Zoid, on 22 March 2014 - 05:43 PM, said:
Then the assault mechs who have also been forced to camp with their team's LRM boats (to avoid being LRMed to death themselves) quickly annihilate the lights. If a light tries to do anything other than pure spotting for an LRM boat, they get destroyed quite quickly because everyone's camping in one location. At least this is what I've seen in every single game where people have tried to use lights to counter missile boats.
Again, it's not a matter of "they can't be countered" it's a matter of "I don't like to play Campwarrior." No one's (at least no one who is not a noob) is arguing that they're impossible to counter, just that this does not feel like Mechwarrior to us. It is really starting to remind me of what ruined Mech4 online, you could use third person perspective to have your guns trained on someone while in cover so it became either camp and poptart or die to camping poptarts.
Nope,
2-3 LRM support mechs, 2-3 scouts, the rest taking whatever you want and have an ecm mech or two in there. That's a minimum of 6 attackers, 2 scouts, and 2 support mechs. A team made up like that (hence teamwork) will tear up an enemy team like what you're talking about. It will do it quite well but, again, that's not possible to do with PGI's group limitations, lack of lobbies, in game voip, etc.
LRMs are on par with every other weapon out there now.
If I do 1000 damage in my 5LL Stalker or 4LL Bmaster I get congratulated.
If I do 1000 damage in my 50 tube LRM boat I get told I have no skillz and LRMs are op
Don't use the "yea but they're easy to use because of indirect LoS" or any other rhetoric like that. because they require their own skill set. One could make the same kind of argument against any other tactic. Poptarting is a popular one to use. People claim it takes no skill or it's boring, etc. to use that tactic.
People also say the same thing about sniping and peeking and poking
and ecm
and ssrm
and anything else they can blame.
I can link you to any number of threads that say exactly that. You can just look through the 15 threads on the front page and find them. Whether you personally or saying that or not doesn't show that wrong and I'm not personally accusing YOU of anything. I'm pointing out what many are saying.
Again, teamwork is what counters tactics. Teamwork and coordination are "op" though. That's been the real issue. Weapons put every player on equal footing. You can employ the same weapons and tactics, you can build "counter" mechs to specifically takeout specialized teams, you can build balanced mechs that can provide support in different roles. THAT'S how you counter an enemy team's tactics.
You don't do that by nerfing a weapon every time a weapon gets changed. All they did was increase the speed of them a bit. That's it. They made them more effective in getting on target. They also increased the range of AMS by a bit to help compensate for that. Increasing the speed was pretty much universally agreed by most in what they needed most. Now they do just as much damage as any other weapon set now. Instead of adapting and changing tactics (which makes no sense because I can show you just as many "change the meta" threads as "nerf this" threds every time something gets buffed and they helped curb the meta with this) or having to adjust their favorite build to carry AMS now, they'd rather come here and hope they can moan loud enough that PGI yet again nerfs something.