Albatroz, on 31 May 2014 - 07:01 AM, said:
Nope, but not easily destroyed, as I used to do with a freakin spider while I was so close to it that it could just smash me or knock me down.
Is that so hard to understand? Look game dynamics: a single spider/jenner/whatever appear and EVERYONE wants to kill it fast. Why? Because they spot for lrms (scout job, good), AND they take too much time to die while they just keep running and firing around like there´s no logical physics in that world (Oh, wait, it doesn´t). I shoot my ac20 at an titanic Atlas and it moves its shoulder. I shoot it at a puny Spider/Jenner/whatever, it gets cored (IF SO) and keeps moving. My god, man, it should be thrown back and to the ground like a little toy.
Focus on what´s important: PHYSICS.
as someone who prefers light and fast mechs most of this sounds good
I would like physical attacks to be viable, it would make piloting lights much more fun (for me playing MWO fun seems directly related to risk, the more risk the more fun).
I would also like to see realistic physics applied to an AC, yes sure make the AC20 powerful enough to knock down a light (especialy if the light is airbourne when hit), again more fun, that should also mean that Hunckbacks and Jaegermechs could get knocked over by the recoil of firing their AC20s, especialy if moving or on uneven ground, and even an Atlas should suffer from the recoil, possibly twisting the torso off target, forcing you to fire the AC20 seperately from other weapons.