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Non-Combat Tips (Parody List)


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#661 Alaskan Nobody

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Posted 17 October 2014 - 03:37 PM

View PostDarth Futuza, on 17 October 2014 - 02:33 PM, said:

Just to make sure.

That is what the Nukes we send down after are for

Edit: we are getting off track though - these should probably be numbered :ph34r:

Edited by Shar Wolf, 17 October 2014 - 03:40 PM.


#662 Mike Forst

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Posted 17 October 2014 - 04:15 PM

Pro-tip: make sure you don't spend the whole match walking into a wall

#663 IraqiWalker

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Posted 17 October 2014 - 04:51 PM

956. Using power armor to throw AC ammo at the enemy mechs will actually not cause the shells to do damage.

957. Using your Power Armor fists as the firing pin is ill advised, We're still cleaning out private murty's brain bits from his suit.

#664 Sizzles

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Posted 17 October 2014 - 05:08 PM

958: While replacing the hatchet on your Hatchetman with a foam version, and smacking other 'Mechs around may be fun. Vehicle crews, and especially armored infantry, do not enjoy the whiplash and potential organ liquefaction, as a result of being hit by a ton of foam -regardless of how soft- moving at over 50 meters per second.

Edited by Sizzles, 17 October 2014 - 05:08 PM.


#665 Tustle

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Posted 17 October 2014 - 08:17 PM

959. There is no such thing as a "Stone Rhino II." What makes you think they tried to make a second one if Tokasha couldn't make one with working legs, and where did this ridiculous notion of the "second one being able to mount a warship-scale Gauss" come from? Besides, see tip 640.
(...the Behemoth II from MekPak 3 is pretty scary...granted so was the Marauder II since I think that also had a 'Clan Railgun.')

#666 wanderer

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Posted 17 October 2014 - 08:50 PM

View PostStompingOnTanks, on 17 October 2014 - 12:25 PM, said:


You're fired.


If you're gonna do that, you have to do it RIGHT.



Right down to the credits.

960. There are no hidden factory-built directives in your DI systems for your Battlemech, no matter how much a Tech is trying to convince you.

#667 990Dreams

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Posted 18 October 2014 - 06:25 AM

961. Order number 66 is not a real order, and yelling it in the comms won't bring any Clone Troopers to your aid.
961a. Even if it does, they are infantry, and thus will get mauled over.

#668 StompingOnTanks

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Posted 18 October 2014 - 06:39 AM

962. Calling for reinforcements does not automatically mean they will come screaming down from the nearest dropship at any instant you desire. Backup teams are people too and they need lunch breaks.

#669 990Dreams

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Posted 18 October 2014 - 09:04 AM

962. If the CO says it will happen fast, it probably won't.

#670 Tustle

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Posted 18 October 2014 - 05:47 PM

964. Notice to weapons technicians; TCBY is a parlor which sells "The Country's Best Yogurt." It is NOT an acronym for "Trans-Continental Ballistic Yogurt." Stop loading our dessert rations inside Autocannon warheads!

#671 Sizzles

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Posted 19 October 2014 - 07:04 PM

965: Although it is common, now, to call a Clan Elemental a "Toad" it is HIGHLY ill advised to do so to their face.

#672 kingalbertII

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Posted 19 October 2014 - 08:56 PM

966: whoever replaced the tutotial video "usage of the LB10X" with "LB10XXX" is to report to the quartermaster.
967: if the quartermaster summons you, its better to turn yourselves in than to have him find you

#673 Darth Futuza

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Posted 20 October 2014 - 03:57 PM

968. There are to be absolutely no questions about rule # 963 upon pain of death via gauss rifle.

#674 990Dreams

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Posted 23 October 2014 - 07:32 AM

963. Who cares if it's out of order, it has to be here.
963 a. Now excuse me while I run from Darth Futuza.

#675 StompingOnTanks

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Posted 23 October 2014 - 04:16 PM

964. The only time death by gauss rifle is permitted is when a member of our unit has committed an offense in Class 5 (murder, treason etc). Otherwise, an Atlas with a mech-sized flyswatter and a jetpack for the accused is to be employed.

#676 990Dreams

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Posted 27 October 2014 - 06:16 AM

965: That makes the punishment more painful for a lesser offense, which is obviously correct

#677 Sparks Murphey

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Posted 29 October 2014 - 07:03 PM

966: Cooling jackets, though powerful, are designed to keep their contents at around 37 degrees celsius. As such, they make terrible beer coolers.
967: Likewise, the heat sink system in your 'Mech is designed to keep your ammo from exploding and your myomer from catching fire. Again, these do not work well as beer coolers.

#678 Darth Futuza

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Posted 31 October 2014 - 10:36 AM

View PostDavidHurricane, on 23 October 2014 - 07:32 AM, said:

963. Who cares if it's out of order, it has to be here.
963 a. Now excuse me while I run from Darth Futuza.

963 b. Fortunately, this was not phrased as a question. Your secret is safe with me. I will not tell a soul of your near-incompetence. (Bonus points if you know what I just referenced).

#679 StompingOnTanks

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Posted 31 October 2014 - 03:21 PM

968. Yes, the Hell's Horses have a horse-shaped totem quad 'Mech, but we doubt it can support the weight of your Black Knight riding it.

#680 Tustle

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Posted 12 November 2014 - 08:57 PM

969. Robocraft does not make a good replacement for your current 'mech simulator.

969 b. Yes, even if the physics are simultaneously better yet wonkier. (see: simulations of a machine's center of gravity yet also see spontaneously flipping tanks on collision with other tanks.)


...Tank's found a new old obsession folks, he'll be back blowing giant stompy robot fellows up someday. Blame his secret desire to build giant stompy robots from the ground up and the addition of walker legs to Robocraft.





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