babadude71, on 02 January 2014 - 10:03 AM, said:
TBH i didnt even look at the tonnage, although that is another issue that may need to be addressed for a public match where upon the knowledge of a pre-made is that you a certain of 4 players knowing what they are doing and the remaining 8 are potentially solo players be them new or experienced and if you are lucky then part of a pre-made or another full 4 player pre-made, or if you are lucky enough an 8 man sync drop and a 4 player random, yes there are alot of variables at play here and yes disconnects can happen (not really that hard to pull a few players out of a pool (array) of waiting players).
As for slamming PGI....if you consider speaking truthfully and with harshness slamming then i do sincerely apologize for that but i dont consider my post as slamming anyone, i could how ever if you so choose to slam PGI but where would that get anyone?
The aspect of the game that has great potential for turning new players away is the fact that they are put in the middle of the ELO bracket, so basically they are put up against pre-mades of experienced players and massacred, how long do you think someone will stick at a game where they are completely demoralized to the point of mindless frustration and end up rage quitting? i reckon about 10-20% of new players actually stick it through, most will probably say
"that's no fun, like wtf"
then uninstall,
Ok. I guess I don't understand your screen shot then.
The only obvious pre-made in your screen shot was the 4 man kurita team on the losing side. That could still be coincidence but my guess would be it wasn't.
There are lots of concerns about the matchmaker
- where to start new players in terms of rank
- how to balance pre-mades (I think the matchmaker tries to put the same number of pre-mades on both sides more or less but not always)
- how to try to simultaneously balance tonnage, pilot experience and ability, and pre-made teams to obtain mostly even matches (perfection is not expected in my opinion).
- a good formula to evolve ELO over time (at the present time it only changes when the matches predicted outcome is different from the actual ... then the whole teams ELO changes) ... ELO does not factor in individual pilot performance and ELO is not calculated separately for solo and group play
On top of this they plan to add faction balancing for CW matches so that folks from different factions are on opposing teams but that the teams remain fairly evenly matched. How this can work well built on top of the limitations of the current match maker I am uncertain.
Anyway, the only real issue I could see with the match screen shot you started the thread with was that one side started down 3 mechs due to connection issues ... over which PGI has no control. Other than that it seemed to be fairly evenly balanced.