Osric Lancaster, on 16 April 2014 - 06:50 PM, said:
I don't think it's my mind I'm taxing here. You continue to pretend I'm making an argument I'm not making because it's easier for you to argue against them than me. You're also presuming upon peoples motivations for their arguments in an attempt to make them out as 'bad people'.
As far as empathy, how about presenting the other half of that argument -
They playing as a 2 man team against a 10 man team. . . with a 10 man team.
ELO buckets should still apply, so they aren't going to be playing outside their skill group.
So what exactly is your argument?
BTW, the proposal was not 10 + 2, it might be 10 + 2 vs 8 + 4, or some other combination therefof.
But if you're saying perfect matching is going to be the call, then I can live with that. I don't think it will work but if thats the system you want in then so be it.
Also, ELO buckets would still apply to the Solo queue so thats an argument that cuts both ways as well. Solo players will not be disadvantaged by a 2 / 3 man group in their team and opposed (caped at one) in the same ELO.
Roland, on 16 April 2014 - 06:50 PM, said:
See, a solo player has at least some basis for a wanting to only play against solo players.. because in such an environment, everyone's equal.
But you are suggesting that small grouped players should be able to demand a situation where they play against groups SMALLER than their own, and solo players, who they have an advantage over... but not be forced to allow their competitors to have such an advantage over them.
That's just not reasonable.
Although the reality is, that in an unrestricted queue, it's not like they would consistently be going up against 12 man teams. It'd be like things were back in beta... Mostly just groups of players, and periodically you'd happen to run into an organized team. And you know what? It wasn't the worst thing in the world.
Allowing small groups to play in the solo queue just means that you'll perpetuate what we've had since the beginning... folks complaining about how premades made their game unfair.
Remove all ability to have premades in that queue, and the problem goes away.
You realize that in the unrestricted queue, the vast majority of the players are likely to be like that guy, right?
Grouping with your friends doesn't mean getting all serious business.
That's actually one of the things that the 12 man queue did so incredibly poorly... Because it was so hard to actually get a match in, it tended to be focused very heavily on "serious business" fighting.. because it just wasn't really worth the effort to get 12 guys together if you were just gonna screw around (although we did our share of screwing around with nothing but hunchbacks and stuff back in the 8 mans).
The unrestricted queue isn't gonna be filled with juggernaut pro-e-sports teams. It's gonna be filled with all the players who like to play with friends.
No, I'm saying small teams should have the similar options (not demand) as Solo players. Why should they have to play in an environment where they are prey for the 10 man team? That's as equally unreasonable. If you're argument is that that 2 man team is supported by another lager team thats equally true of having one team per side in the solo queue (2/3 man)
The fact is that unless we want to divide the player population up into so many individual parcels it will never be equal, but it can be relativily balanced.
2 or 3 mans groups in the Solo queue are not going to stomp, will have lower wait times for a game and have better accessiability to mech choices, all good things for that demographic.
Solo players are not going to be disadvantaged, ELO brackets will still apply.
In the "Big Boys queue" (as it's labelled here), they will still have the "competent" players who want to be there in whatever group size they want (1 - 12) and the smaller groups enter that queue knowing they are fillers in the sense of comms, mech choices etc. That's their call.
I think that both queues will have similar mentalities. There are Solo players who I have seen hang back from a fight and then swoop in to KS 5 mechs, their mentality is just as Pro competitive as 12 man juggernaughts and will in all likelyhood be similar percentages. Just like I think there are going to be some Solo players who abuse the group queue for farming C-Bills at the same percentage as those who try and PUB stomp for the same purpose.
It is a MMO game , that's unavoidable on both sides of the coin.
That doesn't mean we need to build exclusive divisions.