Colonel Pada Vinson, on 21 January 2014 - 10:13 PM, said:
You guys are ridiculous. I've been hitting stuff without advanced zoom at 1400m with erppc. the glass isn't even a factor at any level of zoom.
and PGI said they are still tuning it.
I find the tint a bit too green and the effect could be improved / made clearer, and I agree that the light source entering the model from behind is rather funny, but overall it's still a great effect and it does nothing major to hamper effective combat visibility.
Nevermind the immersion factor. even if it does hamper vision a little, it'd be a LOT worse if it was actually real glass, imagine the mud, grime, etc in a real battlemech fight, the tiny bit of glass you see now is nothing compared to the visual impairement that could exist. the blizzard on any frost map would leave big drops on your windshield too.
oh yeah, disable the cockpit glass. and freeze to death on frozen colony, or die from heatstroke on terra therma.
Too much QQ from mechwarriors to weak to man up to the simulation that's coming.
I seem to recall you were one of the biggest ****** when JJ shake was introduced too... To you, and other members of the Flat Earth Society, let me clue you in on something... just because it doesn't affect you, doesn't mean it doesn't happen.
This is very similar to the JJ shake mistake. It's an incorrect simulation, and some peoples brains are more perceptive to the flaws. This is the brains way of warning "hey, something is wrong here". Every video game is going to have it to a certain degree, due to the fact you are tricking your brain into believing it is in motion when it isn't. It's how far off the mark their simulation is that determines the effect on people. If the glass was more accurate ( say... not lit from lightsources that don't exist ), the effect would probably be much less profound.
Some of it too will go away in time. You play something enough your brain will shrug and go about it's day. This is a double edged sword though, as once your brain has accepted a certain simulation, the lack of that can be equally disorienting. This is an easy one to demonstrate with people that are even marginally susceptible to the problem. If you've played any number of first person shooters in your life, go back in time and play the original Doom. The lack of full 3D and the lack of head motion will probably have you hurling your cookies. I literally played thousands of hours of that game when it came out, but more than five to ten minutes with it now and I will probably harf.
For this glass change, I am personally not affected, but I understand the underlying cause and after my experience with JJ shake, I am certainly sympathetic.
Edited by Serapth, 22 January 2014 - 07:03 AM.