Jump to content

Why I Cant Get Anyone To Play Mwo For Long

General Balance Gameplay

536 replies to this topic

#161 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 24 April 2014 - 03:57 PM

View PostRoland, on 24 April 2014 - 01:39 PM, said:

Dude, you can't demand that other players be bad just because you are bad.


Of course he can. That's what the working Elo matchmaking system is for. Everyone gets to be average. ;)

View PostRevorn, on 24 April 2014 - 03:36 PM, said:



Yeah, Stock only :wub: would realy be cool.



Advocated this for over a year. At least for a tournament.

#162 Flaming oblivion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • 1,293 posts

Posted 24 April 2014 - 04:22 PM

I've had enough myself now I'm done getting angry at people through it i'm done playing, I lasted under 3 weeks at this game fact is I started completely bad, I've got to a point I'm okay I can do 200-600 damage generally with a few kills /assists

But then comes the time of day when all the premades come on which are completely fair fights against PuGs according to some, And I continuously get fights where my 200-600 damage go's to 0-150 if I'm lucky . Yeah all day long I'm hitting 200-600 but the premades come along and I take a massive stumble. That's me not the fact that it clearly isn't fair putting pre mades against pugs.

Well I cant play when I want to so I wont at all. Guess I represent yet another new player lost . If premades are removed from my solo drops I may return until then no chance. I'd like to add for PGI's benefit I didn't spend anything does that make my point invalid no, because the only thing stopping me all the times I wanted c-bills or a mech was how bad matchmaking was.

I thought wow I really want that but hang on a minute if I give them a dime i'm condoning this , no thanks.

#163 NeonKnight

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 567 posts
  • LocationSurrey, BC, Canada

Posted 24 April 2014 - 04:41 PM

View PostFlaming oblivion, on 24 April 2014 - 04:22 PM, said:

I've had enough myself now I'm done getting angry at people through it i'm done playing, I lasted under 3 weeks at this game fact is I started completely bad, I've got to a point I'm okay I can do 200-600 damage generally with a few kills /assists

But then comes the time of day when all the premades come on which are completely fair fights against PuGs according to some, And I continuously get fights where my 200-600 damage go's to 0-150 if I'm lucky . Yeah all day long I'm hitting 200-600 but the premades come along and I take a massive stumble. That's me not the fact that it clearly isn't fair putting pre mades against pugs.

Well I cant play when I want to so I wont at all. Guess I represent yet another new player lost . If premades are removed from my solo drops I may return until then no chance. I'd like to add for PGI's benefit I didn't spend anything does that make my point invalid no, because the only thing stopping me all the times I wanted c-bills or a mech was how bad matchmaking was.

I thought wow I really want that but hang on a minute if I give them a dime i'm condoning this , no thanks.


there is a time of day I'm supposed to log on?

musta missed the email ;)

#164 Flaming oblivion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • 1,293 posts

Posted 24 April 2014 - 04:47 PM

There is for me if I play at the wrong time all the pre mades turn I know most of them who they are learnt fast. Couldn't understand initially why my results were so different when facing them and at that time of day till I found out.

#165 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 24 April 2014 - 05:56 PM

View PostFlaming oblivion, on 24 April 2014 - 04:47 PM, said:

There is for me if I play at the wrong time all the pre mades turn I know most of them who they are learnt fast. Couldn't understand initially why my results were so different when facing them and at that time of day till I found out.


can you prove that it's premades letting you down or is it inexperience that means you lose?

it's all about how suicidely derpy your team mates are that dictate your score.

Posted Image

you see it's not premades being so good it's your own team struggling to understand what's happening, and half get cut down trying, the other gets wipped.

but when a team has enough knowhow to survive a moment premades can be defeated like anyone else...

Posted Image

seriously premades have voip an can synergise easier/quicker and that's it. if VOIP was given to puggs it would go a long way to brining the two playstyles closer together. oh and some ******* compulsory tutorial missions before scrubs set foot in a match would go a long way.

Edited by GalaxyBluestar, 24 April 2014 - 05:59 PM.


#166 Arc Viper

    Member

  • PipPipPipPipPip
  • 174 posts

Posted 24 April 2014 - 07:52 PM

My friends stopped playing for two simple reasons:

1: They got continuously stomped (I remember when I was a noob, took many long hours of frustration)

2:The grind.

#167 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 24 April 2014 - 11:27 PM

View PostPropagandaWar, on 24 April 2014 - 11:44 AM, said:

It is because I say it is (tha'ts how Pseudo Internet Ego's Work!). Who said I have skills. I just have more than you. I'm mediocrity at its finest.


And this is why units have a bad name in MWO. *reaches for ignore button*

View PostDakkath, on 24 April 2014 - 03:30 PM, said:

I've always wished they would put in a "stock-mode" only option. Hoping the new launch module will have that in the future. I (IMO) detest the mech lab, and wish we could only customize our mechs with paint/stickers/variants.

to each his own though. :)


I guess you didnt play EA MPBT 3025. Everyone picked the most OP stock configs and the people who tried to play something different was very ineffective. The game was full of javelins and blackjacks, with 4 med lasers since that was the most OP weapon.

View PostGalaxyBluestar, on 24 April 2014 - 05:56 PM, said:


can you prove that it's premades letting you down or is it inexperience that means you lose?

it's all about how suicidely derpy your team mates are that dictate your score.

Posted Image

you see it's not premades being so good it's your own team struggling to understand what's happening, and half get cut down trying, the other gets wipped.

but when a team has enough knowhow to survive a moment premades can be defeated like anyone else...

Posted Image

seriously premades have voip an can synergise easier/quicker and that's it. if VOIP was given to puggs it would go a long way to brining the two playstyles closer together. oh and some ******* compulsory tutorial missions before scrubs set foot in a match would go a long way.


Maybe you should read the thread, everyone except you seems to know the matchmaker is putting random newbies in trial mechs against veterans stacking ECM and boating the most OP stuff they can think of.

#168 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 25 April 2014 - 02:05 AM

Posted Image

I think this picture says it all really....and the worst part is that half our team was stuck in a pass for most of the game, nowhere near any of the cap points, and we still completely stomped them with no effort...

#169 Windsaw

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 426 posts

Posted 25 April 2014 - 02:19 AM

I only got one person I know to even try MWO.
He quit after a day.
His reason was that he didn't see any real Battletech in it, or at least not much.

Which I find ironic: This was shortly after the game went open beta and at that time I still thought there was plenty of Battletech in it.
By now I don't: This is hardly BT anymore, just giant robots shooting at each other. It doesn't exactly cause me to stop, but it certainly took away much of the fun.

#170 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 25 April 2014 - 02:32 AM

View PostFlaming oblivion, on 24 April 2014 - 04:47 PM, said:

There is for me if I play at the wrong time all the pre mades turn I know most of them who they are learnt fast. Couldn't understand initially why my results were so different when facing them and at that time of day till I found out.


Does anyone know what time of the day is best for avoiding premades (mostly if not altogether)?

#171 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 25 April 2014 - 02:53 AM

View PostJun Watarase, on 25 April 2014 - 02:05 AM, said:

Posted Image

I think this picture says it all really....and the worst part is that half our team was stuck in a pass for most of the game, nowhere near any of the cap points, and we still completely stomped them with no effort...


for sure MM is poor but really is it the evil premades or the vets fault that there are so many like in that screen shot whom haven't a clue what they're doing? yes punish group players and vets even more cause it's our fault we know how to play?

compulsory tutes regarding mechlab and all systems before match launch is what's needed, get those scrubs up to speed before they let you down. or scrap elo cause it's not doing a damn thing to stop newbs getting their arses handed to them even when 2 of them disconnect and another 4 show little participation... on the winning side beats the other team. {even though your example is a conquest match} that's what PGI has to do. seriously how is it vets and premades fault when that screenshot says only half the players understand the game?

Edited by GalaxyBluestar, 25 April 2014 - 02:55 AM.


#172 smokefield

    Member

  • PipPipPipPipPipPipPip
  • 989 posts
  • Locationalways on

Posted 25 April 2014 - 03:04 AM

great story but i dont agree with it. i am playing both 4 man and pug and if anything...the 4 man games are much harder to win than the pug ones. means that elo works somehow. yes there were cases of stomps, both given or taken, but they are rare.

The ones who complain they get only bad games ..they have their elo not settled in yet most likely..so they need to play more.

another thing - the game is fun. there will always be tweaks to do and things to change but it is fun. even when you meet meta builds. no build is unbeatable. The most OP thing in the game is teamwork. Instead of so many complains around these forums I would love to see these guys playing a little more and crying a little less. better for everyone.

#173 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 25 April 2014 - 03:22 AM

Simple Answer:
  • FPS junkies like to run and gun without aiming most the time which this game requires you to think and not abuse M203/grenade spam mechanics.
  • Simulator junkies are usually old school like myself and have other obligations going on at home so it is hard to find time and really commit to a game especially when there "trial matches" results in a few heavy losses (rough 0-12) and get put off by it. (Almost wish there was a Cadet queue for new people to feel better about their first few matches).
  • MMO junkies don't really view this as a MMO. If CW was in and working like the old Star League or even just more table top to show actual results of matches impacting (even on just a real-time universe map on the website, ie. Planetside2) the greater world, then they would be way more apt to play.
  • RPG junkies, well this has twitch gameplay so you can't just macro mash away...
Questions??

#174 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 25 April 2014 - 03:29 AM

Sigh as i write this at the moment there is a 4 man dropping with meta builds and they keep getting on the same team with at least one more 4 man. Full of PPC/AC builds and LRM boats. Pretty sure they are sync dropping.

Every game they are in is a 12-2 curb stomp.

Worse part is they spam advertising links for some twitch tv stream and trash talk. Oh you know the usual excuses premades use to justify their behaviour, "get some friends" etc. So they stream them curb stomping some randoms just to fuel their ego...unbelivable.

I really wish we werent forced to play with people like these....

#175 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 25 April 2014 - 03:29 AM

View PostCreovex, on 25 April 2014 - 03:22 AM, said:

Simple Answer:
  • FPS junkies like to run and gun without aiming most the time which this game requires you to think and not abuse M203/grenade spam mechanics.
  • Simulator junkies are usually old school like myself and have other obligations going on at home so it is hard to find time and really commit to a game especially when there "trial matches" results in a few heavy losses (rough 0-12) and get put off by it. (Almost wish there was a Cadet queue for new people to feel better about their first few matches).
  • MMO junkies don't really view this as a MMO. If CW was in and working like the old Star League or even just more table top to show actual results of matches impacting (even on just a real-time universe map on the website, ie. Planetside2) the greater world, then they would be way more apt to play.
  • RPG junkies, well this has twitch gameplay so you can't just macro mash away...
Questions??




Does it?

Edited by Craig Steele, 25 April 2014 - 03:30 AM.


#176 Grayblue

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 25 April 2014 - 03:45 AM

Match maker is a joke.

I feel that I'd be better off with abolishing it and go with totally random player selection.

In one match I got stomped on, I was teamed up with 3~4 players with zero damage. ZERO! I am not exaggerating.

Every time I win a few matches, instead of being matched with player of similar skill level, I feel as if I am being set up for failure for the next few matches.

It's not "pre-mades" that I am concerned about. I get teamed up with team mates who serve no more use than being fodders to buy some time before I inevitably get destroyed.

I get teamed up with people who are cognitively defective to a degree that about 10 of them are just standing and staring at the saddle in Crimson Strait and discussing how to go over the saddle when the enemy main force is up their butt, and they still have not realized it when there is a full scale laser show going on in their back.

I don't know exactly how Elo and other stuff works, but whatever it is doing does not make the game more challenging in a positive way. I just feel like I am getting punished when I have a winning streak.

Nearly every time I get stomped, it is only about 1 in 10 times I think, "That was a highly skilled opponent. It was a pleasure fighting against."

The other 9 out of 10 times, I am thinking, "Does my team mates have a working brain cell?" They exhibit behaviors that is beyond simply inexperienced at the game as an explanation.

Edited by Grayblue, 25 April 2014 - 04:11 AM.


#177 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 25 April 2014 - 03:48 AM

View PostJun Watarase, on 25 April 2014 - 03:29 AM, said:

Sigh as i write this at the moment there is a 4 man dropping with meta builds and they keep getting on the same team with at least one more 4 man. Full of PPC/AC builds and LRM boats. Pretty sure they are sync dropping.

Every game they are in is a 12-2 curb stomp.

Worse part is they spam advertising links for some twitch tv stream and trash talk. Oh you know the usual excuses premades use to justify their behaviour, "get some friends" etc. So they stream them curb stomping some randoms just to fuel their ego...unbelivable.

I really wish we werent forced to play with people like these....


hmmm meta humpers that's a totally different kettle of fish. we're hoping launch module and faction play will settle people into the right places but for the moment we're stuck with play a game with people who do this sort of thing or don't at all. it's up to pgi to decide how to keep the parties happy/seperate... so looking forward to 3/3/3/3's fail.

#178 Wieland

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 755 posts
  • LocationKitzingen, Bolan Province, Protectorate of Donegal, Lyran Commonwealth

Posted 25 April 2014 - 03:52 AM

View PostWVAnonymous, on 24 April 2014 - 03:57 PM, said:

Stock only.
Advocated this for over a year. At least for a tournament.

Maybe when they implement Solaris.

#179 Demuder

    Member

  • PipPipPipPipPipPip
  • 411 posts

Posted 25 April 2014 - 03:57 AM

Grats on the comic, it's pretty funny.

In all fairness, most of the "pugstomping" teams drop against the pugs because there's no other way for them to play the damned game. What would one expect them to do ? Commit suicide in shame (overheat their mech or somethng) instead of rolling over everything ? It's not them that's ruining the pug experience, it's bad game design.

As for getting destroyed when you begin playing that's a given. The game has a huge learning curve, much like EVE online. It looks easy to pilot a mech but it certainly is not. The personal tactics involved are also a lot more difficult and unforgiving than in other games. Personally, I say hang in there. And personally, I can't think of any system that can accommodate players that are not willing to die several digital deaths (that cost them nothing btw) in order to get better.

#180 Warrior UK

    Member

  • PipPipPipPipPip
  • The Slayer
  • The Slayer
  • 142 posts
  • LocationUK South Coast (Sussex)

Posted 25 April 2014 - 04:48 AM

View PostPygar, on 23 April 2014 - 11:46 AM, said:


Teamwork is OP bro- you can take any combinations of mechs you want in this game, give the other side the exact same mechs...if one side is using voice comms and teamwork, the other side w/out teamwork is pretty much always going to lose, and worse, probably going to get facerolled. If you want to make excuses for why you only play PUGs, fine... but don't expect me to buy them- because it totally is not hard to download and use Teamspeak, and it is equally not hard to join a house/guild/clan either...not even for a newbie- shoot, my house has weekly classes they run for newbies to help them learn different aspects of the game.

Remind me again, what are the benefits to being a "Lone Wolf"? I get to listen to music instead of communicating effectively on voice comms, and get to rant with righteous indignation about losing to "pre-mades" on the forums?


This Teamwork is OP bull nonsense is just pure rubbish, all mech games have had some form of team work even in the old single player games you still had a team mate (bot lance) with you. Our clan welcomes new players when we are on the public servers, tips on styles of game play, tactics, loadouts, first mech to buy when out of cadet school and mechs to avoid untill they have the skills to run them, clan members would often drop out to let new players hone skills with veteran players. When sync dropping was the best way to drop with more than just four of your friends, we even did that but now sync dropping is more luck than a definite drop but now we just dont bother and just let the match maker decide and now and then it happens through that even if we are on opposing sides. But the fact remains the same in all mechtek teamwork is a must and that means communication between players which is very much lacking outside of a group of four/sync drop, unless you happen to be an octopus that can type, shoot and pilot your mech while in a fire-fight, which you cant, (another dumb fault about the game). Teamspeak is free, very easy to use, loads of servers for mechwarrior with tons of helpful advice. If you keep getting stomped by vets in game, dont try and beat them by crying on here, join them, mechwarrior will never be a single player FPS, if you want that then go play CoD.

Oh I also forgot to mention that we are even to this day trying to get friends to play, the accounts have been set up but do you think that we will let them drop as pugs, what, are you mental?, not on your nelly will we, they will be in our cadet school, not dropping as pugs or as I now like to call them, the 84%ers....

Edited by Warrior UK, 25 April 2014 - 04:58 AM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users