Nicholas Carlyle, on 02 April 2014 - 11:18 AM, said:
Yeah except when I play with the good players, it isn't the ability to aim that sets them apart.
Then the reality is that you probably aren't actually playing with the best players... like I said, most of those guys already left.
There are LOTS of things which separate the better players from the garbage boys... Mechwarrior, being in many ways akin to an armor simulator more than a twitch shooter, involves different types of skills to be effective.
However, make no mistake, the best players were ALSO crack shots.. because that's a critical element to putting mechs in the dirt. And there are really only a very few pilots who really EVER played MWO who fell into that category. We're not talking just about being able to hit a mech at range, but being able to consistently nail a very specific location, at will, at extreme range on fast moving targets. Very few pilots can do that, and those who can are invaluable to have on your team.. because they dramatically reduce the time it takes to kill a mech.
For instance, you could take a pilot like Fury from back in MW4.
If you had a dead panel, you had to go to crazy lengths to protect it from him... because HE WOULD NOT MISS if he had any shot on it at all. We're not talking, "Oh he'd probably land the shot." No, he would ALWAYS land the shot. He was a terror on the field as a result, because the killing power of his mechs was dramatically amplified compared to most pilots.
The thing is, very few players in MWO have any experience playing against people like that, and so they just mistakenly assume that such skill doesn't exist... but it does. Or at least, it did at some point in the past when such players still played mechwarrior. The game can facilitate such skill, mainly due to the way damage is modeled... while mechs are often slower than targets in many shooters, the fact that you are forced to hit specific locations rather than just hitting the body tends to make up for that to some degree.
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It's the situational awareness, spatial awareness, knowing the maps and their cover points inside and out. It's the teamwork that doesn't even require a voice com because they just know what to do.
And, again, all of those things play
Nicholas Carlyle, on 02 April 2014 - 11:18 AM, said:
I've never watched a good player play and said to myself "damn this dude can aim". It's WAY too easy for that to ever be something that stands out to me.
You keep making that silly claim that it's so easy.. but you aren't the best gunner in the game dude. You aren't even close. I don't say this as an insult, but merely as a statement of fact. If it really were the case, then you would be the best shot in the game. You'd have perfect accuracy. But you don't, right?
As long as other people are better shots than you, then that means there is some skill level which you yourself have not reached... which means you cannot claim that it is "easy" since you yourself are incapable of doing it.
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Games that requires you to "steady" a shot, deal with drop off and recoil are all much more difficult than MW:O, even if they are still point and click.
Not really, because those same rules apply to everyone... and the difficulty of a competitive game comes from the COMPETITION, not the game mechanics itself.
The only time the game mechanics play into it, is when they set a low skill cap that everyone can reach, and which you cannot progress any further.
But that's no the case here. You aren't the best player in the game. You have not hit the skill cap.
Edited by Roland, 02 April 2014 - 11:43 AM.