Ui Feedback
#621
Posted 06 February 2014 - 02:55 PM
#622
Posted 06 February 2014 - 03:05 PM
#623
Posted 06 February 2014 - 03:09 PM
#624
Posted 06 February 2014 - 03:22 PM
#625
Posted 06 February 2014 - 03:31 PM
#626
Posted 06 February 2014 - 03:38 PM
#627
Posted 06 February 2014 - 03:40 PM
GHOST AQC, on 06 February 2014 - 03:09 PM, said:
I discovered this is caused by the video settings being set to "Full Window" by default and not "Fullscreen". The latter fixes all the distortion issues. Why the heck they set the former as default and not the latter is beyond me. But then, half the execution of this interface is beyond me
#628
Posted 06 February 2014 - 04:03 PM
#629
Posted 06 February 2014 - 04:26 PM
DasAmok, on 06 February 2014 - 06:00 AM, said:
All good ideas and also criticism happens here, and, judging by experience, will be ignored.
Whereas on Twitter the devs are happily retweeting those precious few "ooooohhh, we loooooove your work" tweets.
Don't want to sound harsh, I've invested far more money here than I'll ever admit publicly. I enjoy stomping. But I've finally lost faith. I also work in the software industry, and judging by this UI after 1 year delay, the product has failed completely now.
I'll keep this account, playing forum warrior from time to time - I'll bet though, that nobody relevant will ever post their reply to our criticism. They get nice tweets, though, that matters.
Taken from a popular story (German language), I gather they'll be singing something like "Ich mach mir die Welt, widdewidde, wie sie mir gefällt...".
The only people that are saying that the love it is the Devs themselfs useing fake accounts no one else in the right mind would like this pile of shit game or ui 2.0
#630
Posted 06 February 2014 - 04:31 PM
Anyone figure this out yet? Note the first time I configured and saved it did not do that.
Thanks for any help you can offer
Meta
#631
Posted 06 February 2014 - 04:35 PM
It takes longer to do everything, from kitting out a mech to logging out of the game (4 clicks!!!).
Even the settings, which I used to change on a per-match basis (gamma, brightness, arm lock, etc) take much long to accomplish.
I would dearly love to have an option to return to old UI.
I find myself playing less because I don't want to deal with UI 2.0. It feels like a bad console port.
#632
Posted 06 February 2014 - 04:40 PM
Thimble, on 06 February 2014 - 04:35 PM, said:
It takes longer to do everything, from kitting out a mech to logging out of the game (4 clicks!!!).
Even the settings, which I used to change on a per-match basis (gamma, brightness, arm lock, etc) take much long to accomplish.
I would dearly love to have an option to return to old UI.
I find myself playing less because I don't want to deal with UI 2.0. It feels like a bad console port.
Well i heard they are going to try to make this for the xbox one so maybe they are testing it on pc users before going to xbox one and have given up on pc people. Or they just dont care.
#633
Posted 06 February 2014 - 04:45 PM
#634
Posted 06 February 2014 - 04:53 PM
Shignog, on 06 February 2014 - 04:40 PM, said:
Well i heard they are going to try to make this for the xbox one so maybe they are testing it on pc users before going to xbox one and have given up on pc people. Or they just dont care.
I hope not, but it sure seems possible when looking at UI2.0. It might also account for the very slow development... everyone working on port instead of CW.
We'll see I guess.
#635
Posted 06 February 2014 - 05:22 PM
#636
Posted 06 February 2014 - 05:28 PM
Too much dropdown lists
The UI works better as an encycopedia than a mechlab. I have to read nearly everything to understand what it is. Very little visual cues. Some of the menu systems work, like filtering light, medium, and heavy mechs in your mech lab, but it gets to be too much when it is carried over to everything.
Smurfy is an example of how it should be done. Anything to gravitate the UI in that direction is a step in the right direction.
#637
Posted 06 February 2014 - 05:36 PM
MaduroBU, on 06 February 2014 - 04:45 PM, said:
#638
Posted 06 February 2014 - 05:45 PM
Edited by Pritypete, 06 February 2014 - 05:51 PM.
#639
Posted 06 February 2014 - 06:01 PM
1) Firstly, the selected Mech is plagued with overbright. It's the Imperial city in Oblivion all over again. How this managed to make it past initial testing, and then past public testing, is simply beyond my ken. When looking at your Mech, is the equivalent of looking at the sun, why do developers still do this? Is it not supposed to be a platform for selling digital candy? Why on earth then, would it be made difficult or painful to look at?
2) The ability to customise your Mech has gone right down the tube. Not being able to see what's equiped on the entirety of your Mech is one hell of a loss, and quite simply, it is just too difficult to customise your Mech this way. Yet that is irrelevant when it's overshadowed by the gynormous pane of equipable items. It looks like an xbox interface, where you would use a controller and not a mouse, and that's not a good thing.
3) As many have also experienced, I too, spent far too long trying to save my Mech configuration. Yet not exclusive to saving your configuration, but many other things are either jarring or very difficult to accomplish. The ease of use within many aspects of the interface, is just very poor.
There are other gripes I won't go on about. Such as the loss of very useful features, which I took for granted at the time. Double clicking to equip and unequip items, pinned Mechs on the home page.
All in all, I'm afraid I can only view this as a blunder.
Edited by Moromillas, 06 February 2014 - 06:58 PM.
#640
Posted 06 February 2014 - 06:26 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users