to take a look back

#157 ManaValkyrie

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Posted 02 January 2014 - 05:46 AM

To the OP:

At the end of the day it's a game, take what you enjoy and play it, play it your way and have fun, if you don't simply try different builds or mechs, I play almost every weight class but i don't play every mech chassis or variant. I find some mech's i just don't like for personal reasons, for example i really don't enjoy playing Shadowhawks, not because i cant play them, i just don't enjoy playing them.

In General:

There are advantages and disadvantages to almost every chassis and sub variant in the game, at different times, specific combinations of chassis and builds are much more competitive/successful because of the current 'gameplay' meta based of the existing weapons balances.

We are all skilled differently, i know people who are simply outstanding in almost any mech they climb into, and I will happily tip my hat to them. Other players are not as skilled or quick reflexed or generally as good, there is nothing wrong with that either, I have seen them work towards the goal of winning the game as a team player. Then there are the majority of players like me who can have exceptional days playing, 3/4 1000pts of damage games in a night on a medium mech, do well on some chassis and variants better than others and admit that, heck i have days where i know i have played sub par from what I should be doing.

It's pretty much the same argument about oh missiles are easy mode, or x is cheese mode, really unless your playing a structured, balanced and competitive tournament system, which really right now are only player based run, for the majority of the time most people are not, you should run what works for yourself and your friends if grouped.

Edited by ManaValkyrie, 02 January 2014 - 05:47 AM.


#158 Myomes

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Posted 02 January 2014 - 06:25 AM

View PostTanar, on 31 December 2013 - 07:22 PM, said:


choosing a "bad" mech (in this scenario a medium) is helping the team in what some may believe to be a less than the best of the other person's ability (even if said pilot is a better medium pilot than in any other chassis so by taking the medium the pilot IS actually bringing their best to the match). helping the team in any way helps the other teammates enjoy the game to a degree.

teamkilling is actively lowering the team's chances by removing a teammate from your side. putting your team short a mech doesn't help their teammates at all which makes it less enjoyable for the rest of the team.

so if one does offer at worst even a slight degree of fun (an active medium on your team) and the other (TKing) offers none at all (if not lowers it) then it's not the same thing at all. after all when someone is shooting at the medium they're not shooting at your heavy/assault which means you're getting free damage/kills in thanks to your medium teammate. the dead TKed mech just kinda lays there and smokes while you get shot at instead.


but you're putting them an assault mech short, to use your analogy. Which in itself is actively reducing your team's chances.

Since we've established that you think teamkilling is wrong, what about flamer boats? The most useless "for fun" mech design you can make. Sure, you'll be having fun, but you actively reduced your team's "serious/assault' mech possible limit. I have yet to hear any of you guys explain just how or why something with half the weapons and half the armor is as valuable or useable.

View PostManaValkyrie, on 02 January 2014 - 05:46 AM, said:

There are advantages and disadvantages to almost every chassis and sub variant in the game, at different times, specific combinations of chassis and builds are much more competitive/successful because of the current 'gameplay' meta based of the existing weapons balances.


Let me put it this way: The disadvantages of assault mechs can be completely nullified by good formation control and proper friendly covering. The advantages of medium mechs can be completely nullified by the other side having good formation control and proper friendly covering. In both cases, you're left with a superior firepower and armor force vs an inferior one.

#159 AssaultPig

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Posted 02 January 2014 - 06:34 AM

mediums kind of are a liability in the current meta unfortunately, at least from the standpoint of trying to win the match.

Lights are better at being scouts/cappers, and mediums' tonnage means the matchmaker is able to pull most anything from a highlander down into the match opposite them. Mediums carry less (frequently a lot less) firepower than heavies without being meaningfully smaller (for the most part.) Unless serious tonnage limits go in or heavies/assaults get slower (unlikely), mediums are always going to be pretty tough to justify from a meta standpoint.

There are some good medium builds (love my streak KTO-18), but for the most part you'd be better off with a heavy or a light.

That being said this doesn't really matter, because there's no meaningful metagame at the moment and not really any reason to give a **** about anything other than driving whatever's fun for you.

#160 Mechteric

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Posted 02 January 2014 - 06:48 AM

Its not so much the meta of the weapons that cause mediums to seem to underperform, but that the matchmaker tends to match them up with assaults and heavies, so you can end up with 200 or 300 ton differences which is unfairly stacking the cards against medium mechs. I still run my mediums occasionally as they are my favorite class, but they are definitely the underdogs until the tonnage limits are introduced.

Edited by CapperDeluxe, 02 January 2014 - 06:49 AM.






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