Regarding The Launch Module And Team Sizes - Feedback
#301
Posted 14 April 2014 - 05:08 PM
#302
Posted 14 April 2014 - 05:08 PM
Roadbeer, on 14 April 2014 - 01:46 PM, said:
The thought of this causes me to wake screaming in the middle of the night in a cold sweat...
#303
Posted 14 April 2014 - 05:09 PM
Sandpit, on 14 April 2014 - 05:02 PM, said:
I'll use it, just won't be a part of building and/or paying for it. That's not anything against anyone doing so, I applaud them actually, just not going to spend another dime in any way that would go to support PGI at this point.
Look, I think this game is "salvageable", but first you have to "gather people" in a more unified fashion so that it becomes "loud and clear" that PGI needs to take things seriously. These forums are somewhat bare for "direct interaction".
Just think about it for a bit... unifying the overall message is better than everyone being rather fractured about it...
Also, we can discuss bacon!
#304
Posted 14 April 2014 - 05:09 PM
One of Little Harmony, on 14 April 2014 - 05:08 PM, said:
The funny thing about that is like dropping short is "new terrirory"
At least, in the group queue, you'd know that it is either "by design" or the likelihood is because of true technical difficulties, not because someone doesn't like a map or is Cbill farming.
#306
Posted 14 April 2014 - 05:11 PM
Deathlike, on 14 April 2014 - 05:09 PM, said:
Look, I think this game is "salvageable", but first you have to "gather people" in a more unified fashion so that it becomes "loud and clear" that PGI needs to take things seriously. These forums are somewhat bare for "direct interaction".
Just think about it for a bit... unifying the overall message is better than everyone being rather fractured about it...
Also, we can discuss bacon!
I think this was tried once before, took 2 hours to get through introductions and then someone brought up reverting to TT values and at that point, I checked out
#307
Posted 14 April 2014 - 05:12 PM
Deathlike, on 14 April 2014 - 05:09 PM, said:
Look, I think this game is "salvageable", but first you have to "gather people" in a more unified fashion so that it becomes "loud and clear" that PGI needs to take things seriously. These forums are somewhat bare for "direct interaction".
Just think about it for a bit... unifying the overall message is better than everyone being rather fractured about it...
Also, we can discuss bacon!
I understand what you're saying and actually agree with it. My cynicism stems from spending 2 years doing things like that. Writing guides, recruiting, advertising, trying to build an IRC community, defending this game and company to many many MANY haters, etc.
At this point I've found other games that I'd rather spend that time and energy on at the moment and until group limits are lifted I just simply do not see anything changing around here. If they wanted a 4v4 environment that should have built a 4v4 environment.
#308
Posted 14 April 2014 - 05:13 PM
Roadbeer, on 14 April 2014 - 05:11 PM, said:
What if I told you I was there?
But then, I would be discussing the virtues of Paul...
We've got 50+ there and it's slowly growing. Join the wave?
Pretty please?
#309
Posted 14 April 2014 - 05:13 PM
Sandpit, on 14 April 2014 - 05:04 PM, said:
How I see it, if they allow players to opt in to the group queue:
Players do, enjoy themselves, and queues flow nicely.
Or
Players don't enjoy themselves and few opt in. We're STILL better off than simply not allowing it. Maybe you need a 10 man group cap to ease the matchmaking, maybe not, it doesn't matter.
The long and short of it is simple. There's no reason not to allow players to CHOOSE to opt into the group queue.
Hell, I'd rather only drop solo in the group queue than to drop in a solo only queue. Then at least I'd know there's be some inherent teamwork in my tram.
#310
Posted 14 April 2014 - 05:14 PM
Sandpit, on 14 April 2014 - 05:12 PM, said:
At this point I've found other games that I'd rather spend that time and energy on at the moment and until group limits are lifted I just simply do not see anything changing around here. If they wanted a 4v4 environment that should have built a 4v4 environment.
Oh, I get that too, but public pressure does work. Either way, a particular result is accelerated to its final destination!
#311
Posted 14 April 2014 - 05:15 PM
Wintersdark, on 14 April 2014 - 05:13 PM, said:
How I see it, if they allow players to opt in to the group queue:
Players do, enjoy themselves, and queues flow nicely.
Or
Players don't enjoy themselves and few opt in. We're STILL better off than simply not allowing it. Maybe you need a 10 man group cap to ease the matchmaking, maybe not, it doesn't matter.
The long and short of it is simple. There's no reason not to allow players to CHOOSE to opt into the group queue.
Hell, I'd rather only drop solo in the group queue than to drop in a solo only queue. Then at least I'd know there's be some inherent teamwork in my tram.
I think you'd be surprised at how many would actually do the same thing and will agree with everything you just said. Unfortunately PGI feels they're insignificant and dismisses this and ignores it
#312
Posted 14 April 2014 - 05:16 PM
Deathlike, on 14 April 2014 - 05:14 PM, said:
Oh, I get that too, but public pressure does work. Either way, a particular result is accelerated to its final destination!
Finding every PGI-critical post and liking it doesn't come off as public pressure. To be honest, it comes off as something closer to passive-aggressive harassment.
The only thing that's going to prompt PGI to work on something is an opening of the necessary space in their work schedule. That space opened up for SRMs this month, and within a week they found the problem. They're not ignoring anyone.
Edited by Rebas Kradd, 14 April 2014 - 05:16 PM.
#313
Posted 14 April 2014 - 05:16 PM
Deathlike, on 14 April 2014 - 05:14 PM, said:
Oh, I get that too, but public pressure does work. Either way, a particular result is accelerated to its final destination!
I'll definitely use it if it's something that helps and enhances finding games and such but I'm just not going to dedicate anything to building, managing, or otherwise supporting it outside of "Hey, you guys should come check this out, it's great!" and using it myself
#314
Posted 14 April 2014 - 05:19 PM
Bhael Fire, on 14 April 2014 - 05:02 PM, said:
Sorry about that. I do think I was being objective. If telling the truth is vitriolic then I can only hope it's received by someone mature enough to take it as constructive criticism.
Edited by Osric Lancaster, 14 April 2014 - 05:20 PM.
#316
Posted 14 April 2014 - 05:28 PM
Edited by Wing 0, 14 April 2014 - 05:29 PM.
#317
Posted 14 April 2014 - 05:33 PM
Khan Ignotus Kotare, on 14 April 2014 - 05:30 PM, said:
Do all 24 slots have to be filled in the private match queue before launching, or will the mode still be able to launch with any number of filled slots in between 2-24?
In the Premium Private matches, you can drop short, but the group lead on both sides needs to carry Premium Time now, and likely MC down the road.
#318
Posted 14 April 2014 - 05:34 PM
Khan Ignotus Kotare, on 14 April 2014 - 05:30 PM, said:
Do all 24 slots have to be filled in the private match queue before launching, or will the mode still be able to launch with any number of filled slots in between 2-24?
in the private matches (from what I've seen) you can launch under whatever conditions and rules you want. So yes, you'd be able to drop short like that
#319
Posted 14 April 2014 - 05:53 PM
#320
Posted 14 April 2014 - 06:01 PM
Finster, on 14 April 2014 - 05:53 PM, said:
LOSTECH
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