Mudhutwarrior, on 25 January 2014 - 05:30 PM, said:
I agree but if the base is as small as I think it is it could be bad on everyone. Now when you say that on any other thread the same people tell you tour wrong and its growing. If it is growing then I agree it would be great. I think ingame voip would at least give pugs, noobs and casuals a chance in the meantime. It certainly will let us help the noobs better in match.
Jalik, on 26 January 2014 - 01:54 AM, said:
the number of players really could be a problem. we don't really know the numbers but PGI seems hesitant to separate the queues (they also were after introduction 3rd person view) so maybe they see a problem here. I also agree that playing against well co-ordinated groups every now and then can only improve your gameplay ... if you don't get frustrated when its happening all night and finally rage quit. After all, PUG players should not just serve as cannon fodder for the premades to provide fun just for them. Eventually, with growing player base (maybe somewhere in community warefare) they should consider to add an option to separate the queues. Maybe this is in the works anyways for leages and stuff. who knows.
As already mentioned, premade sometimes just means some friends casually playing together. they don't want to get stomped either.
I'm gonna push back on this. PGI introduced skirmish, and a LOT of players no longer play assault/conquest. I play "any," and I never have a problem finding an assault/conquest match. I think the community is large enough to survive a split.
The PUGs would be fine. The real problem is that there may not be enough premades to support their own matches. Which is funny, because they keep telling us that they play the game the way it's meant to be played, but the fact is there are way more PUGers than there are team-players. What's more, many prem members drop solo often, when they can't get with their team.
While I think it would be better to separate PUGs from prems, I think the best way to make a prem-only matches viable is positive reinforcement: make the xp/cbill bonuses in prem-only matches more robust. Making new and inexperienced solo players take a pounding at the hands of coordinated prems in the PUG is a lousy way to encourage more team-play. After a few nights of drubbings, a new player is more likely to quit than sign up on TS.
Give us an environment where rewards are limited, but players can learn and grow and perfect their individual skills. Then give us a "next level" of team-play, where "the way the game is meant to be played" is rewarded by bigger in-game rewards, not by providing new and uncoordinated solo players to easy-smash.
I don't think prems are evil or a "problem." I think most are good peps dropping with their buds, which sounds like fun. A few are heel-dragging, KDR-padding a**hats that are as much of a hazard to their teammates as they are a threat to the enemy. Even then they are not evil; they are pathetic.