Fox With A Shotgun, on 07 August 2017 - 01:32 AM, said:
Got to love assault/heavy drop callers that don't do as they preach.
"Push", they said. So Alpha lance moved in from the flanks to distract them.
Bravo and Charlie just sat back lobbing LRMs and PPCs.
Seriously, why did I even listen to these twits.
Yeah, I've had two battles with bad drop callers ordering pushes recently.
First one someone else on VOIP told the team not to listen to the guy, because he was ordering us to push into a firing line, and instead the team flanked around and killed the enemy team, winning as a result.
If we'd pushed, it would have gone bad for the team.
Second one was on Crimson Strait; enemy is in the platform area, my to the SE. Drop caller orders a push, fails to specify if we should push top or bottom, and team runs into enemy firing lines ready for such a push, and the team is massacred.
Neither drop caller admitted their calls were bad, of course.
Fox With A Shotgun, on 07 August 2017 - 07:08 AM, said:
And then the poordubs on small, fixed-engine mechs don't even get full compensation. Why is it so hard to calculate the total heat dissipation of a mech as being (10 * 0.02) + (n_heatsinks - 10) * 0.15? Why have to distinguish between engine heatsinks at all!? The mind boggles.
Actually, the +15% heat dissipation quirk on the Kit Fox more than compensates for only having 7 engine heatsinks.
Eg, normal mech with 10 engine (double) heatsinks gets 10 x 0.20, or 2.0 heat dissipation per second.
A mech with 7 engine heatsinks and 3 external gets (7 x 0.20) + (3 x 0.15) for 1.85... but the Kit Fox gets that increased by 15% for a total of 2.1275 heat dissipation per second.
The one thing that isn't compensated for is reduced maximum heat capacity, which is 2.0 per engine heatsink, 1.5 per external heatsink.