Updated! Timber Wolf Screen Shots Revealed
#821
Posted 23 April 2014 - 02:07 AM
#822
Posted 23 April 2014 - 03:14 AM
InnerSphereNews, on 10 April 2014 - 12:00 PM, said:
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My targeting computer is in a state of confusion and keeps switching between Marauder and Catapult signatures but will not positively identify the enemy directly.
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Wait.. what was that? Did I miss something? Where is that Marauder you are talking about? Is this a hint for upcoming content, or just salt in open wound?
Great Mech design btw... as always. I like that!
#823
Posted 23 April 2014 - 04:31 AM
Cepeza, on 23 April 2014 - 03:14 AM, said:
You know, a lot of the PGI designs look extremely different from the original concept art.
I wonder if it would be feasible to release a redesigned marauder that was different enough from harmony gold's original design to not fall under the legal jurisdiction.
#824
Posted 23 April 2014 - 06:39 AM
I Zeratul I, on 23 April 2014 - 04:31 AM, said:
You know, a lot of the PGI designs look extremely different from the original concept art.
I wonder if it would be feasible to release a redesigned marauder that was different enough from harmony gold's original design to not fall under the legal jurisdiction.
PGI would love to, I'm sure. The problem is they are between a rock and a hard place.
Rock: If they make it too close to the original design, Harmony Gold will sue PGI and drag it out long enough that PGI will be up to their noses in legal fees.
Hard Place: Read this thread again for the communities' reaction to a "bad" makeover, then multiply it thousandfold because the Marauder is even more iconic than the TimberWolf...
#825
Posted 23 April 2014 - 06:46 AM
Cimarb, on 23 April 2014 - 06:39 AM, said:
Rock: If they make it too close to the original design, Harmony Gold will sue PGI and drag it out long enough that PGI will be up to their noses in legal fees.
Hard Place: Read this thread again for the communities' reaction to a "bad" makeover, then multiply it thousandfold because the Marauder is even more iconic than the TimberWolf...
It probably doesn't matter how close to the original it looks, simply releasing something named "Marauder" will trigger a law suit. In the end, even if they win they may still not make any money off it.
#826
Posted 23 April 2014 - 06:49 AM
Rouken, on 23 April 2014 - 06:46 AM, said:
It probably doesn't matter how close to the original it looks, simply releasing something named "Marauder" will trigger a law suit. In the end, even if they win they may still not make any money off it.
Exactly. Honestly, though, if they make the missile pods on the TimberWolf modular like they are on the TBolt and BMaster, there are a couple confine that don't have them and it will look quite a bit like a Marauder anyways. We currently have a "Rifleman", for instance, because the Jagermech is mostly identical, so this would be the same situation. Then we just need the Loki or Thug to be released so we can have a "Warhammer."
Edit: oh, and a MadDog to get a quasi-Archer, lol...
Edited by Cimarb, 23 April 2014 - 06:50 AM.
#827
Posted 23 April 2014 - 09:51 AM
http://www.sarna.net/wiki/Unseen
Marauder IIC, Rifleman IIC and Warhammer IIC are listed as reseen under a new agreement.
Does it mean those mechs are available for use?
Clueless as to what a Marauder IIC is. Is it good? lol
Edited by I Zeratul I, 23 April 2014 - 10:27 AM.
#828
Posted 23 April 2014 - 10:02 AM
Cepeza, on 23 April 2014 - 03:14 AM, said:
Wait.. what was that? Did I miss something? Where is that Marauder you are talking about? Is this a hint for upcoming content, or just salt in open wound?
Great Mech design btw... as always. I like that!
That's how the MadCat was originally introduced in the Warrior trilogy of battletech novels. Has nothing to do with a future Marauder being in the game.
Using the name Marauder would NOT trigger a lawsuit. Reseen marauders are all over the battletech boardgame, they just don't look anything like the original Marauders.
The artwork is the copyright issue, not the name.
#829
Posted 23 April 2014 - 12:11 PM
It says the Timber Wolf has the ability to mount "over 27 tons of weapons".
Mind you 27 tons would be pretty bad compared to MWO's Inner Sphere heavies...of course, that depends on how much lighter Clan weapons are.
#830
Posted 23 April 2014 - 01:13 PM
Marmon Rzohr, on 23 April 2014 - 12:11 PM, said:
LRM and SRM launchers are half the weight.
Balistics are ~1 ton less. (Clan MG are 0.25 tons )
Heavy lasers are ~1 ton less (CLPL and CERPPC are 6 tons, CERLL is 4 tons) though the smaller energy weapons are the same weight.
Edit: forgot SRM >.<
Edited by Shar Wolf, 23 April 2014 - 01:14 PM.
#831
Posted 23 April 2014 - 08:09 PM
Edited by Shabahh, 23 April 2014 - 08:09 PM.
#832
Posted 24 April 2014 - 04:37 PM
I Zeratul I, on 23 April 2014 - 09:51 AM, said:
http://www.sarna.net/wiki/Unseen
Marauder IIC, Rifleman IIC and Warhammer IIC are listed as reseen under a new agreement.
Does it mean those mechs are available for use?
Clueless as to what a Marauder IIC is. Is it good? lol
IIC essentially means it is the Clan version of the mech. As such it is built with clan technology.
#833
Posted 25 April 2014 - 12:18 PM
Shar Wolf, on 23 April 2014 - 01:13 PM, said:
Balistics are ~1 ton less. (Clan MG are 0.25 tons )
Heavy lasers are ~1 ton less (CLPL and CERPPC are 6 tons, CERLL is 4 tons) though the smaller energy weapons are the same weight.
Edit: forgot SRM >.<
not a bad summary, but slightly off.
Ballistics
Ultra 2 - one ton lighter than standarcd AC2, about 25% longer ranged.
Ultra 5 - one ton lighter than standard AC2, about 25% longer ranged.
Ultra 10 - two tons lihter than standard AC10, about 25% longer ranged
Ultra 20 - two tons lighter than standard AC20, about 33% longer ranged
LB2X - one ton lighter than standarcd AC2, about 25% longer ranged.
LB5X - one ton lighter than standard AC2, about 25% longer ranged.
LB10X - two tons lihter than standard AC10, about 25% longer ranged
LB20X - two tons lighter than standard AC20, about 33% longer ranged
Machinegun's are half the weight (.25 tons)
AMS weighs the same, but has twice the ammunition per ton.
there are no standard AC's, just Ultra and LBX
Missiles:
LRm's are half the weight of IS versions and about 1 crit smaller, also lack minimum ranges.
standard SRM's are half the weight of IS versions. the SRM6 is 1 critical slot.
Streak SRM's are available in 2, 4, and 6 rack sizes, and weigh the same as IS standard SRM's.
Energy:
ERPPC is the only PPC type. it weighs 6 tons, takes up only 2 crits, and does 50% more damage than an IS version.
ER Large Laser - 4 tons, 1 crit. does 10 damage and 12 heat.
ER medum laser - 1 ton, 1 crit. does 7 damage and 5 heat. (has a 50% range boost over IS standard medium lasers)
ER Small - .5 tons, 1 crit. does 5 damage, 2 heat. double the range of an IS standard small.
Large Pulse laser - 6 tons, 2 crits. 10 damage, 10 heat. range is roughly double that of the IS version.
medium Pulse Laser - 2 tons, 1 crit. 7 damage, 4 heat. range is roughly double that of the IS version.
Small pulse laser - 1 ton, 1 crit. 3 damage, 2 heat. range is roughly double that of the IS version.
ECm and active probe are 505 lighter than the IS versions, 1 ton and 1 crit each.
the clans also have targeting computers, which weigh 1 ton and 1 crit for each 5 tons of direct fire weaponry the mech mounts. the targeting computer provides a bonus to accuracy.
Rouken, on 24 April 2014 - 04:37 PM, said:
I Zeratul I, on 23 April 2014 - 09:51 AM, said:
http://www.sarna.net/wiki/Unseen
Marauder IIC, Rifleman IIC and Warhammer IIC are listed as reseen under a new agreement.
Does it mean those mechs are available for use?
Clueless as to what a Marauder IIC is. Is it good? lol
IIC essentially means it is the Clan version of the mech. As such it is built with clan technology.
first, the Marauder IIC. it is a very good 2nd line clan battlemech. but i doubt we'll see it in MWO any time soon.. i suspect that PGI will stick to omni's as part of the balancing of clan tech.
and the IIC designs are clan mechs based on old inner sphere designs from before the clans formed. they use clan technology, but are standard battlemechs, not Omni's. most of them are lighter or heavier than the mechs that inspired them, but due to clan tech they are usually much more potent.
the IIC mechs debuted in TRO3055. the reason they spent time as unseen had nothing to do with lawsuits by HG, but rather due to concerns over how FASA did its contracts. you see, when TRO3055 was being made, the art design work for the IIC's was subcontracted to an art studio. when FASA drew up the contract, they didn't include a section making it clear who owned the copyright to the art designs. this wasn't uncommon at the time for subcontracting, so is understandable. when FASA was around, the ownership was fairly clear.. FASA drew up the contract and paid for it, so they owned the art design. when FASA closed its doors, things got less clear. Wizkids bought up the battletech license, and got Fanpro to run regular battletech while wizkids did its own clix based game in the setting. (fanpro would not too long after rename itself to Catalyst Games lab LLC, the current company that handles battletech) the prolem was that without a part of the contract specifying FASA owned the images outright, there was uncertainty whether Fanpro would own them, or whether the images would revert to the art studio that made them. so fanpro/catalyst chose to list the original artwork for the TRO3055 IIC designs as unseen, and develop new in house "reseen" artwork for them the way they did the inner sphere unseen. mainly to avoid the potential for lawsuits in the future if they use the designs in artwork. they spent the whole time since that point discussing the issue with the art studio and came to a deal that saw an agreement that settled the ownership issue. though while the original IIC art is no longer unseen, they continue to use their own new art in new products. the agreement mainly just lets them include art with the old designs in the PDF reprints of older books.
Edited by mithril coyote, 25 April 2014 - 12:34 PM.
#835
Posted 25 April 2014 - 06:12 PM
was assembled with different disproportionate components of old mechs,
Very very disappointing, the torso is like the size of a jenners body,
Missile racks are way too short, legs too bulky, feet too small, the arm joint just looks horrible.
The weapons on the arm is the only thing that look good enough for a really symbolic mech
Edited by Entail, 25 April 2014 - 06:13 PM.
#836
Posted 28 April 2014 - 08:46 PM
No other mech has something as ugly as that between its legs. I know its meant to be the manliest mech but you dont need to give it man parts =P
HUGE GOLDEN BALLS! hehe
Edited by Vyviel, 28 April 2014 - 08:47 PM.
#838
Posted 29 April 2014 - 11:28 PM
I Zeratul I, on 23 April 2014 - 09:51 AM, said:
http://www.sarna.net/wiki/Unseen
Marauder IIC, Rifleman IIC and Warhammer IIC are listed as reseen under a new agreement.
Does it mean those mechs are available for use?
Clueless as to what a Marauder IIC is. Is it good? lol
They will be the CLAN re-inforcement Package!
Just joking, but I wouldn't mind seeing them in MWO one day.
Back to the Timberwolf. I just noticed. All the images we see here are non CLAN Package versions. Are there any ones where we see the CLAN Package version I wonder (beside the silly looking golden one)?
#839
Posted 30 April 2014 - 09:23 AM
Trystan Thorne, on 29 April 2014 - 11:28 PM, said:
They will be the CLAN re-inforcement Package!
Just joking, but I wouldn't mind seeing them in MWO one day.
Back to the Timberwolf. I just noticed. All the images we see here are non CLAN Package versions. Are there any ones where we see the CLAN Package version I wonder (beside the silly looking golden one)?
https://mwomercs.com...-shots-revealed
#840
Posted 30 April 2014 - 09:24 AM
Shabahh, on 23 April 2014 - 08:09 PM, said:
Why should we be accepting of one of the most iconic mechs in the game EVER look poorly designed? It doesn't look good for a MadCat. It's recognizable, but it's certainly not an exciting version of it.
Just the fact that it's a MadCat isn't enough to celebrate. This is one of the MUST get right units in the the history of the game, and this version is very *meh* The design is the problem. I'm sure it will work well in the game, it's just not aesthetically pleasing to a lot of people. We've said why (legs look too big is one of the most mentioned)
Why should I spend as much on a single unit of content (that I won't even see most of the time using it) that I can buy an entire game with unless that content is DAMNNNED well done?
It's not being a hater, it's being a consumer telling the producer what we want if they're to get our money.
Edited by verybad, 30 April 2014 - 09:25 AM.
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