Mavairo, on 06 April 2014 - 05:33 AM, said:
"Just as maneuverable as a 100 ton mech" Really? You don't think 80 kph, and pin point weaponry (more than you can carry on a Heavy, when you break out the XL engine which you SHOULD be running on a Victor) isn't worth fielding?
The BattleTurd, is most certainly that compared to a Victor. In a brawl, at range, everything. Because the Battle **** is so massive that it's target profile makes its STs as easy to hit as the CT of a Dragon.
Don't even get me started on the Not Awesome.
The Victor uses Speed in a brawl. Not native turn rate.
I have 3 Victors (One of which is the DS), 3 Not Awesomes and 3 Battleturds. The Victor his hands and feet above and beyond either of it's similar weight humanoid counterparts. It's right on par with the Stalker (which is vastly slower, but carries a much harder over all punch due to being a Walking Gun), which I also have.
And there's not a single assault mech, and hell there's very few heavies for that matter that I can't out dance in the Victor because of it's high forward speed and jump capability.
Yeah the top speed potential comes from the high max engine (385) vs most heavies and having class 2 jumjets. That's a combo that can out dance Orions, most Caraphracts (except 3D), Thunderbolts (except 9SE), Jagermechs and some Catapults (K2/ Jester), unbalanced or design?
Its somehow like Quickdraws can probably out dance some mediums like most Kintaros (espacially GoldenBoy), Trebuchets (except 5J and 7M), Hunchbacks and Centurions (except D and Yen-Lo Wang) for the very same reasons. Now if that's unbalanced (and that's debatable), you probably gonna want to fix it by lowering the max engine a bit by around 15/20 (not been done yet on any chassis that I know of) and tweaking the jump jet thrust (like they did in the march 4th patch).
With all that said and the numbers comparison posted before, I strongly believe that, after tweaking jumpjets turning speed (which affected Highlanders and Victors agility the most), if they felt it still wasn't where they wanted it to be, they should've lowered the max engine speed of the Victor to 365 and if still not enough yet, then lower it again next patch to 355 until it feels right, instead of messing up with torso and arm speed that were relatively in line and proportional with other mechs like.
Here's the Jump jet chages from the March 4th patch notes for those who don't remember:
- Jump Jet Fixes and Updates:
- Jump Jets will now have slower turning rates based on the class of Jump Jets equipped and the 'Mech's base turning speed.
- Heavies and Assaults will notice this the most as they will not be able to snap turn as fast as they used to.
- Medium 'Mechs will barely notice the change.
- Light 'Mechs will not notice any change.
- There is now a significant difference between bringing full Jump Jets and 1 Jump Jet and there is a linear scale to them based on the number equipped to the 'Mech.
- The issue of 1 Jump Jet providing nearly the same amount of thrust as 3 Jump Jets is no longer the case.
Edited by Ancih, 06 April 2014 - 09:43 AM.