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Regarding The Launch Module And Team Sizes - Feedback


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#221 Dark DeLaurel

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Posted 14 April 2014 - 03:32 PM

View PostBLOOD WOLF, on 14 April 2014 - 01:41 PM, said:

stop making stuff up. Also we know its coming as they have been on track with development this year(THIS YEAR, stop making excuses).


He is not lying CW was stated at launch it would be out and playable 90 days after the launch party. Here we are what a year and a half after launch party and out of open beta with no CW.

#222 Zolaz

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Posted 14 April 2014 - 03:36 PM

View PostBLOOD WOLF, on 14 April 2014 - 01:41 PM, said:

stop making stuff up. Also we know its coming as they have been on track with development this year(THIS YEAR, stop making excuses).


Where have you been? CW has been promised in just 90 days about 3 or 4 times since Closed Beta.

Posted Image

Edited by Zolaz, 14 April 2014 - 04:07 PM.


#223 Featherwood

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Posted 14 April 2014 - 03:36 PM

View PostDark DeLaurel, on 14 April 2014 - 03:32 PM, said:


He is not lying CW was stated at launch it would be out and playable 90 days after the launch party. Here we are what a year and a half after launch party and out of open beta with no CW.

It's Blood Wolf, shiny, but deaf, defender of PGI's virginity. Don't waste your breath on him, he is stranger to facts and logic.

#224 Chemie

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Posted 14 April 2014 - 03:37 PM

View PostZolaz, on 14 April 2014 - 02:17 PM, said:

Yo Paul ... why not give that solo player an incentive to play in the team match game? You know like more c bills. It doesnt take a rocket scientist to figure that out.


No he is giving a disincentive to play in teams (no reward private matches). PGI logic.

#225 Sandpit

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Posted 14 April 2014 - 03:37 PM

View PostThorqemada, on 14 April 2014 - 03:31 PM, said:

Well PGI, i dont see any trouble with 11 mans bcs Players do frequently play 11 vs 12 in PUGs (or 11 vs 10 or 12 vs 9 or 10 vs 12) simply make it happen if it is wanted!

It's only ok to play short handed when it's due to PGI not implementing things that prevent or severely discourage the common practice of 2-3 players that disco at the beginning of the match.

If it's a 12v11 that's "unfair" but if it's a 9v12 well that's ok because it's "working as intended" ;) and no, don't say "they're working on fixing that" as a defense or counter because they've been "working on it" since CB

#226 Roadbeer

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Posted 14 April 2014 - 03:42 PM

PGI thought this would make Large Groups happy...






Posted Image


All it needs now is for Russ to visit it, tell us how it's "Their Vision" of the game, they know fun better than we do, and to trust them because they have over 100 years of game development experience.

Edited by Roadbeer, 14 April 2014 - 03:46 PM.


#227 Dark DeLaurel

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Posted 14 April 2014 - 03:47 PM

View PostRebas Kradd, on 14 April 2014 - 02:36 PM, said:


Considering there have been three Command Chair updates in the last four days, one on a weekend, and both of the other two from Paul, that might be a misjudgment.

And sigh...the only thing worse than Deathlike digging through the forums to find and like EVERY PGI-critical post in existence, is Roadbeer joining him in the OCD-hood. ;)



That is not communication, that is them telling us something and then going on to something else never to return again and have a conversation with the community.

#228 Xenon Codex

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Posted 14 April 2014 - 03:53 PM

View PostRashhaverak, on 14 April 2014 - 02:51 PM, said:

Allowing solo players to drop in the group queue doesn't create problems, it solves problems. It eliminates the 11 man lock, complicated group building rules and excessive wait times. It gives solo players who want to experience the dynamics of real team play a chance to do so, a better chance to meet others who are into that teaming game play, and perhaps a great chance to join a team, make some friends, and grow into a community.


Well stated sir. At least give us the option, we'll never know otherwise.

#229 Dark DeLaurel

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Posted 14 April 2014 - 03:53 PM

View PostFeatherwood, on 14 April 2014 - 03:36 PM, said:

It's Blood Wolf, shiny, but deaf, defender of PGI's virginity. Don't waste your breath on him, he is stranger to facts and logic.


Ya I have noticed that in this thread, and will not reply to him anymore *le sigh*

#230 Sandpit

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Posted 14 April 2014 - 03:56 PM

View PostRoadbeer, on 14 April 2014 - 03:42 PM, said:

PGI thought this would make Large Groups happy...






Posted Image


All it needs now is for Russ to visit it, tell us how it's "Their Vision" of the game, they know fun better than we do, and to trust them because they have over 100 years of game development experience.

That's what really gets me....

hearing them kinda "behind the scenes" a bit and you think "Ok, they understand what is being said and what's being asked for" then they come out post something like what Paul did and don't understand why people aren't happy?

Just with everything I know, I've seen, read, talked about, etc. that post today was a huge slap in the face to most of us. A lot of players who didn't like the post have zero idea of why some of us are just beyond pissed at this point after that post. Those that did like the post have any less understanding of why we're upset. Paul's post was just a douchebag move after everything that's been said and tossed around and for some of us, it's become extremely apparent that they're doing nothing but giving lip service to this and seemingly just wanting to string along a few more players to get them to spend money.

View PostXenonCx, on 14 April 2014 - 03:53 PM, said:


Well stated sir. At least give us the option, we'll never know otherwise.

pssst
HEY PAUL

there's another one. So again, I ask you to explain to me how your vision on this is what the players want when they're telling you the exact opposite?

#231 Devil Fox

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Posted 14 April 2014 - 03:57 PM

Well this has sealed the deal... I'm getting refunds on the money I've put into clans...

The failure of Paul and Russ to address community concerns or even glance at them is laughable... from the generic Timberwolf (yes generic because it seems to be a low polycount of the concept art with homogenous components they'll probably reuse in every other clan mech), the horrid balancing method of Paul taking a sledge hammer as the only tool to fix anything, to the inability for PGI to notice that people WANT to drop in groups larger then 4, that the entire concept fundamentally threw alot of people off the game and many unit's to shrink in size.

This game is slowly sinking, and quite frankly it's looking like it's only becoming about bringing in solo players trying to abuse them of their cash before they become disenfranchised with how bad the new player experience is, how bad the economy works & how god awful the gameplay balance is (particularly PGI's shady nature of sales prior to major gameplay mechanic changes with that sledge hammer).

I enjoyed this game up until Open Beta... then it started to flounder, a year for important game updated or slated within 90days... never came. Nor did any actual work on any feature they talked about from UI2.0 (you ONLY saw stuff late October last year... that's 3 months work on it?!) and their still talking ONLY about the napkin design of CW... give us a break, it should've been done already and in the works!

I can play better games that provide consistent new content every 2 weeks, new feature and system overhauls every few months, and they don't squeeze the player hard for anything that would harm their business... hell if MWO did CB to MC conversion or vica-versa at least then free-to-play would be tree for this game (the requirement to expand your mechbay past 4 with cash is a joke, particularly when it takes 3 mechs to master just 1 of the good variants...).

#232 Zordicron

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Posted 14 April 2014 - 03:57 PM

So Paul makes this thread/post. Says they arent dumping group concerns completely, but basically bottom line 11 man groups are going to make matchmaker cry.
So then we get some happy responses, and some that are QQ RAGE!!! Why? because 11 man groups dont work? If they make a "section" or lobby or whatever, where you can run 12 man, or 2-10+2 or whatever, but that ONE instance where you are missing just one guy.... isnt that a massive step in the right direction for what all the group players want?

or is it that you cant run with solo player pug team mates? Because really, if that is it, I have to think it really comes down to more that the whining crowd cant play AGAINST solo pug players. It seems like despite all the crying about not being able to drop with 5 friends instead of 3 and etc, that no matter what comes down the pipe, for some people the actual "dream" is to be able to play as an 11 man group so as to avoid the 12 vs 12 competition groups and drop against pug teams for epic steamrolls.

Paul, allow solo players to fill a team. HOWEVER, do not allow one team to have more solo players then the other team. So if someone makes a 10 man team, and gets 2 pugs along to fill, the other side better have 10 players in groups(5+5 for example) and ALSO only 2 solo players. Make minimum grouped players=8. If there isnt enough groups online at matchmaker start to form up two teams with at least 8 players premade on each team, then they should be playing in public pug match with 4 mans as it defeats the purpose to have half a team made up of pugs in the group lobby.

IF SOLO PLAYERS ARE ALLOWED TO FILL TEAMS BUT THERE IS NO HARD LIMIT TO KEEP THE NUMBERS EVEN, ALL WE WILL GET IS WHAT WE HAVE NOW WITH GROUPS VS PUGS, BUT WORSE. I would also like to drop with a large group as a solo player. But I will not do it, if there is even a remote chance i will be filling a team with a 5 man group and 7 pugs vs a team of 10 premade and two pugs.

#233 Bhael Fire

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Posted 14 April 2014 - 03:59 PM

View PostRansack, on 14 April 2014 - 03:29 PM, said:

It may be logical, but where I come from, paying to get nothing is dumb. Start one match, don't play for a few days, and premium time is gone. Pretty Shady. A free to play game that's pay to play with friends instead of pay to win.


This is why they absolutely must have a public queue that allows groups of any size.

However, as much as I'd love it if they did allow rewards in premium private matches — for the obvious reasons of stat buffing and grinding risk-free c-bills/xp — There's not really a good argument for it...At least not from a business standpoint.

#234 Zolaz

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Posted 14 April 2014 - 04:00 PM

PGI sure does a good job of making me talk with my wallet. Why should I buy a clan pack? No community warfare, nothing special that I cant get in a few months. The prime variants wont be the best and Hero mechs will be rolling out before CW anyways.

If you are unhappy with PGI just send an email to support and get a refund for your Clan package. I know I did. Then I sent another email getting a refund for my Mech Warrior : Tactics Founder's Package.

PGI/IGP is just clueless. Asking for you to support their vision of the game with hundreds of dollars when fully developed games go for a quarter of the price. PGI only cares about the money. If PGI wont listen to its community, then PGI is giving its community one other option ... dont give PGI any cash.

#235 Blood78

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Posted 14 April 2014 - 04:00 PM

Please do not delay on launch module. The game is in very stagnant and broken state for PUG matches. Only area that's really keeping the core fans going is the leagues and private match will help foster this a lot more.

Also 3/3/3/3 system will definitely address some of the weight mismatch a lot.

Ladder would be excellent and give people thing to do. We need ladder system badly!

#236 Sandpit

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Posted 14 April 2014 - 04:03 PM

View PostEldagore, on 14 April 2014 - 03:57 PM, said:

So Paul makes this thread/post. Says they arent dumping group concerns completely, but basically bottom line 11 man groups are going to make matchmaker cry.
So then we get some happy responses, and some that are QQ RAGE!!! Why? because 11 man groups dont work? If they make a "section" or lobby or whatever, where you can run 12 man, or 2-10+2 or whatever, but that ONE instance where you are missing just one guy.... isnt that a massive step in the right direction for what all the group players want?

or is it that you cant run with solo player pug team mates? Because really, if that is it, I have to think it really comes down to more that the whining crowd cant play AGAINST solo pug players. It seems like despite all the crying about not being able to drop with 5 friends instead of 3 and etc, that no matter what comes down the pipe, for some people the actual "dream" is to be able to play as an 11 man group so as to avoid the 12 vs 12 competition groups and drop against pug teams for epic steamrolls.

Paul, allow solo players to fill a team. HOWEVER, do not allow one team to have more solo players then the other team. So if someone makes a 10 man team, and gets 2 pugs along to fill, the other side better have 10 players in groups(5+5 for example) and ALSO only 2 solo players. Make minimum grouped players=8. If there isnt enough groups online at matchmaker start to form up two teams with at least 8 players premade on each team, then they should be playing in public pug match with 4 mans as it defeats the purpose to have half a team made up of pugs in the group lobby.

IF SOLO PLAYERS ARE ALLOWED TO FILL TEAMS BUT THERE IS NO HARD LIMIT TO KEEP THE NUMBERS EVEN, ALL WE WILL GET IS WHAT WE HAVE NOW WITH GROUPS VS PUGS, BUT WORSE. I would also like to drop with a large group as a solo player. But I will not do it, if there is even a remote chance i will be filling a team with a 5 man group and 7 pugs vs a team of 10 premade and two pugs.

You want a cheesburger

I don't have a cheeseburger on the menu at the moment because I don't want them on the menu.
I might put them on the menu sometime down the road
When?
No idea
Could be weeks
or months
or years
but I might put them on the menu at some point.

No, that's NOT what groups wanted

I'm also tired of people TRYING to make this into a pugstomp thing. I could give 2 s***s about what solo players want to do. If they want to drop solo and live pug life great. I'll never ever have to play them or be accused of preying on them and/or stomping them again. That's a WELCOME thing, I encourage it!

I'm also kinda tired of hearing "They gave you what you wanted" because I have yet to see ANYone point out where they said they're going to do 2-11mans or 5-10 or 5+ period.

#237 Sandpit

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Posted 14 April 2014 - 04:07 PM

View PostZolaz, on 14 April 2014 - 04:00 PM, said:

PGI wont listen to its community

Well that's not entirely true.

They'll listen to you if you're a casual and/or solo player that can't seem to grasp complex gameplay and tactics. If you're wanting something harder well THEN you're SOL (and no that's not an abbreviation for Solaris lol)

#238 BLOOD WOLF

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Posted 14 April 2014 - 04:10 PM

View PostSandpit, on 14 April 2014 - 02:59 PM, said:


yea because a solo dropping with 11 random teamamtes that use no teamwork or coordination has a BETTER chance of winning than dropping alongside dedicated groups that use teamwork and coordination. That's only true in whatever weird universe Paul lives in and it's becoming painfully obvious that Paul does NOT play this game on a regular basis as a normal player without a dev account. he can't. His mentalities and opinions about the game are in direct contrast to what players say and the actual game itself

Oh AND

Hey Paul, read that quote? Tell me again that solos don't want it so you can't do 11mans because it would be "bad". I'm really interested in hearing Paul defend his stance on this stuff in an open discussion.


maybe I'm just missing the part about groups and where Heffay said Paul is saying we're getting groups back. Can you point it out to me?

funny how you keep knocking paul, when i can guarantee he has more knowledge about the statistics of this game than you do.

you keep knocking the guy, maybe its because his data does you some injustice?

Edited by BLOOD WOLF, 14 April 2014 - 04:16 PM.


#239 Deathlike

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Posted 14 April 2014 - 04:12 PM

View PostBLOOD WOLF, on 14 April 2014 - 04:10 PM, said:

funny how you keep knocking paul, when i can guarantee he has more knowledge about the statistics of this game than you do.


So, that's why it took like 9 months before LPL got an adjustment?

#240 BlackHawk K

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Posted 14 April 2014 - 04:12 PM

im sorry if someone already brought this up. i tried to scan the posts to see, but didnt see anything.


from what i understand. private matches can be invited to 'rooms' in the friend/chat area.
i think the most simply thing to do would allow people open 'group public' rooms with the ability to title the room saying "need 3 more" or however you may need. until the room is full. the person who created the room can launch and then all 12 would be dumped into queue. so basically you would be creating a room to get a full 12 players to join into the public group queue. this way if you did end up with a 11 man situation. a solo player, if they preferred to join group play would be able to do so.


the only problem i see with this at this time is that if the 'rooms' we are created are totally private and no one will be able to see them. perhaps a quick solve would be a separate tab to the friends list area that would show these rooms as 'invites'.

just some ideas to kick around. it just seemed to me that we as a community would be better at getting 12 people ready for a queue then the match maker.





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