Joseph Mallan, on 27 January 2014 - 06:23 AM, said:
I don't see it that way though.
We are entering ourselves into a random match generator.
With multiple variables.
So if I lose to 8 Assaults and 4 heavies in a mixed weight team, well the military axiom is Military Intelligence... isn't! We want to play a fighting game that is supposed to be LIKE military combat. It's got a fair amount of random in it, and I like it like that. I don't wanna know my enemy is hand picked to be an even fight for me! Where is the WOW factor in that?
Because we think we are meant to have a 50/50 chance of winning many get mad when success does not come their way, cause the deck was randomly stacked against them. What are they going to do when they want to attack a planet the Law is protecting and we don't play nice cause we don't want to give them a chance to win it from us?
Seriously, why do we have to give you a chance to take our stuff?
Except not everyone plays games for the same reason you do Joseph (or me for that matter). A Lot of people play for a sense of entertainment and challenge and rightly or wrongly, our scenario's is not everyones cup of tea. Games are not life and death and people play for entertainment. If the PGI want to provide an environment where players are challenged and entertained they will be successful. If they don't, their player base is going to be very small.
Its about having the broadest possible base of customers, and giving them a tool that can play with to suit their own entertainment needs. Wanna play 240 tons vs 960, sure. Heres a lobby system and that floats your boat.
But for the casual gamer playing a few hours (which is there preferred market cause they are the ones who pay for wants, not grind for them) the system needs to give them a sense of satisfaction at the press of a button.
NextGame, on 27 January 2014 - 06:34 AM, said:
No ownership assumed on my part. I prefer it when people work out how to play games for themselves, rather than get spoon fed. But if others want to show people how to play, then they can go for it as far as I'm concerned.
The point was: *You* are complaining about people being unhelpful towards the OP. How does this assist anyone or address the issue? Some players are probably still going to be {Scrap}, and lose every match, and whine about their own lack of ability. People are going to continue to be bored by this.
The nature of the game modes will not change, certainly not in the short/medium term at least, and a map where a team is 3+ mechs down will generally continue to snowball into a stomp, especially a team where there's 1 disconnect, an afk'er, and some other twit hiding at the back in an assault afraid to take any damage/contribute to the team.
No meddling with ELO/Matchmaker/Whatever is going to resolve the issue for the worst players in the game. It is something that they can only address for themselves.
"Man up & play better" is the only reasonable advice that can be given, as that is what everyone else playing the game has to do in order to avoid being "stomped".
So your view is, it is what is and stop complaining about it, I did the hard way, you should do it the hard way to, why should this game be any better for you than it was for me. If someone else wants to help you out thats up to them, if you don't like the game as is though, don't play? Is that a fair enough summary?