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Regarding The Launch Module And Team Sizes - Feedback


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#201 Deathlike

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Posted 14 April 2014 - 02:49 PM

View PostSilentWolff, on 14 April 2014 - 02:45 PM, said:

Yeah I'm still in disbelief they released UI 2.0 without a mechlab that was actually usable. Its not like building your mech has anything to do with the difference of winning or losing a match or anything. ;)


It's not "broken", just "grossly inefficient" and "visually ineffective".

The more time spent in the mechlab.. the less I'll earn. More importantly, the less time to play with others. I'm still waiting for that auto-rebuy consumable feature.

#202 King Arthur IV

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Posted 14 April 2014 - 02:50 PM

View PostSandpit, on 14 April 2014 - 01:55 PM, said:

because it would show that Paul was basically a royal douche in his post. I've never seen a dev act so condescending outside of EA. I mean seriously, that wasn't even an attempt to win over anyone, it was just "No groups, I know what's best for you, listen to me, now go buy a clan pack and shut up"

I just don't get it. I've said it about PGI before but it becomes more and more apparent each day. They have a vision for the game and paying customers be damned, they're not going to adjust that vision. They'll act real concerned about it, post a "hey we'll look into it a year from now" type thread, then continue with what they've been doing.

I don't care what anyone says, this game is nowhere near as successful as it COULD be if they'd start listening a bit more and stop thinking they know better than their customers.


Dude, just stop.

You're a pretty intelligent guy. You know as well as I do that Paul's post said and did NOTHING to say ANYthing even remotely along the lines of "We heard you, we're going to do something"

Paul said "We can't do it, we're not going to change it. We MIGHT sometime down the road look into a few ideas we've talked about"

Do NOT act like that said "Hey, we're going to allow you to play in groups" because NOWHERE in that post did he say anything even remotely close to that


say it like you mean it

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#203 TKSax

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Posted 14 April 2014 - 02:50 PM

View PostBhael Fire, on 14 April 2014 - 02:48 PM, said:


But I'm not getting a solo-only queue. ;)

They should just do the logical thing and make a SOLO ONLY and GROUPS (2-12) + SOLO queues.

I understand their concern that goes along the lines of, "But solo players won;t want to drop in the group queue."

Simple. Give them a "Hazard Pay" bonus for dropping in a more dangerous environment...just like many other games that offer risk/reward incentives.


Logic does not work, now if PGI had suggested this Heffay would be all over saying it is the greatest thing ever, but they did not so it is the worst idea ever.

#204 Rashhaverak

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Posted 14 April 2014 - 02:51 PM

I am very happy that you've re-considered previous positions and that you are recognizing that 5-11 friends need a way to play together as a group, and I hope you continue to consider the best ways to make that happen.

I appreciate that PGI might believe that a solo player might have a better chance of winning by playing in a solo only queue, but if I really want to play as a solo player in a group queue, why not give me the option? I understand the risks I take by dropping solo in the group queue, and I accept them. I'm the person clicking the mouse button. I don't need PGI to hold my hand and guide me into the what they see as the best queue for me to win in.

Allowing solo players to drop in the group queue doesn't create problems, it solves problems. It eliminates the 11 man lock, complicated group building rules and excessive wait times. It gives solo players who want to experience the dynamics of real team play a chance to do so, a better chance to meet others who are into that teaming game play, and perhaps a great chance to join a team, make some friends, and grow into a community.

If you are worried that solo players won't know what they are getting themselves into, then put a warning that a solo player can click through when joining the group queue. "Warning, you are a solo player and have selected the group queue. You're chance of winning is less than if you chose the solo queue. Proceed or cancel?

If PGI is dead set against letting solo players drop, then please let the game drop uneven at 11 vs 12 or set up groups to match 11 vs 11. I'd rather have to play a man down than be stuck forever in four man groups.

#205 101011

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Posted 14 April 2014 - 02:53 PM

View PostSandpit, on 14 April 2014 - 01:46 PM, said:

well then give me a release date (since you know you accuse death of making stuff up)
no release date?
ok, how about estimated release?
hmmm, no estimate?
ok, how about roadmap?
hmmm, no roadmap?
ok, how about an estimate of where it's at in the development phase at least?

oh, you mean there isn't one? Please tell me again how anyone is making stuff up?

Here is your roadmap/estimation of development phase

#206 SilentWolff

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Posted 14 April 2014 - 02:53 PM

View PostDeathlike, on 14 April 2014 - 02:49 PM, said:


It's not "broken", just "grossly inefficient" and "visually ineffective".


And thats for experienced players, imagine if you were a new player.

#207 Ransack

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Posted 14 April 2014 - 02:55 PM

View PostHeffay, on 14 April 2014 - 10:34 AM, said:




The public queue will limit groups to one, and it will also ensure that the other team will also have one group.

Anything else?


but none is less than one. Less whining. There will be NO Boogeymen

#208 Deathlike

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Posted 14 April 2014 - 02:58 PM

View PostSilentWolff, on 14 April 2014 - 02:53 PM, said:

And thats for experienced players, imagine if you were a new player.


New players wouldn't know if Endo Steel or FF Armor would be better for them... in fact, most of the serious info you SHOULD know is not in the mechlab. ECM would be the top of that list.

Edited by Deathlike, 14 April 2014 - 02:58 PM.


#209 Sandpit

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Posted 14 April 2014 - 02:59 PM

View PostRashhaverak, on 14 April 2014 - 02:51 PM, said:


I appreciate that PGI might believe that a solo player might have a better chance of winning by playing in a solo only queue, but if I really want to play as a solo player in a group queue, why not give me the option?

I understand the risks I take by dropping solo in the group queue, and I accept them. I'm the person clicking the mouse button. I don't need PGI to hold my hand and guide me into the what they see as the best queue for me to win in.


yea because a solo dropping with 11 random teamamtes that use no teamwork or coordination has a BETTER chance of winning than dropping alongside dedicated groups that use teamwork and coordination. That's only true in whatever weird universe Paul lives in and it's becoming painfully obvious that Paul does NOT play this game on a regular basis as a normal player without a dev account. he can't. His mentalities and opinions about the game are in direct contrast to what players say and the actual game itself

Oh AND

Hey Paul, read that quote? Tell me again that solos don't want it so you can't do 11mans because it would be "bad". I'm really interested in hearing Paul defend his stance on this stuff in an open discussion.

View Post101011, on 14 April 2014 - 02:53 PM, said:

Here is your roadmap/estimation of development phase

maybe I'm just missing the part about groups and where Heffay said Paul is saying we're getting groups back. Can you point it out to me?

#210 101011

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Posted 14 April 2014 - 03:06 PM

View PostSandpit, on 14 April 2014 - 02:59 PM, said:

maybe I'm just missing the part about groups and where Heffay said Paul is saying we're getting groups back. Can you point it out to me?

That would be because it is not there. I never claimed it was up to date, just that it was there.

#211 Ransack

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Posted 14 April 2014 - 03:07 PM

Ok, so has anyone touched on the fact that there are no rewards in private matches. So if I get 8 guys on and want to group up, I (someone) need premium activated, and have to do the match making myself, for nothing? Really?

I'm sure Heff will find some "logical" justification, but to me, it's just....

wow

#212 Sandpit

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Posted 14 April 2014 - 03:14 PM

View Post101011, on 14 April 2014 - 03:06 PM, said:

That would be because it is not there. I never claimed it was up to date, just that it was there.

Point being, Heffay said "You got what you wanted and you're still whining"

I'm asking where anyone anywhere said we're getting group limits lifted.

View PostRansack, on 14 April 2014 - 03:07 PM, said:

Ok, so has anyone touched on the fact that there are no rewards in private matches. So if I get 8 guys on and want to group up, I (someone) need premium activated, and have to do the match making myself, for nothing? Really?

I'm sure Heff will find some "logical" justification, but to me, it's just....

wow

That's been pointed out. I throw in though, Paul nowhere even remotely hinted at rewards if you group up past 4. So again, I ask anyone to show me anywhere on the forums, twitter, roadmaps, websites, etc. that PGI has said "you can play 5-11 (or hell even 5-10) in CW, earn cbills, etc." or just show me where they said any of that minus the rewards for that matter.

#213 Bhael Fire

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Posted 14 April 2014 - 03:16 PM

View PostRansack, on 14 April 2014 - 03:07 PM, said:

I'm sure Heff will find some "logical" justification, but to me, it's just....


Pretty sure just about anyone can give you the logical justification for that;

If players are allowed to go into a private match with a main and alt account, it becomes pretty obvious how this can be exploited very, very easily.

The more players required the harder it becomes to exploit. If premium private matches (i.e. matches that allow as few as 2 players) were to provide rewards and affect stats, there really wouldn't be any reason to go into the pub matches to grind your c-bills or xp.

Pretty sure they want to avoid that as much as possible.

Edited by Bhael Fire, 14 April 2014 - 03:17 PM.


#214 Pyrrho

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Posted 14 April 2014 - 03:18 PM

View PostSandpit, on 14 April 2014 - 03:14 PM, said:

That's been pointed out. I throw in though, Paul nowhere even remotely hinted at rewards if you group up past 4. So again, I ask anyone to show me anywhere on the forums, twitter, roadmaps, websites, etc. that PGI has said "you can play 5-11 (or hell even 5-10) in CW, earn cbills, etc." or just show me where they said any of that minus the rewards for that matter.


They didn't say it, as far as I know. Mostly, what I have heard from a particular developer source is "pthhhhbth!"

#215 Featherwood

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Posted 14 April 2014 - 03:22 PM

THIS ↓

View PostBhael Fire, on 14 April 2014 - 02:13 PM, said:

Would love to see this instead (a slight variation on the existing plan):

Solo Queue
  • Solo players only
  • No Groups
Group Queue
  • Allows 2-12 man groups.
  • Solo players can chose to drop in the group queue with "Hazard Pay" bonus (by default this is turned off)
  • Probability of longer wait times for teams to be built.
  • Cannot incorporate exact tonnage matching like the other queues.
Private Matches
  • 2-24 players by invite only.
  • Can set game options/restrictions.
  • Used for competitive X vs Y players



Absolutely agree with two additions:
  • I insist on option for Clan players to drop in 2 stars vs either 2 stars or 3 lances (and don't tell me about private matches, shooo you emptyheaded white knights)
  • Group Queue should not have that 3:3:3:3 thingy

Edited by Featherwood, 14 April 2014 - 03:25 PM.


#216 mp00

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Posted 14 April 2014 - 03:23 PM

Well there is a test server.. how about setting up (giving some advance notice to) whatever ideas can be done on it and try them out? Prove why some ideas just do not work and maybe you can be surprised at what will? Better then just arguing with each other here..though it can be entertaining in its own way.. id much rather be playing stompy wobots.

#217 Sandpit

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Posted 14 April 2014 - 03:26 PM

View PostPyrrho, on 14 April 2014 - 03:18 PM, said:


They didn't say it,

That's exactly my point

#218 Gryphorim

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Posted 14 April 2014 - 03:29 PM

If one element of the matchmaker already stated to be in public/single player queue is that it will allow only one group per side, and will match group sizes, then would it not be able to match two 6-mans to oppose one another, or two 8-mans, or 9's, 7's or 11's?
So long as it upholds the rule that team sizes must be the same size on both teams, then what difference will it make what those team sizes are?

#219 Ransack

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Posted 14 April 2014 - 03:29 PM

View PostBhael Fire, on 14 April 2014 - 03:16 PM, said:


Pretty sure just about anyone can give you the logical justification for that;

If players are allowed to go into a private match with a main and alt account, it becomes pretty obvious how this can be exploited very, very easily.

The more players required the harder it becomes to exploit. If premium private matches (i.e. matches that allow as few as 2 players) were to provide rewards and affect stats, there really wouldn't be any reason to go into the pub matches to grind your c-bills or xp.

Pretty sure they want to avoid that as much as possible.


It may be logical, but where I come from, paying to get nothing is dumb. Start one match, don't play for a few days, and premium time is gone. Pretty Shady. A free to play game that's pay to play with friends instead of pay to win.

Impressive.

edit: wrong quote

Edited by Ransack, 14 April 2014 - 03:31 PM.


#220 Thorqemada

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Posted 14 April 2014 - 03:31 PM

Well PGI, i dont see any trouble with 11 mans bcs Players do frequently play 11 vs 12 in PUGs (or 11 vs 10 or 12 vs 9 or 10 vs 12) simply make it happen if it is wanted!

Edited by Thorqemada, 14 April 2014 - 03:31 PM.






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