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Developer Q&A 1


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#101 Deliverator

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Posted 17 November 2011 - 08:27 AM

I enjoyed the Q&A. Great job answering a bunch of questions. I enjoyed the comic relief as well. I'm still confused about how early in production you are when you only have 6-9 months to release the game... at least according to your Summer 2012 release date. Hope we get to see more soon! Don't drop the project!

#102 Fox

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Posted 17 November 2011 - 09:14 AM

This game is going to rock my socks off!!!!

#103 Red Beard

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Posted 17 November 2011 - 09:21 AM

A new PC is in order. With ALL the trimmings.

#104 Red Beard

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Posted 17 November 2011 - 09:26 AM

View PostPaul Inouye, on 16 November 2011 - 04:09 PM, said:

heavily sedated and is now drooling on himself over in the corner.


Isn't that how any QUALITY round of video games should begin?

#105 TheRulesLawyer

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Posted 17 November 2011 - 09:54 AM

View PostBryan Ekman, on 16 November 2011 - 03:30 PM, said:


We have a strict rule about releasing information. If it's not BETA ready, don't say anything.


Oh I don't blame you. The game teams I've worked on never gave hard answers this early on either. :) Players whine when something has to be changed, or worse- cut. Just being on the player side you want different things.

#106 AlanEsh

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Posted 17 November 2011 - 10:48 AM

View PostXhaleon, on 16 November 2011 - 12:26 PM, said:

Seems like they're going with the pinpoint accuracy model, with lasers at least. "Gameplay tuning will drive how we approach targeting?" That's just an obvious extension of the core points they are going with that were already stated two sentences above.

Oh well, those people shouted the loudest, so I guess they get the cake this time, eh?

I find it highly doubtful that the devs are reacting to any forum discussion on this topic. How could they not have already worked this out in their game plan for MWO? I think you give the unwashed nerdy masses here too much clout.

#107 A C E

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Posted 17 November 2011 - 10:56 AM

The Buzz this has made in the mechwarrior community is awsome. looking forward to more info in the comming weeks and months.

#108 Amarus Cameron

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Posted 17 November 2011 - 11:19 AM

View PostKay Wolf, on 17 November 2011 - 08:22 AM, said:

ROFLMAO

Did you mean to write this in the form of a commercial in the Inner Sphere and across the Occupation Zone? If so, it's pretty funny.


I have no clue what you are talking about *can hear muffled cries in the background*

There was an incursion into my account if that is what you mean, but that is all. It is now under control and will remain so.

#109 TheRulesLawyer

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Posted 17 November 2011 - 11:45 AM

View PostAngelicon, on 17 November 2011 - 10:48 AM, said:

I find it highly doubtful that the devs are reacting to any forum discussion on this topic. How could they not have already worked this out in their game plan for MWO? I think you give the unwashed nerdy masses here too much clout.


The game isn't even alpha yet. Still a lot of room to change how features work. I'd be shocked if they aren't taking the forum reaction into account, if only for validation that what they are doing is the right thing.

#110 Tierloc

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Posted 17 November 2011 - 11:55 AM

View PostTheRulesLawyer, on 17 November 2011 - 11:45 AM, said:

The game isn't even alpha yet.

Bryan said the policy was not to discuss anything that wasn't beta ready.

So I assumed everything in the Q & A was, by default, beta ready.

#111 CoffiNail

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Posted 17 November 2011 - 12:16 PM

I used up too many daily likes in this thread... so damn funny.

#112 TheRulesLawyer

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Posted 17 November 2011 - 12:38 PM

View PostTierloc, on 17 November 2011 - 11:55 AM, said:

Bryan said the policy was not to discuss anything that wasn't beta ready.

So I assumed everything in the Q & A was, by default, beta ready.



How long has the game been in development? how far along is development? (is more of the game on paper or code currently)

[PAUL] The game has been in development for a short period of time following a fairly lengthy pre-production cycle. That being said, our internal engineering team is burning through code faster than words can describe. There’s a passion driving them to make the best MechWarrior® game for the players and fans around the world.

[MATT C] The key goal with the release schedule is, to release a solid chunk of core gameplay and content that reflect the pillars that have already been described. Beyond that, we’ll be very anxious to see how it is received by the community.
[MATT N] 2762.5 , Not Alpha Yet, We don’t use paper.

#113 AlanEsh

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Posted 17 November 2011 - 01:04 PM

View PostTheRulesLawyer, on 17 November 2011 - 11:45 AM, said:


The game isn't even alpha yet. Still a lot of room to change how features work. I'd be shocked if they aren't taking the forum reaction into account, if only for validation that what they are doing is the right thing.

So a few thousand drooling btech nerds are going to be their sounding board for core design features? Seems a rather narrow group for something that needs to appeal to the masses (a pillar of the F2P model).
(not trying to insult any fellow drooling btech nerds)

Edited by Angelicon, 17 November 2011 - 01:05 PM.


#114 Tierloc

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Posted 17 November 2011 - 01:12 PM

There are alot of things that were not addressed by the Q&A, TRL (troll?). But energy and ballistic targetting was addressed (the subject of your previous post), even if only 70% directly to the question - they discussed what I would consider to be a probable direction.

I was really just trollin myself with the "beta ready" suggestion.

#115 CoffiNail

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Posted 17 November 2011 - 01:16 PM

View PostAngelicon, on 17 November 2011 - 01:04 PM, said:

So a few thousand drooling btech nerds are going to be their sounding board for core design features? Seems a rather narrow group for something that needs to appeal to the masses (a pillar of the F2P model).
(not trying to insult any fellow drooling btech nerds)

As much as they need to cater to the masses, 22000 user signed up, are a pretty good starting base... and those are mostly all drooling btech nerds... PLUS the game is being catered for those drooling btech nerds, as well as the masses. even 10000 people spending 10 dollars every month for various decals, cosmetics, etc... is 100k every month. That is only half of the users who have signed up in 17 days, each day t he user count grows by 1000 roughly.

You seem to mis understand the size of the drooling btech nerd community.

#116 Bryan Ekman

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Posted 17 November 2011 - 01:22 PM

22,000 users have visited the forums. WAY more have signed up! :)

#117 Bryan Ekman

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Posted 17 November 2011 - 01:23 PM

Some features can be BETA ready prior to ALPHA, just an FYI.

#118 CoffiNail

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Posted 17 November 2011 - 01:24 PM

View PostBryan Ekman, on 17 November 2011 - 01:22 PM, said:

22,000 users have visited the forums. WAY more have signed up! :)

Any chance you can toss a rough number to the visits, as I do notice the guests tend to out number the users 3 to 1, mind you I figured that was more due to the limited log in time.

#119 TheRulesLawyer

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Posted 17 November 2011 - 01:43 PM

View PostAngelicon, on 17 November 2011 - 01:04 PM, said:

So a few thousand drooling btech nerds are going to be their sounding board for core design features? Seems a rather narrow group for something that needs to appeal to the masses (a pillar of the F2P model).
(not trying to insult any fellow drooling btech nerds)


You can believe me or you can read the QA

How much influence is the forum and its participants having on your decisions, if any?


[MATT N] The Forum creates great catalysts for Discussion on how we implement the planned features and sometimes inspire unplanned features.

[DAVID] We do check in on the forums from time to time. There are a lot of interesting ideas that come out of the debates on there, and we do keep some of those considerations in mind.

[PAUL] I frequent the forums on a semi-daily basis. A lot of the conversations have a lot of thought put into the suggestions and opinions and I find that the conversations provide us with a lot of insight into our target audience and what you the gamer is going to expect in our final product. There are a lot of great ideas that are simply out of our scope for this project but it’s good to know that we are not far off base when looking at our current feature set and what the community is asking for. I do however have a deep burning hatred for all things “My Little Pony”.

#120 CoffiNail

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Posted 17 November 2011 - 01:54 PM

[Paul] I do however have a deep burning hatred for all things “My Little Pony”.

This is the most important part of that statement :)





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