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Please Remove Kdr

Gameplay Metagame

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#61 Effectz

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Posted 18 April 2014 - 02:30 AM

View PostRG Notch, on 17 April 2014 - 06:53 PM, said:

There's no evidence of any sanction what so ever. It's basically pointless to report anyone as there is no follow up from IGP. This creates a disincentive to bother with reporting. Plus they haven't put in an in game report button because they don't really want to ban anyone as the population is small enough to begin with. Now they will say they do something but they won't tell you. So basically when some one makes reporting an extra step and doesn't tell you if anything happens I conclude they don't do anything and stop reporting.



I reported a guy once with screen shots because he was spewing the most hateful racial remarks you could think of,4 days later there he is,still pugging away,seen him again a week later.

#62 El Bandito

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Posted 18 April 2014 - 02:33 AM

View PostEffectz, on 18 April 2014 - 02:30 AM, said:

I reported a guy once with screen shots because he was spewing the most hateful racial remarks you could think of,4 days later there he is,still pugging away,seen him again a week later.


Don't give up. If he keeps up his bad manners he will be eventually banned. I have personally reported one guy who happened to be in my ignore list, and found out he has been banned after a couple of months. His account is still banned BTW.

#63 Bishop Steiner

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Posted 18 April 2014 - 03:01 AM

View PostMordin Ashe, on 17 April 2014 - 11:56 PM, said:


4) Your team may get roflstomped, but if you in that havoc show enough personal skill to kill at least one enemy, which is possible even in very hard stomps, it shows and your KDR is at least 1. No other number gives you that chance. You loose = 0 to wins, and 0 to any meaningful gains for that matter. KDR gives you some chance to do well while the rest of your team sucks.



can't fully agree on this. I know I am a pretty solid player, and usually can make some lemonade out of lemons. But far too often by the time (I PUG, mind you) I get really into battle on these ROFLStomps (you know the ones.... 2 minutes in and you already have lost 4-7 mechs), half my team or more seems to have suicided by mech, and I'm getting focused by 4-8 mechs? If you get a kill then, it's usually more blind luck than skill.

The only exception I tend to see to this is a very fast Light or Medium with long range weapons, who can skitter and snipe some while being hunted down. You run a 80 kph or slower mech, chances are, once you engaged, you are staying engaged, unless you are at extreme range, or the enemy is all fatties.

#64 El Bandito

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Posted 18 April 2014 - 03:16 AM

There is always the Triple Gauss Murometz, if you want at least one kill per match. :)

#65 Bishop Steiner

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Posted 18 April 2014 - 03:17 AM

View PostEl Bandito, on 18 April 2014 - 03:16 AM, said:

There is always the Triple Gauss Murometz, if you want at least one kill per match. :)

ah, little Ilya Tissue Armor. You do get that one kill if you get the first shot......usually.....

#66 Eglar

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Posted 18 April 2014 - 04:31 AM

View PostWarge, on 18 April 2014 - 01:45 AM, said:

WLR is measure of progress. For medium/light Mechs KDR is killsteal ratio.

Elo measures your progress, W/L is just your stat over the time-span you've played this game.

Stat-wise I think that K/D is more important for individual skill measurement than W/L and without public Elo,

There is only so much one single person can contribute towards a 12-men Team Victory and if you're honest with yourself regardless the game mode, 9 out of 10 victories are based on annihilation of the enemy team. K/D also let's you compare an Assault Chassis Player to a Light Chassis Player without having to consider overall Match-score, Damage.

One could argument that because of the superior Firepower, heavier mechs definitely have an advantage when it comes to contributing to a WIN but this advantage is significantly reduced when it comes to K/D. I can't believe that there are people who complain about KILL-STEALING in a TEAMGAME.The Kill was taken, because you could not secure it. It was taken so he couldn't hurt your team for another 3 seconds. If a player manages to grab 7 kills with only 400 damage without dying, he is a very skilled player in my eyes and that's all there is.

Edited by Eglar, 18 April 2014 - 04:37 AM.


#67 Bishop Steiner

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Posted 18 April 2014 - 04:38 AM

View PostWarge, on 18 April 2014 - 01:45 AM, said:

WLR is measure of progress. For medium/light Mechs KDR is killsteal ratio.

someone sounds butthurt.

W/L is almost an entirely TEAM based stat, as 1 great player and 11 n00bs still lose. And this Medium pilot regularly cracks 1000 damage, so sorry sunshine, I don't need to steal your kills. But maybe if you would be more efficient about it yourself, you'd have less people take them from you? :)

#68 AlmightyAeng

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Posted 18 April 2014 - 05:54 AM

View PostBishop Steiner, on 18 April 2014 - 04:38 AM, said:

someone sounds butthurt.

W/L is almost an entirely TEAM based stat, as 1 great player and 11 n00bs still lose. And this Medium pilot regularly cracks 1000 damage, so sorry sunshine, I don't need to steal your kills. But maybe if you would be more efficient about it yourself, you'd have less people take them from you? :)


Unless that one dude carries really, REALLY HARD.

#69 scgt1

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Posted 18 April 2014 - 06:04 AM

If I see a match going to hell with 3/4 of our team dead and maybe just 1-2 of the other side dead because of the borked matchmaker I just bail the match and move on. I've always been doing this since they did the so called tightening to the elo and the game went to hell.

It's those above 8 man sync drops that ruin this game but don't forget that PGI says currently only 4 mans are able to drop.

Our group alone has proven that wrong many times by successfully sync dropping two 4 mans on the same side. Many times we end up on opposite sides but it is still possible to 8 man drop. There has been teams that do nothing but this so their ELO stays the same as each other so they are always able to drop 8-12man.

Something needs to change or they need to stop talking to each other and start listening the the player base (you know the ones that ultimately pay your pay checks) and bring back 1-12 man drops. The problems we have now will go away.

Then again you guys can keep going at it like you did with: Rabbit Hole Industries, Jarhead Games, and Infinite Games Publishing thus running MWO into the ground also much like was done with the previous companys you guys ran.

Edited by scgt1, 18 April 2014 - 06:05 AM.


#70 Warge

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Posted 18 April 2014 - 06:26 AM

View PostEglar, on 18 April 2014 - 04:31 AM, said:

One could argument that because of the superior Firepower, heavier mechs definitely have an advantage when it comes to contributing to a WIN but this advantage is significantly reduced when it comes to K/D.

I play mostly Light/Medium Mechs (only 2 Heavies: Ilya and TDR-5S). Average KDR( per Mech) ~2. WLR = 0.9.

Edited by Warge, 18 April 2014 - 06:26 AM.


#71 MeiSooHaityu

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Posted 18 April 2014 - 07:57 AM

View Postscgt1, on 18 April 2014 - 06:04 AM, said:

If I see a match going to hell with 3/4 of our team dead and maybe just 1-2 of the other side dead because of the borked matchmaker I just bail the match and move on. I've always been doing this since they did the so called tightening to the elo and the game went to hell.


Wow, just wow.

That is pretty poor sportsmanship on your part. It is a dis-service to your team too (even if you are loosing baddly).

I'm kind of suprised you even admitted that. I suppose it was to try and show how bad you think the matchmaker is (like what extremes you will go to), but it just makes you look like a poor tempered player. I would consider not admitting to moves like that in the future.

#72 DONTOR

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Posted 18 April 2014 - 07:58 AM

View PostHellcat420, on 17 April 2014 - 03:24 PM, said:

what a load of bs. you need to stop ignoring the factors that make kdr not correlate to skill. ignoring them doesnt make them go away, or make you right.

As far as I can tell your the only one I see here stating that KDR has NOTHING to do with skill, maybe that should tell you something. I personally am far better than I was 1 year ago when I came back from a 3 month hiatus, dropped into the 6PPC stalker meta and dive bombed my KDR. Since then I have becme a far better pilot over 10,000+ matches luck has nothing to do with my KDR increase, skill and expierience does.

View PostRoland, on 17 April 2014 - 03:16 PM, said:

Better players have higher KDR's... Because it turns out, that if you're good and you are able to deal precise damage where you want... then you get more kills.

If you have a KDR less than 1, it means you are bad.



Ahh good to see we agree on something lol.

#73 MeiSooHaityu

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Posted 18 April 2014 - 08:08 AM

Traditionally I always thought (and mind you, this is talking about an established average and not a one match occurence) that...

*Under 1 KDR: You are a liability to your team. You die more than you kill the enemy and therefore give them the advantage on average in a match.
*Approx. 1 KDR: You still assist your team, but your overall performance is a wash.
*Over 1 KDR: You do more good than bad on average. You are an asset to your team and help them gain the advantage.

KDR stats should be used as a gauge to better understand your performance. People who artificially try to alter this stat aren't doing themselves any favors. Sure it sounds good, but it doesn't tell you how you are doing on average over a period of time.

Granted like many point out, KDR dosen't tell the whole story (and as a PUG, I don't think W/L does either (that is more for premades IMO)). Still, it is designed to give you an idea. I also like looking at damage done as well. Higher damage doesn't mean a more useful player (focused shots do less damage, but are more critical in how they apply damage to a mech). Still, if damage figures are under 100, that signifies that you might have not been terribly useful that match.

Really the important thing is to have fun, be a team player, and be a good sportsman. With continual play you will get better and even if your KDR never gets over 1, if you are trying to play well and having fun, that's all that really matters.

#74 Kjudoon

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Posted 18 April 2014 - 08:17 AM

View Postscgt1, on 18 April 2014 - 06:04 AM, said:

If I see a match going to hell with 3/4 of our team dead and maybe just 1-2 of the other side dead because of the borked matchmaker I just bail the match and move on. I've always been doing this since they did the so called tightening to the elo and the game went to hell.

It's those above 8 man sync drops that ruin this game but don't forget that PGI says currently only 4 mans are able to drop.

Our group alone has proven that wrong many times by successfully sync dropping two 4 mans on the same side. Many times we end up on opposite sides but it is still possible to 8 man drop. There has been teams that do nothing but this so their ELO stays the same as each other so they are always able to drop 8-12man.

Something needs to change or they need to stop talking to each other and start listening the the player base (you know the ones that ultimately pay your pay checks) and bring back 1-12 man drops. The problems we have now will go away.

Then again you guys can keep going at it like you did with: Rabbit Hole Industries, Jarhead Games, and Infinite Games Publishing thus running MWO into the ground also much like was done with the previous companys you guys ran.


Just so you know, this is a violation of TOS, and can get you banned from the game. Till now, maybe you have gotten lucky that nobody's put it together you are doing that, but this admission really isn't going to help you if a mod decides to act. I'd suggest stop doing that if you enjoy playing the game. /psa

#75 Mordin Ashe

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Posted 18 April 2014 - 08:18 AM

+1 to some of you, I am happy there isn't a mindless crowd bashing all competitive stats like a year and a half ago. Topics from that time were much more polarized. Still, I prefer KDR and c-bills/xp per match to be the best display of person't skills.If you have over 1k games it starts to tell the story.

#76 Kjudoon

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Posted 18 April 2014 - 08:27 AM

well, here's the sad part. I just checked my KDR for the first time in a few weeks... umm well let's hear it for the reset. I hit 2.16kdr as primarily LRM boat since the reset.

Now for the bad news. My win/loss ratio is 0.96.

THAT number is more important to me, but I have the least effect over. Yes, I'm helping my team in general with the nice KDR. But I'm not winning in proportion to that. If I look in my archived stats, boy... it's far worse in both win and loss and KDR.

Win loss is more important to me, but I'm less than 9% of the victory.

#77 Roland

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Posted 18 April 2014 - 08:31 AM

Quote

KDR stats should be used as a gauge to better understand your performance. People who artificially try to alter this stat aren't doing themselves any favors. Sure it sounds good, but it doesn't tell you how you are doing on average over a period of time.

Basically no one who actually has a high KDR really tries specifically to have a high KDR, much to the chagrin of people who like to try and rationalize away their low KDR's.

That is, the suggestions that people get high KDR's by hiding are absurd on their face, and presented by people who don't really understand how the game works.

Here's the secret to having a good KDR:
1) Kill enemy mechs
2) Don't die

That's pretty much it. Ironically, that's also THE POINT OF THE GAME. So if you are good at that, you are good at the fundamental core of the game.

You don't hide, because hiding doesn't kill mechs. (violating rule 1) Additionally, if you don't support your team and then they all die, then you are virtually guaranteed to die (violating rule 2).

The best way to kill mechs is to run a high alpha mech, and use it with great precision to kill targets quickly and cleanly. And pilots who do this are pretty much the most valuable players to have on your team. And they will all have at least reasonably high KDR's, not because they specifically try to buff them, but because high KDR's are a natural result of good play.

#78 Kjudoon

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Posted 18 April 2014 - 08:38 AM

Hiding doesn't kill mechs? Go watch some videos of guys who like to hide and ambush with their boomjagers and dual gauss. It's scary how effective it used to be to wait for that lone spider to wander in towards base and then quick restart, take aim and blam, dead spider.

Just surviving with no kills keeps your KDR at a 'neutral' 1.0. Fighting and going and hiding does not violate the rules. Hiding immediately does. That has been pointed out by a mod earlier in the thread. I suggest you go back and see the first two pages and look at PGI's official stance on this.

BTW, charging a hopeless fight because some selfish ******'s screaming fight or they'll team treason you in chat DOES reduce your KDR while providinng nothing in return for the person giving in and playing stupid just some impatient jerks can play their favorite mech quicker instead of being mature adults, dropping match and picking up another one of their mechs.

So, suicide rushes for the 'benefit of the team' is not noble, nor for the team. It's for one or two selfish jerks who don't play well with others or have respect for other pilot's choices.

#79 Bront

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Posted 18 April 2014 - 08:38 AM

View PostNikolai Lubkiewicz, on 17 April 2014 - 05:42 PM, said:


I believe my response may have been misunderstood. To clarify and reiterate:
Our example of abuse in this scenario is if you consistently shut down at the beginning of a match without participating throughout that match, you are essentially not playing the game, and preventing your team from having an active player who could help them. In engaging this behavior you may be reported, and eventually warned. Continuing to engage in this behavior after warning may result in further sanctions being taken on your account.

Contrary to this, random use of powering down as a strategic maneuver, such as to hide and cool down weapon systems in a last ditch effort to make it to the bitter end, is perfectly acceptable and intended.

That doesn't answer this question though.

If I'm the last person on my team alive in a skirmish match and I shut down and hide for 8 minutes so I don't die, am I violating the rules?

#80 Kjudoon

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Posted 18 April 2014 - 08:42 AM

View PostBront, on 18 April 2014 - 08:38 AM, said:

That doesn't answer this question though.

If I'm the last person on my team alive in a skirmish match and I shut down and hide for 8 minutes so I don't die, am I violating the rules?


If you fought at any point and just ended up that last guy in a ROFLstomp, by the spirit and letter of the rules... no.

Other players disinclined to wait, or search for that last mech can drop out and go play another match in one they have readied up or a trial mech. Unless a mod wishes to correct me on it, doing 'hard target searches' where you find a powered down mech with mark 1 eyeballs (love that phrase), it is not griefing nor is it violating the rules. BUT... those who hate anyone who won't walk willingly to their own firing squad will scream blue bloody murder that it is.

They're still wrong.





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