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Summoner Screenshots Revealed!


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#221 OznerpaG

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Posted 09 May 2014 - 07:03 AM

huh - i'm surprised about all the love the new look summoner is getting. i don't think it looks half as good as the original - the arms don't look near as cool, and the cockpit looks kinda lame

i'm probably in the minority since i don't care too much for the Clans in the first place, but i'm finding the IS mechs all got a big upgrade in looks over the originals, while all the Clan mechs got a downgrade

#222 Xeno Phalcon

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Posted 09 May 2014 - 07:05 AM

They also mentioned that we could get omnipods from the store that arn't available as a whole mech due to the whole mech not having enough hardpoints to justify it. (Their example was the Nova Alt-A which would have a single energy point in each arm and a third energy point in the side torso, but that model also mounts two AMS so you could take one of the side torsos to turn a Prime into a dual AMS build)

#223 IraqiWalker

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Posted 09 May 2014 - 07:23 AM

View PostJagdFlanker, on 09 May 2014 - 07:03 AM, said:

huh - i'm surprised about all the love the new look summoner is getting. i don't think it looks half as good as the original - the arms don't look near as cool, and the cockpit looks kinda lame

i'm probably in the minority since i don't care too much for the Clans in the first place, but i'm finding the IS mechs all got a big upgrade in looks over the originals, while all the Clan mechs got a downgrade


I don't get what people are complaining about. The semi-circular cockpit is the original cockpit of the summoner. Not the rectangular one. Check the TRO art.

Posted Image
Notice the semi-circular cockpit?

It's a bit taller than it should, but that's it.

Edited by IraqiWalker, 09 May 2014 - 07:24 AM.


#224 Daneiel

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Posted 09 May 2014 - 07:33 AM

View PostIraqiWalker, on 09 May 2014 - 07:23 AM, said:


I don't get what people are complaining about. The semi-circular cockpit is the original cockpit of the summoner. Not the rectangular one. Check the TRO art.

Posted Image
Notice the semi-circular cockpit?

It's a bit taller than it should, but that's it.


Its fully closed from a top - not so "steamlined" , the frontal windshield is vertical at the same line as the front armor give you great FOV - but at Warhawk and Summoner the windshield is placed at such angle that create the impression for GREAT FOV TOWARDS THE SKY .

#225 Tyrogandio

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Posted 09 May 2014 - 07:48 AM

To those that find it strange they opted with the round cockpit and other design choices please visit www.sarna.net/wiki/Summoner (external link).
I think it's a very accurate representation of the design.

#226 LiGhtningFF13

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Posted 09 May 2014 - 07:56 AM

View PostTyrogandio, on 09 May 2014 - 07:48 AM, said:

To those that find it strange they opted with the round cockpit and other design choices please visit www.sarna.net/wiki/Summoner (external link).
I think it's a very accurate representation of the design.


Agree with you it's very well done! Like it, wonder how it would look like with some bling bling!

#227 IraqiWalker

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Posted 09 May 2014 - 07:57 AM

View PostDaneiel, on 09 May 2014 - 07:33 AM, said:


Its fully closed from a top - not so "steamlined" , the frontal windshield is vertical at the same line as the front armor give you great FOV - but at Warhawk and Summoner the windshield is placed at such angle that create the impression for GREAT FOV TOWARDS THE SKY .


Okay, THAT I can understand.

#228 OznerpaG

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Posted 09 May 2014 - 08:16 AM

ok, i guess you guys are right about the cockpit being accurate but after seeing a lot of other's people's interpretation it just doesn't look as 'cool' as it could

Summoner Google Search

Edited by JagdFlanker, 09 May 2014 - 08:19 AM.


#229 dragnier1

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Posted 09 May 2014 - 08:54 AM

View Postmithril coyote, on 08 May 2014 - 11:55 AM, said:

dome cockpit is canon/lore: it is supposed to look like that. Posted Image Posted Image

This is one of the best looking mech designs imo. Hardly touched the mech in mw2 though, i liked laser/pin-point more and stuck to the stormcrow.

View PostZelthar the mecha wizard, on 09 May 2014 - 08:26 AM, said:

Dire Wolf next. plz k thnks.

Add the kit fox soon too :D

#230 verybad

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Posted 09 May 2014 - 08:59 AM

View PostZelthar the mecha wizard, on 09 May 2014 - 08:26 AM, said:

Dire Wolf next. plz k thnks.

The Daishi will be last, next up will most likely be the medium and lights. Just like in the previous 4 clan mechs. (I don't know, but it makes the most sense by far.)

The Daishi will be only the second 100 ton mech in the game, it's a major selling point, and they'll want it closest to final release in order to excite more people.Just consider you're own excitement at the Daishi..Yup, it will be last.

#231 CCC Dober

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Posted 09 May 2014 - 09:01 AM

Had another look at the Mech description and found the top speed to be incorrect, same as on the Timberwolf we saw before.

Aren't they supposed to go a little bit fast than that? Like, say 86.4 kph? I'm not making this up btw (see for yourself). Before I saw this, I just thought the Timberwolf top speed discrepancy was due to lack of coffee. Not anymore.

#232 IraqiWalker

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Posted 09 May 2014 - 09:05 AM

View PostCCC Dober, on 09 May 2014 - 09:01 AM, said:

Had another look at the Mech description and found the top speed to be incorrect, same as on the Timberwolf we saw before.

Aren't they supposed to go a little bit fast than that? Like, say 86.4 kph? I'm not making this up btw (see for yourself). Before I saw this, I just thought the Timberwolf top speed discrepancy was due to lack of coffee. Not anymore.

Did you calculate speed tweak?

#233 CCC Dober

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Posted 09 May 2014 - 09:06 AM

Seriously, why do you even ask? The Warhawk and other Mechs have no need for that to reach their top speeds.

http://mwomercs.com/...arhawk-masakari

See what I mean?

Edited by CCC Dober, 09 May 2014 - 09:07 AM.


#234 Pariah Devalis

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Posted 09 May 2014 - 09:10 AM

View PostCCC Dober, on 09 May 2014 - 09:01 AM, said:

Had another look at the Mech description and found the top speed to be incorrect, same as on the Timberwolf we saw before.

Aren't they supposed to go a little bit fast than that? Like, say 86.4 kph? I'm not making this up btw (see for yourself). Before I saw this, I just thought the Timberwolf top speed discrepancy was due to lack of coffee. Not anymore.



The Sarna speed is not a good translation for MWO speed in this case. Only because the Sarna speed is a rounded speed, as the actual speed in table top falls between hex distances, and so by default rounds it up. MWO has no need to round up the speed, so we get the speed we have. You can see the same resolution in the Dragon. Stock speed is slower than Sarna because the table top values had to be rounded up for table top but there is no need for it in MWO.

Edited by Pariah Devalis, 09 May 2014 - 09:10 AM.


#235 Redshift2k5

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Posted 09 May 2014 - 09:12 AM

View PostCCC Dober, on 09 May 2014 - 09:01 AM, said:

Had another look at the Mech description and found the top speed to be incorrect, same as on the Timberwolf we saw before.

Aren't they supposed to go a little bit fast than that? Like, say 86.4 kph? I'm not making this up btw (see for yourself). Before I saw this, I just thought the Timberwolf top speed discrepancy was due to lack of coffee. Not anymore.


The speed listed on the clan mech purchase page are correct, using the actual calculation for engine rating:tonnage=speed. This is the same speed you will get in MWO using any mech the same weight and using the same engine rating.

The slightly higher TT speed is due to calculating based on hexes and requires rounding the speed up (since you cannot move a fraction of a hex in TT)

#236 Koniving

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Posted 09 May 2014 - 09:25 AM

View PostBSK, on 09 May 2014 - 04:30 AM, said:

Then why do we get 3 variants in the packages? We cant change the engine nor the armor anyway, all we need are those toy arms to plug in. The skill system could easily be adjusted.


Some Clan mechs have CT weapon hardpoints that are not fixed. There's also the "skill tree" consideration. I know, it's silly.

But if you're not doing the skill tree, you're not sinking your cbills and getting premium time.

>.>; Though if Clan mechs had full cost... that'd be more than most spend on three of their I.S. mechs.

View PostNometh, on 09 May 2014 - 02:19 AM, said:


Haha. Seriously where did you dig these up? :D

BTT: PGI pretty much nailed it with the Summoner. It just looks gorgeous. It's my favourite Clan mech so far with the Stromcrow being a close second. And I'm usually not a fan of the Clan mech designs at all. I can't understand why everyone's drooling all over the place because of the Adder or Warhawk. Those two are ugly as hell (which isn't PGI's fault. Adder and Warhawk have always been ugly, no matter if you look at the TT miniatures or other video game incarnations.)

Sarna. Faction (true) name then Military then Uniforms. Every uniform that says Mechwarrior.
At least the Technicians look incredibly respectable. Not the orange Deus Ex style jumpsuits the MWO tech model (which has never been used outside of the CG youtube vids) has.

Edited by Koniving, 09 May 2014 - 09:23 AM.


#237 Pariah Devalis

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Posted 09 May 2014 - 09:32 AM

View PostKoniving, on 09 May 2014 - 09:25 AM, said:


Some Clan mechs have CT weapon hardpoints that are not fixed. There's also the "skill tree" consideration. I know, it's silly.

But if you're not doing the skill tree, you're not sinking your cbills and getting premium time.

>.>; Though if Clan mechs had full cost... that'd be more than most spend on three of their I.S. mechs.


Sarna. Faction (true) name then Military then Uniforms. Every uniform that says Mechwarrior.
At least the Technicians look incredibly respectable. Not the orange Deus Ex style jumpsuits the MWO tech model (which has never been used outside of the CG youtube vids) has.



To be fair, many Clan mechwarriors are utilizing full body cooling suits. The cooling vest IS pilots tend to use is because somehow making the fabric and associated cooling pipes cover the legs and arms is LosTech. Yeah, whatever logic. Whatever. Handwavium.

But, yeah. Clan cooling suits do come in the full body variety. Clan Neuro Helmets are also significantly smaller. I do not have a picture off hand of a Clan Neuro Helmet, but we are probably talking something around as big as:

Posted Image

IE: Not very large compared to the IS models.

This is, of course, ignoring Enhanced Imaging, which is a wireless connection to implants in the pilot's skull, however this tech was basically unused until Protomechs due to the insanity it would cause in the users over time.

Hey, least they are not D.N.I.s. All the fun of Enhanced Imaging except with actual, physical brain rot, lesions, and other goodies.

Edited by Pariah Devalis, 09 May 2014 - 09:33 AM.


#238 CCC Dober

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Posted 09 May 2014 - 09:54 AM

Alright, I get the rounding differences. Let's put it another way. This decision to un-round the values is controversial because Clan Mechs are currently not allowed to upgrade reactors according to the latest information I have. It is essentially a nerf on top of a nerf.

Look, I'm not suggesting to stick with a rounding error for the sake of Clan Mechs, but for the sake of fairness and continuity in regards to their implementation. Denying them reactor upgrades is an understandable balancing measure, but cutting their top speed due to a long standing/accepted rounding error is just petty and spiteful.

Insisting on this to be the way to go, you might as well ask to rewrite all canon material. This rounding error is present in all novels and sources I have seen so far and nobody complained or felt cheated because it was beneficial for all sides involved, be it the Clans or the IS. This is not the case anymore if PGI goes ahead with this mathematically correct solution, which is complicated by other nerfs that PGI saw fit to heap on the Clans.

So, for the sake of continuity, please don't be **** about rounding errors that are beneficial for all sides. Thank you.

Edited by CCC Dober, 09 May 2014 - 09:56 AM.


#239 Forte

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Posted 09 May 2014 - 09:58 AM

I just hope I'm not the only one thankful for how cool the gun arm looks. Even tho it is an LBX, it appears to have a drum fed ammo system which is more intricate than any ballistic they've done so far. I'm very impressed and hope it continues in this direction.

#240 Sniper09121986

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Posted 09 May 2014 - 10:00 AM

View Postverybad, on 09 May 2014 - 08:59 AM, said:

The Daishi will be last, next up will most likely be the medium and lights. Just like in the previous 4 clan mechs. (I don't know, but it makes the most sense by far.)

The Daishi will be only the second 100 ton mech in the game, it's a major selling point, and they'll want it closest to final release in order to excite more people.Just consider you're own excitement at the Daishi..Yup, it will be last.


I think looking at the specs and configurations is more than enough justification to buy the second most notorious mech in the game :D





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