I Cannot Get The Hang Of Heavys -
#1
Posted 09 May 2014 - 04:23 AM
But I am new to heavies.
I regularly pull 400+ damage games in my beloved lights - even my 'heavy raven' and trollish Locust-with-an-ER-PPC builds. I can run my trebuchets and bludgeon PUGs with all sorts of crazy builds, and am starting to get that way with Griffons and have tried (and enjoyed) Hunchbacks.
But I cannot, for the life of me, do anything heavier than 55 tons or so.
I stick with the group, I work in order, I hug cover - I'm even trying out Quickdraws with their oversized engines (and I do like them, oddly enough!) and cannot seem to get any real success with them. In most matches, I do under 100 damage and fall over as soon as the enemy makes contact with our main group.
Sometimes, I admit, I get overextended - playing lights, you have wiggle room when you end up in the wrong place, and I recognize that I do make that mistake on occasion.
Other than that... what am I doing wrong?
#2
Posted 09 May 2014 - 04:33 AM
Also bear in mind that you can't peek out if cover to take a quick shot as effectively as you can in a light. You're a bigger target, slower, and have a lower acceleration/deceleration rate.
Besides that, I would have to see you play. Shoot me a friend invite in game sometime and we can play a few. (Though, I can't guarantee when I'll be able to play this weekend.)
#3
Posted 09 May 2014 - 04:45 AM
#4
Posted 09 May 2014 - 05:13 AM
I'm not afraid to be in the front with my Orions, but as you transition from a Light you probably need to really try to be more cautious- you're a bigger target and much less maneuverable so it's harder to move from cover to cover or come around a corner, shoot ,and fade back.
It's entirely possible anything less rensponsive than a Light may not suit you at all, I know that I personally am much more comfortable in an xl300 Catapult than in an xl300 Jenner. Wouldn't hurt to share your builds and tactics.
#5
Posted 09 May 2014 - 06:44 AM
I've started moving up from Meds to Heavies now, and have noticed I attract alot more attention. Try to be as incognito as you can (I've noticed the CPLT attracts alot more attention than the TDR), stand next to something bigger.
I'm convinced that piloting heavies turns the game from "tactical mech combat in the 31st century" to a game of "how many tons of military hardware can you hide?"
#6
Posted 09 May 2014 - 07:08 AM
As mentioned, the peek & shoot method will always result in you getting pounded more and probably crit'd quick enough.
It boils down to your mech and loadout, and if you're using it properly. Problem with being a heavy or assault brawler, you can dish out a lot of pain (my Atlass DDC has a ridiculous Dmg Rating & Alpha shot), but if you're not aiming said shots, it's all for nothing.
As a light you have the luxury of running around and just blasting away, but in a heavier mech, firstly you need to torso twist to protect your CT, this is a technique which has saved me in many a brawl (admittedly in the heat of the moment I have forgotten to do so, and subsequently died).
If you're using AC or Lasers, I suggest practice in the training grounds. Work on the different mechs and their hit boxes with your load out.
I did this with my Atlas's and it's improved my surviveability, since I'm no longer just firing everything and just assuming because I have a ton of weaponry to do damage that It means everytime I shoot the guy infront should keep over. When I am careful and take my time with my shots, i get anywhere from 2-6 kills a match and 500 damage. When I'm sloppy and just clicking away, 0 kills, 2-4 assists and I'm dead pretty quick.
that said it's a crap shoot. Some games you're going to get flank'd, and all you can do is try and dish out as much pain before they rip you apart.
Have fun.
#7
Posted 09 May 2014 - 07:13 AM
Depending on what mech you are using as a heavy you are either direct or indirect fire support so staying with the group as you have been doing is the right move. But even though you are a 60-75 ton death machine you should never be in front. That's what your Banshee's, Stalkers, Atlas, and Battlemasters are for, assuming they are not running LRM builds. Try to be in the second rank. Don't always run full speed when moving with the group, this is how you end up overextended. Again...I can't preach this enough...patience. Especially since you are saying you keep overextending yourself. I had the same problem when I first started with my heavies, I thought all that extra armor, etc would allow me to stand up and slug it out with people. It doesn't help that much. Stay back, move with the group and let the action come to you rather than you going out to try to find it, because that's how you get killed.
#8
Posted 09 May 2014 - 07:17 AM
Heavies are generally juicy targets for reasons already described, though size is probably the elephant in the room. Mean a dragon isn't really that much smaller than a highlander or battlemaster, and has noticeably less armour despite the emphasis on it (compared to it's heavier brothers and sisters).
Lights can be a headache to go after in something sluggish. It feels like a waste of time and energy trying to get a spider skirting what passes for a formation in a PUG, to stay in my Atlas's reticule and is a waste of firepower. That thunderbolt on the other hand is large, cannot escape once it commits to an attack, easier to snipe with long range weapons and the tonnage difference is instantly against it. Perfect.
Heavy mechs seem to bring the firepower but can never quite fit the armour and engine unless it's XL, and let's face it: side torsos are easier to break than the centre torso. Suddenly the most sure-fire way to survive is to pretend you're in a giant spider with no jump jets because while you love shooting things unmolested, when 2 or more mechs of any weight start shooting back, armour starts disappearing uncomfortably fast.
Playing heavy mechs is like going commando: fun until you get caught with no underwear on.
#9
Posted 09 May 2014 - 07:54 AM
#10
Posted 09 May 2014 - 08:53 AM
#11
Posted 09 May 2014 - 09:02 AM
Heavies need agility... so don't skimp on the engine too much Assaults can get away with it.
Edited by SaltBeef, 09 May 2014 - 09:03 AM.
#12
Posted 09 May 2014 - 09:38 AM
Personally speaking, I treat Heavies like Assault Mechs that are a bit more mobile, but also more squishy. The key difference to me is that you can disengage and relocate with a Heavy more easily, which has its uses, but comes with certain responsibilities. With a Heavy you can do what Assaults cannot afford to do because they are either too slow to react or the team depends on their services at critical locations.
#13
Posted 09 May 2014 - 09:44 AM
JonahGrimm, on 09 May 2014 - 04:23 AM, said:
But I am new to heavies.
Sometimes, I admit, I get overextended - playing lights, you have wiggle room when you end up in the wrong place, and I recognize that I do make that mistake on occasion.
Other than that... what am I doing wrong?
To add my two cents, and as sathoon mentioned, it's not just what you are doing. The other team is also treating you differently based on what they percieve your threat to be. Light and Medium mechs can get away with lot of things a Heavy and Assault mechs can't because the other team is willing to let the pilot get away with it. This concept applies to specific mech frames too. FOr example, I will typically shoot at a Dragon before a Quickdraw and a Jagermech before a Thunderbolt. Perceived threat differs from frame to frame even with identical loadouts.
Hang in there, it will take time but you will adjust.
#14
Posted 09 May 2014 - 12:21 PM
#15
Posted 09 May 2014 - 02:38 PM
Running a heavy, and especially so running an assault, you violate the basic covenants of combat:
Try to look unimportant.
If you are a heavy, or assault, you are important. The enemy knows this, and will give you extra special attention.
#16
Posted 09 May 2014 - 05:56 PM
I don't have any experience piloting Dragons and Quickdraws, but I've heard that the fast skirmisher heavy is a comparatively difficult to play and is not suited to those unfamiliar the weight class. I'm making an assumption here but as a light pilot you may have gravitated towards these mechs.
So, my advice would to choose a heavy which is well regarded by the general population, such as the Jagermechs or the Cataphracts. Now, there is no shortage of "Jag vs Phract" threads on this forum. Personally, I have two of each in my garage (JM6-S, JM6-DD, CTF-3D, Ilya Muromets). All are mastered and lots of fun! In a nutshell, Jagers are more "rangy" and Cataphracts are more "brawly," but there are of course many exceptions and both can do well with a variety of builds and ranges. I wrote a longer post on this here, if you're interested.
If you don't have any already, I recommend getting a hold of a few engines in the 255-300 range (both standard and XL). Specifically, the three engines I have used the most are the 280 standard and xl, and the 300 xl. The Cataphract-3D comes with a 280 xl and the Orion-M comes with a 300 xl, if you are interested in those chassis.
I think the most important thing to remember is that no mech, no matter how big and badass, is going to last for more than a few seconds under sustained focused fire or an LRM100 barrage.
#17
Posted 09 May 2014 - 06:30 PM
Takashi Uchida, on 09 May 2014 - 05:56 PM, said:
Worth repeating. Some of the chassis come with an XL (the Jager-DD and FIrebrand are others), and it's a great way to build up your engine stockpiles. It's tempting to pass on them because they tend to cost more than the non-XL variants, but it's almost always cheaper to grab the engine as part of a mech.
#19
Posted 10 May 2014 - 01:55 AM
Quickdraw 5K with 6 medium lasers and XL360 should suit light pilot well
#20
Posted 10 May 2014 - 02:54 AM
After that you can try the other stuff.
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