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Should Ppc Be Nerfed?


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#1 Villz

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Posted 14 January 2014 - 04:07 AM



^
As you can see despite the nerfs ppc's seem to be just as popular.

What does ever1 think about adding the gauss charge mechanic onto the ppc also?

#2 Joseph Mallan

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Posted 14 January 2014 - 05:13 AM

People love BFGs ;)

/Thread.

#3 Villz

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Posted 14 January 2014 - 06:40 AM

BFG-9000 did alot more than 10 dmg...

Edited by Villz, 14 January 2014 - 06:40 AM.


#4 Mekwarrior

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Posted 14 January 2014 - 06:42 AM

I don't have any mechs that use PPCs but I still don't want to see them nerfed with anything like click to charge, I hope they will remove click to charge from Gauss too.

#5 Joseph Mallan

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Posted 14 January 2014 - 06:46 AM

View PostVillz, on 14 January 2014 - 06:40 AM, said:

BFG-9000 did alot more than 10 dmg...

Mech Scale Weapon v PBI! It would seem that way!

#6 Viges

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Posted 14 January 2014 - 06:57 AM

Only flamers are fine!

#7 hellcatq

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Posted 14 January 2014 - 07:16 AM

ppc as is currently aren't that big of deal and they do run pretty hot. I sometimes run two of them or two er Large lasers, They both seem more effective depending on the actual encounter. They are pretty balanced as is currently in my opinon.

#8 Kazairl

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Posted 14 January 2014 - 07:29 AM

I <3 PPCs

#9 LoneMaverick

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Posted 14 January 2014 - 07:43 AM

PPCs in their own right...I currently don't think are an issue.

Add .5-1 second screen/reticule shake after turning off JJ's and you'll see a lot less PPCpoptart use, along with PPC use in general.

PPC's are fine...except when getting cover vertically in assault mechs > the rest of the game.

#10 DaZur

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Posted 14 January 2014 - 07:49 AM

Yes... please.

While we're at it's let's just nerf everything to the blase' strength of a sLas... ;)

We'll re-name it MW:O "tickle-fights"...

#11 Mcgral18

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Posted 14 January 2014 - 07:52 AM

As you surely know, its the pinpoint damage. Only ballistics and PPCs don't have some sort of built in spread mechanic, which leads them to be the best weapon at killing.

Aside from that, no heat JJs let you jump without any regard for heat, and focusing fire will kill people with MGs or SRMs, let alone decent weapon systems.

#12 Joseph Mallan

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Posted 14 January 2014 - 07:53 AM

Convergence not pin point. I shoot one AC20 it should crush your armor where I hit you. Having 2+ weapons hit the same pixel is broken.

#13 Dirus Nigh

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Posted 14 January 2014 - 07:55 AM

Jump jets do cause heat. It's a small amount, but it's there.

#14 Varent

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Posted 14 January 2014 - 08:06 AM

View PostVillz, on 14 January 2014 - 04:07 AM, said:

What does ever1 think about adding the gauss charge mechanic onto the ppc also?


*like*

That said it should hold for longer then the gause does, then again I feel the gause one should hold for longer as well.

That said I can feel the rage now if they were were to do it.

Edited by Varent, 14 January 2014 - 08:07 AM.


#15 banjoe

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Posted 14 January 2014 - 08:12 AM

Mechwarriors who are able to hit their shots are OP :-)

#16 Alcom Isst

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Posted 14 January 2014 - 08:13 AM

View PostKazairl, on 14 January 2014 - 07:29 AM, said:

I <3 PPCs


I see a ghost heat pun in that emote.

#17 Joseph Mallan

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Posted 14 January 2014 - 08:21 AM

View Postbanjoe, on 14 January 2014 - 08:12 AM, said:

Mechwarriors who are able to hit their shots are OP :-)

Not sure I like your name(Ban/joe) but your post tickles me. ;) :(

#18 Damocles69

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Posted 14 January 2014 - 09:24 AM

PPCs by themselves are not the problem. It is pinpoint damage's synergy with jump jets that is the real issue. Leave the weapons alone and do something to the JJs

#19 Varent

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Posted 14 January 2014 - 09:26 AM

View PostDamocles69, on 14 January 2014 - 09:24 AM, said:

PPCs by themselves are not the problem. It is pinpoint damage's synergy with jump jets that is the real issue. Leave the weapons alone and do something to the JJs


This.

sadly this doesnt seem to be popular, for god knows what reason. Everyone seems to be fixated on JJ op when they dont realize how quickly they die in close.

When you take away or at least make it harder to jump snipe the weapon itself is fairly balanced.

#20 Mister Blastman

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Posted 14 January 2014 - 09:26 AM

View PostVillz, on 14 January 2014 - 04:07 AM, said:



^
As you can see despite the nerfs ppc's seem to be just as popular.

What does ever1 think about adding the gauss charge mechanic onto the ppc also?


I'd much prefer a mechanic added similar to modified splash damage.

Say at the PPC max effective range... it is pinpoint to one panel. The closer you get to 90 meters, however, the more the PPCs deconverge or spread out to the point at say 100 meters, they damage 4 or 5 panels in a shot.

Of course, that means the damage of 10 pts would be spread around to total 10 in whole.

Edited by Mister Blastman, 14 January 2014 - 09:27 AM.






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