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Clan Nova Cat: Alpha Galaxy Recruitment


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#461 Pariah Devalis

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Posted 06 December 2014 - 03:32 PM

This is true. The Missed Lynx has that bootup error where there is a strange box around your field of view. Yet any time after startup it just is not there. Weird as hell.

#462 LastKhan

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Posted 08 December 2014 - 02:02 PM

Currently training Dc's and making preparations for CW. Over all goal is to have Nova Cat 24 hour domination of planets. :)

#463 LastKhan

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Posted 12 December 2014 - 10:30 AM

CW is on! well the BETA. We have thrown our lot with Ghost Bears and will help defend any clan territory if needed.

#464 Pariah Devalis

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Posted 14 December 2014 - 03:22 PM

Dat Susquehanna defense.... I know Clan Nova Cat is supposed to be Comstar's Kryptonite, but even their best FS9 rushes tend to fail on that %*#^ Boreal Vault map.


Edited by Pariah Devalis, 14 December 2014 - 03:35 PM.


#465 LastKhan

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Posted 16 December 2014 - 11:00 AM

Yea that was a good defense even with the other video that i got a bit to excited on XD.

#466 Torchfire Katayama

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Posted 16 December 2014 - 04:15 PM

Pariah, Comstar needs to use the newest latest 12 FS9 rush at the beginning of the game then. Unstoppable. Game doesn't even last 5 minutes when they all jump the gates and ignore everything on the way to the Omega Gen.

#467 Pariah Devalis

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Posted 17 December 2014 - 10:51 PM

They tried that, Torch.



Still is no guarantee of success.

#468 Pariah Devalis

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Posted 19 December 2014 - 03:41 PM

Honestly, not seeing that huge a change in CW.

Takeaways being that the concept is nice, of having the external generators. However, they are far too easily destroyed. If they had, say, double their HP, it would be better. Further, as long as the defenders respawn as fast as they do, there is very little sense in fighting them. Right now if you fight them, you take time and accrue damage to kill them, only for them to quickly respawn right in the middle of the fight, totally resetting the engagement in their favor. 30 seconds is just not enough of a window.

My overall suggested improvements? Remove defender dropships, replace with Hangers with laser turrets on them. Defenders spawn in 60 second intervals, not 30. HP on all generators increased to double of current. Idea being you cannot burst down the generators as easily and destroying a defender puts them out of the fight for a significant period of time, meaning it makes more sense to engage them in order to give yourself a little more time to damage the base itself. Is it a perfect solution? Probably not, but it feels like a step in the right direction.



And, yes, I had trouble locating the main gun's gen at the very end. >_> Was not sure what to shoot at. Ended up thinking "screw it" and protected Kanajashi's Mad Dog since he was ripping it apart.

Edited by Pariah Devalis, 19 December 2014 - 05:28 PM.


#469 LastKhan

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Posted 19 December 2014 - 11:14 PM

Good job guys!

I still hate this 24 hour attack phase they implemented.. I would've rather have a phase at every 6 hours, but thats my opinion. So at this moment im not going to be all about CW like i used to. Cause practically theres no point to doing anything till nearly the end of the current phase cycle.

Edited by LastKhan, 19 December 2014 - 11:22 PM.


#470 Pariah Devalis

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Posted 20 December 2014 - 04:26 AM

I agree. Might do it as a change of pace, but it is still too easy to rush-win, and too easy to undo all the work on it.

#471 Noesis

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Posted 20 December 2014 - 04:33 AM

So nice to see active crusaders.

Of course you could relax when the enemy planets are on 11 and the defened ones on 0 to help maintain them?

Might make the task of the last part all the easier with the appropriate buffers in place, at least helping to consolodate on any assumed success. Wouldn't want to miss that momentum to Terra being broken by lack of concentration now would we?

#472 CyclonerM

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Posted 20 December 2014 - 05:48 AM

It seems that attacking is a bit too hard now.. But i still have to try an attack game with a 12men group.

View PostPariah Devalis, on 20 December 2014 - 04:26 AM, said:

I agree. Might do it as a change of pace, but it is still too easy to rush-win, and too easy to undo all the work on it.


You want to see a better solution that Russ' idea of rotating time zones? ;)

#473 LastKhan

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Posted 20 December 2014 - 06:36 AM

View PostNoesis, on 20 December 2014 - 04:33 AM, said:

So nice to see active crusaders.

Of course you could relax when the enemy planets are on 11 and the defened ones on 0 to help maintain them?

Might make the task of the last part all the easier with the appropriate buffers in place, at least helping to consolodate on any assumed success. Wouldn't want to miss that momentum to Terra being broken by lack of concentration now would we?


Heh, im only sore about this particular thing. Otherwise Lord Khan is always on the prowl whether political or being a man and kicking IS teeth in.

lol of course you can be relaxed cause you have all the time in the world to undo any progress. I prefer the challenge but Defending was made easy mode.

I m all about the conquest but really, theres not really much of a point during the 24 attack cycle untill lets say 5 hours left but so much time in between is practically wasted.Then all you have to do then is gather enough 12 mans and bum rush a planet.

Edited by LastKhan, 20 December 2014 - 06:40 AM.


#474 Noesis

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Posted 20 December 2014 - 06:40 AM

View PostLastKhan, on 20 December 2014 - 06:36 AM, said:



lol of course you can be relaxed cause you have all the time in the world to undo any progress. I prefer the challenge.
Defending was made easy mode.

I m all about the conquest but really, theres not really much of a point during the 24 attack cycle untill lets say 5 hours left but so much time in between is practically wasted.Then all you have to do then is gather enough 12 mans and bum rush a planet.


So this explains perhaps why without applying these principles CGB space lost at least one planet last night, maybe not something that would be a problem if as you say we have the representation effect to achieve aims?

So as a result where are all the CNC planets?

Edited by Noesis, 20 December 2014 - 06:42 AM.


#475 LastKhan

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Posted 20 December 2014 - 06:44 AM

The lost of New Begen was was a perplexing thing to me from what ive understand a ton of 12 mans invaded it hard core so its either that or people went to bed or was busy doing the challange.

CNCI not having a faction of its own is pretty much help attack while defending our other clansmen. I myself have lead a couple of good fights pre implementation of the 24 hour cycle.

but alot has to do with the que times sucking.

Edited by LastKhan, 20 December 2014 - 07:00 AM.


#476 Noesis

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Posted 20 December 2014 - 06:49 AM

Multiple time windows for queues would be helpful I agree.

But relaxing on efforts and losing planets perhaps not.

Edited by Noesis, 20 December 2014 - 06:53 AM.


#477 LastKhan

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Posted 20 December 2014 - 06:57 AM

Ha, geez you can definitely relax since there's so much time in between. I think this planet loss was a weird case.

efforts havent been misplaced at all. All i have to do is be on 5 +ish hours before the ceasefire and just attack a planet.

Edited by LastKhan, 20 December 2014 - 07:02 AM.


#478 Noesis

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Posted 20 December 2014 - 07:00 AM

View PostLastKhan, on 20 December 2014 - 06:57 AM, said:

Ha, geez now you can relax since there's so much time in between. I think this planet loss was a weird case.



Posted Image

#479 LastKhan

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Posted 20 December 2014 - 07:06 AM

View PostNoesis, on 20 December 2014 - 07:00 AM, said:



Posted Image


lol damn just when i was fixing it you would be all over that.

#480 LastKhan

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Posted 20 December 2014 - 07:19 AM

Dont really see a refutation about what i said. I'd still prefer a 6 hour cycle through the day or just two cycles like before just at a more evened time period.





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