Developer Q&A 1
#101
Posted 17 November 2011 - 08:27 AM
#102
Posted 17 November 2011 - 09:14 AM
#103
Posted 17 November 2011 - 09:21 AM
#105
Posted 17 November 2011 - 09:54 AM
Bryan Ekman, on 16 November 2011 - 03:30 PM, said:
We have a strict rule about releasing information. If it's not BETA ready, don't say anything.
Oh I don't blame you. The game teams I've worked on never gave hard answers this early on either. Players whine when something has to be changed, or worse- cut. Just being on the player side you want different things.
#106
Posted 17 November 2011 - 10:48 AM
Xhaleon, on 16 November 2011 - 12:26 PM, said:
Oh well, those people shouted the loudest, so I guess they get the cake this time, eh?
I find it highly doubtful that the devs are reacting to any forum discussion on this topic. How could they not have already worked this out in their game plan for MWO? I think you give the unwashed nerdy masses here too much clout.
#107
Posted 17 November 2011 - 10:56 AM
#108
Posted 17 November 2011 - 11:19 AM
Kay Wolf, on 17 November 2011 - 08:22 AM, said:
Did you mean to write this in the form of a commercial in the Inner Sphere and across the Occupation Zone? If so, it's pretty funny.
I have no clue what you are talking about *can hear muffled cries in the background*
There was an incursion into my account if that is what you mean, but that is all. It is now under control and will remain so.
#109
Posted 17 November 2011 - 11:45 AM
Angelicon, on 17 November 2011 - 10:48 AM, said:
The game isn't even alpha yet. Still a lot of room to change how features work. I'd be shocked if they aren't taking the forum reaction into account, if only for validation that what they are doing is the right thing.
#111
Posted 17 November 2011 - 12:16 PM
#112
Posted 17 November 2011 - 12:38 PM
Tierloc, on 17 November 2011 - 11:55 AM, said:
So I assumed everything in the Q & A was, by default, beta ready.
How long has the game been in development? how far along is development? (is more of the game on paper or code currently)
[PAUL] The game has been in development for a short period of time following a fairly lengthy pre-production cycle. That being said, our internal engineering team is burning through code faster than words can describe. There’s a passion driving them to make the best MechWarrior® game for the players and fans around the world.
[MATT C] The key goal with the release schedule is, to release a solid chunk of core gameplay and content that reflect the pillars that have already been described. Beyond that, we’ll be very anxious to see how it is received by the community.
[MATT N] 2762.5 , Not Alpha Yet, We don’t use paper.
#113
Posted 17 November 2011 - 01:04 PM
TheRulesLawyer, on 17 November 2011 - 11:45 AM, said:
The game isn't even alpha yet. Still a lot of room to change how features work. I'd be shocked if they aren't taking the forum reaction into account, if only for validation that what they are doing is the right thing.
So a few thousand drooling btech nerds are going to be their sounding board for core design features? Seems a rather narrow group for something that needs to appeal to the masses (a pillar of the F2P model).
(not trying to insult any fellow drooling btech nerds)
Edited by Angelicon, 17 November 2011 - 01:05 PM.
#114
Posted 17 November 2011 - 01:12 PM
I was really just trollin myself with the "beta ready" suggestion.
#115
Posted 17 November 2011 - 01:16 PM
Angelicon, on 17 November 2011 - 01:04 PM, said:
(not trying to insult any fellow drooling btech nerds)
As much as they need to cater to the masses, 22000 user signed up, are a pretty good starting base... and those are mostly all drooling btech nerds... PLUS the game is being catered for those drooling btech nerds, as well as the masses. even 10000 people spending 10 dollars every month for various decals, cosmetics, etc... is 100k every month. That is only half of the users who have signed up in 17 days, each day t he user count grows by 1000 roughly.
You seem to mis understand the size of the drooling btech nerd community.
#116
Posted 17 November 2011 - 01:22 PM
#117
Posted 17 November 2011 - 01:23 PM
#118
Posted 17 November 2011 - 01:24 PM
Bryan Ekman, on 17 November 2011 - 01:22 PM, said:
Any chance you can toss a rough number to the visits, as I do notice the guests tend to out number the users 3 to 1, mind you I figured that was more due to the limited log in time.
#119
Posted 17 November 2011 - 01:43 PM
Angelicon, on 17 November 2011 - 01:04 PM, said:
(not trying to insult any fellow drooling btech nerds)
You can believe me or you can read the QA
How much influence is the forum and its participants having on your decisions, if any?
[MATT N] The Forum creates great catalysts for Discussion on how we implement the planned features and sometimes inspire unplanned features.
[DAVID] We do check in on the forums from time to time. There are a lot of interesting ideas that come out of the debates on there, and we do keep some of those considerations in mind.
[PAUL] I frequent the forums on a semi-daily basis. A lot of the conversations have a lot of thought put into the suggestions and opinions and I find that the conversations provide us with a lot of insight into our target audience and what you the gamer is going to expect in our final product. There are a lot of great ideas that are simply out of our scope for this project but it’s good to know that we are not far off base when looking at our current feature set and what the community is asking for. I do however have a deep burning hatred for all things “My Little Pony”.
#120
Posted 17 November 2011 - 01:54 PM
This is the most important part of that statement
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